MegaGlest/source/glest_game
2011-02-04 23:27:55 +00:00
..
ai - attempt to add more randomness to pathfinding and faster AI decsions 2011-02-04 06:34:32 +00:00
facilities - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
game - nicely formatted out of synch messages (one per line).. all for tomreyn's happiness :) 2011-01-31 23:36:13 +00:00
global - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
graphics - surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects) 2011-02-04 23:27:55 +00:00
gui upgraded or upgrading upgrades still show their info 2011-01-23 23:57:46 +00:00
main - some small cleanup in vbo code 2011-02-04 02:26:55 +00:00
menu - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
network - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
sound - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
type_instances - cleaned up compiler warnings in g3d viewer 2011-01-29 12:42:18 +00:00
types - attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments) 2011-02-04 01:24:26 +00:00
world fix for updateAttackStopped and command queuing; 2011-01-30 23:01:55 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00