MegaGlest/source/glest_game/main
Mark Vejvoda cb98df354d - pre-calc font height for ftgl and optionally allow for language specific characters to be used 2011-07-02 18:33:59 +00:00
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battle_end.cpp - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
battle_end.h - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
intro.cpp - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
intro.h - reworked fonts to now use 3d matrix positioning and render performance is much better. 2011-06-10 03:09:19 +00:00
macosx_main.h Update the macosx main to compil 2010-09-30 10:32:28 +00:00
macosx_main.m Update the macosx main to compil 2010-09-30 10:32:28 +00:00
main.cpp - pre-calc font height for ftgl and optionally allow for language specific characters to be used 2011-07-02 18:33:59 +00:00
main.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
program.cpp - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
program.h - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00