133a1fc8b5
Script use to always use the first frame as the "basis" mesh. But this caused problems because sometimes the first mesh had a size 0 i.e. all the verts are the same. This is fixed by adding a step to search for a frame with the largest number of verts in different positions. This frame is then used as the basis mesh. Errors could still happen if the mesh doesn't have any frames without overlapping verts. |
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.. | ||
.gitignore | ||
CMakeLists.txt | ||
COPYING | ||
g2xml.c | ||
g3d_logo.png | ||
g3d_support_b269.py | ||
g3d_support_b290.py | ||
g3d_support.py | ||
g3d.dtd | ||
g3dv4.h | ||
INSTALL | ||
Makefile.linux | ||
README | ||
xml2g.c |
=== GLEXEMEL === An XML format for the G3D file format used by the game Glest: http://www.glest.org This XML format allows for exporters to create XML file descriptions that can then be converted to binary. Note: This package is not yet part of Glest, although it is offered for inclusion should the developers wish. Copyright (C) Jonathan Merritt 2005. This package may be distributed under the terms of the GNU General Public License (see the file COPYING for more details).