MegaGlest/source
Jammyjamjamman 133a1fc8b5 G3D B290 script: fix importing mesh with 0 size first frame
Script use to always use the first frame as the "basis" mesh.
But this caused problems because sometimes the first mesh had a
size 0 i.e. all the verts are the same. This is fixed by adding
a step to search for a frame with the largest number of verts in
different positions. This frame is then used as the basis mesh.
Errors could still happen if the mesh doesn't have any frames
without overlapping verts.
2021-04-12 01:34:02 +01:00
..
g3d_viewer - more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging 2017-10-09 23:09:52 -07:00
glest_game fixed double-sided switch and only-selectable 2021-04-05 23:32:17 +02:00
glest_map_editor Don't change map save dir when selecting heightmap 2021-03-20 15:16:59 +01:00
masterserver@c8717d3a5d improved formatting of '--help' output in a way to be more friendly for help2man 2017-04-01 14:53:34 +02:00
shared_lib revert "only selectable" 2021-04-10 22:43:28 +02:00
steamshim_parent - check for both default and x64 windows binary from steam shim 2017-10-10 01:50:28 -07:00
tests - Check for packaged streflop and use it before using embedded copy 2017-02-05 16:48:50 -08:00
tools G3D B290 script: fix importing mesh with 0 size first frame 2021-04-12 01:34:02 +01:00
.gitignore - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
version.txt version number for the development 2017-03-08 21:44:28 +01:00