MegaGlest/source/glest_game/network
Mark Vejvoda 1293771964 removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
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client_interface.cpp removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
client_interface.h bugfixes for headless mode (when admin picks things that server doesn't have).. added a 2 second delay timer for sending out changes 2011-10-22 00:19:38 +00:00
connection_slot.cpp - headless mode now properly uses selected slot of player 2011-10-01 08:04:30 +00:00
connection_slot.h - initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode 2011-09-24 07:46:56 +00:00
masterserver_info.h - updated Internet games to use 2 new fields, country and game status. 2011-01-25 07:41:12 +00:00
network_interface.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_interface.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_manager.cpp fixed horrible UPNP bugs related to timing, where ports would be either NOT properly opened or not closed due to thread timing and no thread protection. 2011-10-23 00:55:34 +00:00
network_manager.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_message.cpp removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
network_message.h removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
network_types.cpp - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
network_types.h - initial attempt to add 'pause game' for network games. The following apply: 2011-10-03 20:48:09 +00:00
server_interface.cpp - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
server_interface.h - attempt to fix issue where masterserver does not have data item selected by admin client 2011-10-12 06:54:36 +00:00