MegaGlest/source/glest_game
Mark Vejvoda 1293771964 removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
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ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
game no longer show resource info in debug stats in game 2011-10-26 05:10:36 +00:00
global - bugfix for windows compiling 2011-10-25 20:34:13 +00:00
graphics fixed the headless horseman segfault 2011-10-27 19:02:15 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main fixed the headless horseman segfault 2011-10-27 19:02:15 +00:00
menu bugfix player control listbox to properly be enabled / disabled 2011-10-26 02:36:00 +00:00
network removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
sound now fade out of music when starting game and fade out of music when ending game 2011-10-21 19:52:55 +00:00
type_instances cleaned up the code a bit for the command transition 2011-10-28 01:22:36 +00:00
types small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
world - bugfix so player who dies and becomes an observer can hear sounds from other players units 2011-10-12 16:03:55 +00:00
CMakeLists.txt added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include: 2011-10-17 16:59:22 +00:00