MegaGlest/source/glest_game/type_instances
Mark Vejvoda 14b6f195e6 - for multiple animations, now can specify a 'preferred' animation based on the units hp using:
<animation path="models/archer_standing.g3d" fromHp="0" toHp="10" />
2011-06-25 15:30:18 +00:00
..
command.cpp - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
command.h - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
faction.cpp - fixed to handle duplicate resources in unit requirement costs without crashing 2011-04-26 22:28:37 +00:00
faction.h - limit current resource amounts to max storage allowed at game start 2011-04-25 06:39:40 +00:00
object.cpp switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
object.h switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
resource.cpp - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
resource.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit.cpp - for multiple animations, now can specify a 'preferred' animation based on the units hp using: 2011-06-25 15:30:18 +00:00
unit.h - more bugfixes for attack-boost check (and now in debug mode if unit selected show his attack-boost radius as well as the units affected) 2011-06-25 14:18:53 +00:00
upgrade.cpp - found a rare case where cancelling an upgrade with multiple upgrades happening and a unit dies causes a crash 2011-04-18 05:34:31 +00:00
upgrade.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00