MegaGlest/source/glest_game/graphics
Mark Vejvoda 86743e2718 - more bugfixes for attack-boost check (and now in debug mode if unit selected show his attack-boost radius as well as the units affected) 2011-06-25 14:18:53 +00:00
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debug_renderer.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
debug_renderer.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
particle_type.cpp - updated patch from willvarfar for animated models in particles 2011-06-11 00:26:26 +00:00
particle_type.h - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
renderer.cpp - more bugfixes for attack-boost check (and now in debug mode if unit selected show his attack-boost radius as well as the units affected) 2011-06-25 14:18:53 +00:00
renderer.h - render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame 2011-06-12 05:54:54 +00:00
unit_particle_type.cpp - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
unit_particle_type.h - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00