MegaGlest/source/glest_game
Mark Vejvoda 07f56669b7 - attempt to see if threaded pathfinding will work and if it improves performance 2011-03-18 03:53:06 +00:00
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ai - attempt to see if threaded pathfinding will work and if it improves performance 2011-03-18 03:53:06 +00:00
facilities - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
game - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
global - bugfix for scenarios to be able to use local content in the scenario folder 2011-03-15 23:10:00 +00:00
graphics - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
gui double click selection for units standing near or in buildings 2011-03-08 20:19:19 +00:00
main - improved performance of CRC precache thread, now uses up to 3 worker threads to batch process techtree's 2011-03-16 23:43:31 +00:00
menu - some lobby cleanup and added some options to disable techtree CRC checks on server 2011-03-16 18:39:53 +00:00
network - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
sound - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
type_instances - attempt to see if threaded pathfinding will work and if it improves performance 2011-03-18 03:53:06 +00:00
types - attempt to see if threaded pathfinding will work and if it improves performance 2011-03-18 03:53:06 +00:00
world - attempt to see if threaded pathfinding will work and if it improves performance 2011-03-18 03:53:06 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00