MegaGlest/source/glest_game/world
Mark Vejvoda 8deec8d518 - changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items 2010-12-01 23:38:03 +00:00
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map.cpp - changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items 2010-12-01 23:38:03 +00:00
map.h - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
minimap.cpp - added map preview on custom game menu 2010-09-12 05:05:08 +00:00
minimap.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
scenario.cpp - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
scenario.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
surface_atlas.cpp - bugfixes for rendering (new ini setting toggles new quad cache and is called: UseQuadCache=true) 2010-09-10 08:51:32 +00:00
surface_atlas.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
tileset.cpp - added some initial work to support FBO (frame buffer objects) 2010-11-01 16:44:05 +00:00
tileset.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
time_flow.cpp -added another mutex release to fix a bug found from a segfault 2010-06-05 15:48:50 +00:00
time_flow.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
unit_updater.cpp - changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items 2010-12-01 23:38:03 +00:00
unit_updater.h - finally found and fixed out of synch related to AI. 2010-11-30 23:32:39 +00:00
water_effects.cpp windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
water_effects.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
world.cpp switched resourcemultiplier to int (using the index now) and added some debug output for testing. 2010-11-25 22:45:08 +00:00
world.h - bugfixes to AI where workers harvesting think they have arrived but really did not. 2010-10-19 04:38:55 +00:00