MegaGlest/source/glest_game/ai
Mark Vejvoda b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
..
ai.cpp full support for translated techtrees 2013-06-13 08:55:48 +00:00
ai.h - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
ai_interface.cpp removed commented code 2013-06-22 18:09:29 +00:00
ai_interface.h code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
ai_rule.cpp old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true 2013-08-29 22:30:09 +00:00
ai_rule.h old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true 2013-08-29 22:30:09 +00:00
path_finder.cpp - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's: 2013-09-12 03:33:43 +00:00
path_finder.h - bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts. 2013-06-23 04:17:25 +00:00