Commit Graph

1563 Commits

Author SHA1 Message Date
Mark Vejvoda
e15c5b48e3 - null pointer check when slots are switching in game lobby (thanks tomreyn) 2011-01-25 22:43:39 +00:00
Mark Vejvoda
52ffe988b7 - bugfix for masterserver new field had a newline on wrong field (added some verbose debug when enabled for masterserver data) 2011-01-25 22:03:04 +00:00
Titus Tscharntke
66471d8ef4 masterserver menu rearranged ( ip and tileset are not longer shown ) 2011-01-25 21:45:42 +00:00
Mark Vejvoda
9c842f1688 - sort servers with games not started and open slots to the top 2011-01-25 20:06:06 +00:00
Mark Vejvoda
fbdd3a0a8f - fixed country filename lookup to be lowercase 2011-01-25 19:04:52 +00:00
Mark Vejvoda
e06639c78d - updated Internet games to use 2 new fields, country and game status.
for now svn users can edit glestuser.ini and add the following entry (pointing to your folder of course) to see the country flags in game:
CountryTexturePath=/home/softcoder/Code/megaglest/trunk/source/masterserver/flags
2011-01-25 07:41:12 +00:00
Mark Vejvoda
4670935fd0 - added a new check is there is a connection lost during command execution we now display a Connection Lost error along with possible out of synch. 2011-01-25 00:54:37 +00:00
Mark Vejvoda
ed90d620b3 - bugfix to disallow CPU players to be observers
- spelling mistake fix in error message
2011-01-25 00:42:09 +00:00
Mark Vejvoda
90d4072646 - added xz support to Linux installer which further compresses the installer by 100MB (making it about 280MB now) 2011-01-24 15:47:21 +00:00
Titus Tscharntke
9faa63fd27 upgraded or upgrading upgrades still show their info 2011-01-23 23:57:46 +00:00
Mark Vejvoda
dc133351e7 - added save prompt when closing map editor (code based on MuwuM's contribution, thanks) 2011-01-23 04:49:49 +00:00
Mark Vejvoda
0fbb29d875 - modified Linux installer to use changed filenames for license etc
- reverted from xz to zip format since xz has problems currently in mojo
2011-01-22 21:39:16 +00:00
Mark Vejvoda
787db6df9f - updated version # to beta2 (for screenshot fix) 2011-01-22 18:29:51 +00:00
Mark Vejvoda
8213d8eed9 - fixed screenshots saved in game 2011-01-22 18:20:37 +00:00
Mark Vejvoda
15e4792e32 - updated version # to beta1 2011-01-22 07:08:46 +00:00
Mark Vejvoda
a38d773776 - more script cleanup 2011-01-22 06:39:30 +00:00
Mark Vejvoda
3c881065f5 - cleanup of mojosetup folder 2011-01-22 06:23:45 +00:00
Mark Vejvoda
03de41af3f - removing deprecated remnants of jam and auto tools
- updated mojosetup for upcoming release
2011-01-22 06:20:09 +00:00
Mark Vejvoda
f1dd1eb751 updates to scripts in preparation for new beta and release 2011-01-22 04:51:24 +00:00
Mark Vejvoda
23ec0b0e8c - updated scripts in preparation for upcoming beta and release 2011-01-22 02:02:49 +00:00
Mark Vejvoda
d3db6a370c - attempt to shutdown program and threads on unhandled exceptiosn to avoid bad results (thanks for finding this ElimNator) 2011-01-22 01:23:45 +00:00
Mark Vejvoda
c5def0c3c2 - disable backtrace when running tech validation report 2011-01-22 00:57:32 +00:00
Mark Vejvoda
4164b8f393 - removed bad space in mydata property 2011-01-22 00:52:08 +00:00
Mark Vejvoda
723e01e656 - restored glest.ini to proper values 2011-01-22 00:26:47 +00:00
Mark Vejvoda
8d28c35e13 - fixed cmake builds on linux 2011-01-22 00:11:40 +00:00
m0elle
5722cb01c6 Added FindwxWidgets.cmake FindPackageHandleStandardArgs.cmake, needed by FreeBSD to find wxWidgets properly 2011-01-21 23:54:24 +00:00
Mark Vejvoda
004803a8a6 - fixed win32 vc++ project files to add new include path for libpng 2011-01-21 23:17:54 +00:00
mnaumann
b4140d92dc - masterserver: determine + store game servers' ISO_3166-1 alpha-2 country code, display country flag 2011-01-21 22:43:43 +00:00
Mark Vejvoda
dde0abd04b - some in progress work for next release 2011-01-21 22:41:05 +00:00
Mark Vejvoda
9d369bb30e - added ability to save screenshots in G3d with background transparency 2011-01-21 16:34:33 +00:00
Mark Vejvoda
0a7b3f9ebd - added new language fiels merge perl script 2011-01-21 05:32:11 +00:00
Mark Vejvoda
dfd1f59db3 - added new faction to html conversion tool with some modifications to run with relative paths directly from the folder the script is in.
- added a script to install required modules to run the script in Ubuntu
2011-01-21 05:30:24 +00:00
Mark Vejvoda
ffc9347641 - bugfixes for G3D viewer (but applies to general texture loading in game also) we now handle better scenarios where binary or model are in different working directories 2011-01-21 01:53:58 +00:00
Mark Vejvoda
19ea6b4058 - added FreeBSD patches from moellemeister (thanks) 2011-01-21 00:12:15 +00:00
Mark Vejvoda
895dde0de6 - added an IRC connection status label to the masterserver menu 2011-01-20 21:11:39 +00:00
Mark Vejvoda
48ce0830de - fixed IRC bugs reported by tomreyn:
- Pass IRC username
2011-01-20 20:59:19 +00:00
Mark Vejvoda
8053b71879 - fixed IRC bugs reported by tomreyn:
- Remove @ in front of operator nicks
2011-01-20 20:55:55 +00:00
Mark Vejvoda
b73045b349 - turn off music playing while game is loading 2011-01-20 19:56:11 +00:00
Mark Vejvoda
d32a52a072 - some basic error catching to avoid application crash when errors occur 2011-01-20 19:47:33 +00:00
Mark Vejvoda
685c338f97 - added ability to change background color and take screenshots (see file and Custom Color menus) 2011-01-20 18:05:07 +00:00
Mark Vejvoda
66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda
53327900b3 - added a little more log info for keyboard event that ultifd got unknown error from 2011-01-20 08:29:04 +00:00
Mark Vejvoda
a2b9754895 - changed some limit values related to lag checking to be a little more patient 2011-01-20 08:25:09 +00:00
Mark Vejvoda
fdaf9438d8 - added code so Alt-Enter etc. works during game loading phase 2011-01-20 08:19:14 +00:00
Mark Vejvoda
60b58eb44c - bugfix for multi-build segfault under special conditions (discovered today) 2011-01-20 07:56:02 +00:00
Titus Tscharntke
40a67b569b file path in map editor file dialog is kept for next file access 2011-01-20 00:47:32 +00:00
Mark Vejvoda
6b0bc35e3c - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
mnaumann
7c15f58286 www.megaglest.org 2011-01-18 21:58:04 +00:00
Titus Tscharntke
1ef0df2bf6 file path in g3dviewers file dialog is kept for next file access 2011-01-18 21:17:48 +00:00
Mark Vejvoda
c54e6dbf5d - a little bit of plumbing for VBO's for static models (currently disabled via # define)
- small small speed improvement when calculating interpolations
2011-01-18 07:52:06 +00:00