- bugfixes for G3D viewer (but applies to general texture loading in game also) we now handle better scenarios where binary or model are in different working directories

This commit is contained in:
Mark Vejvoda 2011-01-21 01:53:58 +00:00
parent 19ea6b4058
commit ffc9347641
3 changed files with 59 additions and 38 deletions

View File

@ -310,7 +310,7 @@ void MainWindow::OnChangeColor(wxCommandEvent &event) {
void MainWindow::onMenuFileLoad(wxCommandEvent &event){
try {
string fileName;
fileDialog->SetWildcard(wxT("G3D files (*.g3d)|*.g3d"));
fileDialog->SetWildcard(wxT("G3D files (*.g3d)|*.g3d;*.G3D"));
fileDialog->SetMessage(wxT("Selecting Glest Model for current view."));
if(fileDialog->ShowModal()==wxID_OK){
@ -467,27 +467,33 @@ void MainWindow::onMenuFileExit(wxCommandEvent &event) {
}
void MainWindow::loadModel(string path) {
if(path != "" && fileExists(path) == true) {
this->modelPathList.push_back(path);
try {
if(path != "" && fileExists(path) == true) {
this->modelPathList.push_back(path);
}
string titlestring=winHeader;
for(unsigned int idx =0; idx < this->modelPathList.size(); idx++) {
string modelPath = this->modelPathList[idx];
timer->Stop();
delete model;
Model *tmpModel= new ModelGl();
renderer->loadTheModel(tmpModel, modelPath);
model= tmpModel;
statusbarText = getModelInfo();
string statusTextValue = statusbarText + " animation speed: " + floatToStr(speed * 1000.0);
GetStatusBar()->SetStatusText(ToUnicode(statusTextValue.c_str()));
timer->Start(100);
titlestring = extractFileFromDirectoryPath(modelPath) + " - "+ titlestring;
}
SetTitle(ToUnicode(titlestring));
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
string titlestring=winHeader;
for(unsigned int idx =0; idx < this->modelPathList.size(); idx++) {
string modelPath = this->modelPathList[idx];
timer->Stop();
delete model;
Model *tmpModel= new ModelGl();
renderer->loadTheModel(tmpModel, modelPath);
model= tmpModel;
statusbarText = getModelInfo();
string statusTextValue = statusbarText + " animation speed: " + floatToStr(speed * 1000.0);
GetStatusBar()->SetStatusText(ToUnicode(statusTextValue.c_str()));
timer->Start(100);
titlestring = extractFileFromDirectoryPath(modelPath) + " - "+ titlestring;
}
SetTitle(ToUnicode(titlestring));
}
void MainWindow::loadParticle(string path) {

View File

@ -3,9 +3,9 @@
//
// Copyright (C) 2001-2010 Martiño Figueroa and others
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
@ -152,14 +152,14 @@ static inline T* readFromFileReaders(vector<FileReader<T> const *>* readers, con
T* ret = NULL;
file.seekg(0, ios::beg); //Set position to first
try {
FileReader<T> const * reader = *i;
FileReader<T> const * reader = *i;
ret = reader->read(file, filepath); //It is guaranteed that at least the filepath matches ...
} catch (...) { //TODO: Specific exceptions
continue;
}
if (ret != NULL) {
return ret;
}
}
}
return NULL;
}
@ -169,7 +169,7 @@ static inline T* readFromFileReaders(vector<FileReader<T> const *>* readers, con
//try to assign file
ifstream file(filepath.c_str(), ios::in | ios::binary);
if (!file.is_open()) { //An error occured; TODO: Which one - throw an exception, print error message?
throw runtime_error("Could not open file " + filepath);
throw runtime_error("Could not open file [" + filepath + "]");
}
for (typename vector<FileReader<T> const *>::const_iterator i = readers->begin(); i != readers->end(); ++i) {
T* ret = NULL;
@ -182,7 +182,7 @@ static inline T* readFromFileReaders(vector<FileReader<T> const *>* readers, con
}
if (ret != NULL) {
return ret;
}
}
}
return NULL;
}
@ -228,7 +228,7 @@ T* FileReader<T>::readPath(const string& filepath, T* object) {
T* ret = readFromFileReaders(&(getFileReaders()), filepath, object); //Try all other
if (ret == NULL) {
std::cerr << "Could not parse filepath: " << filepath << std::endl;
ret = readFromFileReaders(&(getLowPriorityFileReaders()), filepath); //Try to get dummy file
ret = readFromFileReaders(&(getLowPriorityFileReaders()), filepath); //Try to get dummy file
if (ret == NULL) {
throw runtime_error(string("Could not parse ") + filepath + " as object of type " + typeid(T).name());
}

View File

@ -18,6 +18,7 @@
#include "interpolation.h"
#include "conversion.h"
#include "util.h"
#include "platform_common.h"
#if defined(ENABLE_VBO_CODE)
@ -28,6 +29,7 @@
#include "leak_dumper.h"
using namespace Shared::Platform;
using namespace Shared::PlatformCommon;
using namespace std;
@ -212,7 +214,11 @@ void Mesh::loadV2(const string &dir, FILE *f, TextureManager *textureManager,boo
//texture
if(meshHeader.hasTexture && textureManager!=NULL){
texturePaths[mtDiffuse]= toLower(reinterpret_cast<char*>(meshHeader.texName));
string texPath= dir+"/"+texturePaths[mtDiffuse];
string texPath= dir;
if(texPath != "") {
texPath += "/";
}
texPath += texturePaths[mtDiffuse];
textures[mtDiffuse]= static_cast<Texture2D*>(textureManager->getTexture(texPath));
if(textures[mtDiffuse]==NULL){
@ -266,7 +272,12 @@ void Mesh::loadV3(const string &dir, FILE *f, TextureManager *textureManager,boo
//texture
if(!(meshHeader.properties & mp3NoTexture) && textureManager!=NULL){
texturePaths[mtDiffuse]= toLower(reinterpret_cast<char*>(meshHeader.texName));
string texPath= dir+"/"+texturePaths[mtDiffuse];
string texPath= dir;
if(texPath != "") {
texPath += "/";
}
texPath += texturePaths[mtDiffuse];
textures[mtDiffuse]= static_cast<Texture2D*>(textureManager->getTexture(texPath));
if(textures[mtDiffuse]==NULL){
@ -327,7 +338,11 @@ void Mesh::load(const string &dir, FILE *f, TextureManager *textureManager,bool
readBytes = fread(cMapPath, mapPathSize, 1, f);
string mapPath= toLower(reinterpret_cast<char*>(cMapPath));
string mapFullPath= dir + "/" + mapPath;
string mapFullPath= dir;
if(mapFullPath != "") {
mapFullPath += "/";
}
mapFullPath += mapPath;
textures[i]= static_cast<Texture2D*>(textureManager->getTexture(mapFullPath));
if(textures[i]==NULL){
@ -573,19 +588,19 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad) {
try{
FILE *f=fopen(path.c_str(),"rb");
if (f==NULL){
throw runtime_error("Error opening 3d model file");
if (f == NULL) {
printf("In [%s::%s] cannot load file = [%s]\n",__FILE__,__FUNCTION__,path.c_str());
throw runtime_error("Error opening g3d model file [" + path + "]");
}
string dir= cutLastFile(path);
string dir= extractDirectoryPathFromFile(path);
//file header
FileHeader fileHeader;
size_t readBytes = fread(&fileHeader, sizeof(FileHeader), 1, f);
if(strncmp(reinterpret_cast<char*>(fileHeader.id), "G3D", 3)!=0){
if(strncmp(reinterpret_cast<char*>(fileHeader.id), "G3D", 3) != 0) {
printf("In [%s::%s] file = [%s] fileheader.id = [%s][%c]\n",__FILE__,__FUNCTION__,path.c_str(),reinterpret_cast<char*>(fileHeader.id),fileHeader.id[0]);
throw runtime_error("Not a valid S3D model");
throw runtime_error("Not a valid G3D model");
}
fileVersion= fileHeader.version;