Mike Hoffert
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df0d7aaac9
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Implemented rest of resource amount/loss attrs
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2014-07-19 16:13:09 -06:00 |
Mike Hoffert
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23deb957a7
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First, basic looting implementation
Only absolute values are obtained for now, no loss.
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2014-07-19 15:37:59 -06:00 |
titiger
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26bab8548c
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Splash was broken and destructor needs to cleanup more
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2014-07-19 20:26:45 +02:00 |
titiger
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762f09ab43
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multishot with multi sounds and possible camerashake on projectile impact.
Still work in progress!
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2014-07-19 18:50:47 +02:00 |
titiger
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b72f4857d7
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multi projectiles with different timings and particle systems
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2014-07-18 01:04:36 +02:00 |
titiger
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c081862070
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use a bool instead of a (unused) pointer.
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2014-07-11 00:26:16 +02:00 |
titiger
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dff810a5b1
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multishot with more than one attack particle system
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2014-07-10 23:34:39 +02:00 |
FreshDumbledore
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a5e8e6df02
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testing version of multiple projectiles
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2014-07-09 19:59:09 +02:00 |
SoftCoder
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b1cafabb01
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- added cmake compile warning when users uses clang as clang currently does NOT support some critical GCC settings we require.
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2014-02-06 19:14:14 -08:00 |
titiger
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98234228d9
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shake it baby ( camera shake effects )
Camera shake effects can be added via xml skill definitions.
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2014-02-01 23:15:44 +01:00 |
SoftCoder
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39696b6a65
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- added ability to share resources across same teams
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2014-01-27 18:55:08 -08:00 |
SoftCoder
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2c788e074a
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- fix auto loading scenario from commandline
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2013-12-30 12:19:10 -08:00 |
SoftCoder
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5b445ad388
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- removed stack trace from script manager methods that create known errors to make error message smaller.
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2013-12-30 07:57:51 -08:00 |
SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
SoftCoder
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3a24531ba7
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- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
SoftCoder
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2d3e04f413
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- a few more minor code quality fixes
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2013-12-22 21:03:40 -08:00 |
SoftCoder
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f8c497f6dc
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- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
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2013-12-21 21:53:27 -08:00 |
SoftCoder
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a56eb83c91
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- moved map path into config class
- proper render performance calc compare
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2013-12-16 23:54:33 -08:00 |
SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
SoftCoder
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b8ab732b85
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- cppcheck code cleanup
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2013-12-14 18:07:22 -08:00 |
SoftCoder
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b11932b92d
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- cleanup from cppcheck report
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2013-12-14 03:03:19 -08:00 |
SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
SoftCoder
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be3d4d300c
|
- bugfix for headless server mode (null pixmaps) shown by stacktrace on fakir
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2013-11-28 16:20:40 -08:00 |
Mark Vejvoda
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8414077d7a
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- bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
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2013-11-22 21:17:38 +00:00 |
Mark Vejvoda
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ab64b9343f
|
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
Mark Vejvoda
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33d87512b0
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- code cleanup based on additional gcc warnings
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2013-11-19 06:58:52 +00:00 |
Mark Vejvoda
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66761ba760
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- code cleanup based on additional gcc warnings
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2013-11-19 06:42:32 +00:00 |
Mark Vejvoda
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9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
Mark Vejvoda
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09818dfdc1
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- added a warning code comment to avoid this in the future
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2013-11-16 02:12:26 +00:00 |
Mark Vejvoda
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4c4bcd40a3
|
see if this helps stuttering
|
2013-11-16 00:28:55 +00:00 |
Mark Vejvoda
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9080ade759
|
small cleanup from cppcheck
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2013-11-14 23:24:17 +00:00 |
Mark Vejvoda
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3671bd0617
|
- removed debug code
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2013-11-14 13:17:58 +00:00 |
Mark Vejvoda
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4e1c9be664
|
some memory leak cleanup
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2013-11-13 21:22:56 +00:00 |
Mark Vejvoda
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2d8f0f7430
|
clear cache lookups when appropriate
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2013-11-13 19:00:33 +00:00 |
Mark Vejvoda
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5e7e440c5d
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attempt to see if this improves performance
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2013-11-13 18:05:47 +00:00 |
Mark Vejvoda
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feedde5f61
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- streamlining fog of war unit cache
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2013-11-11 22:11:13 +00:00 |
Mark Vejvoda
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6705a346ef
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attempt to squeeze a bit more performance
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2013-11-11 19:33:25 +00:00 |
Mark Vejvoda
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07ac33ec99
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bugfix for performance enhancement
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2013-11-11 18:34:51 +00:00 |
Mark Vejvoda
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c98a09b905
|
attempt to squeeze a bit more performance
|
2013-11-11 18:09:00 +00:00 |
Mark Vejvoda
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9625bd77a4
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- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
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2013-11-11 08:28:15 +00:00 |
Mark Vejvoda
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f1abe148ea
|
- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
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2013-11-11 04:46:49 +00:00 |
Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
Mark Vejvoda
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856e6fd88e
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when using team switch, AI player will now always answers YES if he already lost the game
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2013-11-10 04:26:20 +00:00 |
Mark Vejvoda
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2c452d3587
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attempt to use per faction mutexes for safer pathfinding
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2013-11-08 22:41:17 +00:00 |
Mark Vejvoda
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e8a94eacfc
|
tracking for nig's issue
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2013-11-08 19:00:47 +00:00 |
Mark Vejvoda
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f0546df518
|
added more debug tracking info if win64 crashes
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2013-11-07 01:55:02 +00:00 |
Mark Vejvoda
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493981e8b3
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- reverted win64 to sse2
- added some debug info for win64 testing
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2013-11-06 02:14:49 +00:00 |
Mark Vejvoda
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1134ad399d
|
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
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2013-11-04 07:21:04 +00:00 |
Mark Vejvoda
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9798668789
|
- added player platform to game stats
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2013-11-02 19:05:59 +00:00 |
Mark Vejvoda
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1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
Mark Vejvoda
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a061289c1c
|
added null check in case typedef foudn a bug
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2013-11-01 21:47:14 +00:00 |
Mark Vejvoda
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7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
Mark Vejvoda
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d2ba7b163b
|
a little refactoring of function names in language class
|
2013-10-29 06:13:38 +00:00 |
Mark Vejvoda
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ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
Mark Vejvoda
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5f8ccd5115
|
tracking down oos
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2013-10-18 18:16:09 +00:00 |
Mark Vejvoda
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83055456d2
|
- added more crc capture data to track down oos
|
2013-10-17 06:36:28 +00:00 |
Mark Vejvoda
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a830fa168a
|
- bugfix for cliffs
|
2013-10-17 03:11:39 +00:00 |
Mark Vejvoda
|
42912e0b74
|
- applied patch to allow tilesets to not force random object placement
|
2013-10-08 04:36:21 +00:00 |
Mark Vejvoda
|
c1305bdd1b
|
- add more crc log info for oos
|
2013-10-06 06:59:15 +00:00 |
Mark Vejvoda
|
53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
|
2013-10-03 05:44:50 +00:00 |
Mark Vejvoda
|
9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
Mark Vejvoda
|
de8b083329
|
- attempt to fix additional oos issues
|
2013-09-30 17:38:26 +00:00 |
Mark Vejvoda
|
dc944b2a79
|
- attempt to fix additional oos issues
|
2013-09-28 16:54:32 +00:00 |
Mark Vejvoda
|
8b8267400a
|
- attempt to fix additional oos issues
|
2013-09-28 16:53:20 +00:00 |
Mark Vejvoda
|
939e88ce38
|
- attempt to fix additional oos issues
|
2013-09-28 07:10:25 +00:00 |
Mark Vejvoda
|
9967df316c
|
- attempt to fix additional oos issues
|
2013-09-28 05:06:04 +00:00 |
Mark Vejvoda
|
91b7803270
|
- attempt to fix additional oos issues
|
2013-09-28 03:10:37 +00:00 |
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
Mark Vejvoda
|
a73cf8470b
|
attempt to fix attack particle calculation for oos issue
|
2013-09-26 19:36:24 +00:00 |
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
Mark Vejvoda
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525e0da652
|
- change a bunch of floats to double and remove path from particle texture
|
2013-09-25 00:17:11 +00:00 |
Mark Vejvoda
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3a6544a257
|
attempt for big cleanup of out of synch issues, please test!
|
2013-09-23 17:16:34 +00:00 |
Titus Tscharntke
|
416ccaae4b
|
Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
|
2013-09-22 00:51:47 +00:00 |
Mark Vejvoda
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836e61d5d6
|
loggging fixes for language specific info (use english always)
|
2013-09-21 20:50:58 +00:00 |
Mark Vejvoda
|
3126a10966
|
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
|
2013-09-19 20:03:36 +00:00 |
Mark Vejvoda
|
b83e7dae90
|
added null checks
|
2013-09-19 17:32:36 +00:00 |
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
Mark Vejvoda
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d46479df95
|
- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
|
2013-06-23 04:17:25 +00:00 |
Mark Vejvoda
|
4684779186
|
removed commented code
|
2013-06-22 18:09:29 +00:00 |
Mark Vejvoda
|
aceb9aec0a
|
re-fix titi's morph when no space available
|
2013-06-19 00:19:29 +00:00 |
Titus Tscharntke
|
ee20fbd37b
|
VCC does not like float constants ...
|
2013-06-13 21:29:03 +00:00 |
Mark Vejvoda
|
0ead6a36dc
|
full support for translated techtrees
|
2013-06-13 08:55:48 +00:00 |
Titus Tscharntke
|
1f96dae8c7
|
tilesets can set default air unit heights
|
2013-06-13 07:34:32 +00:00 |
Mark Vejvoda
|
a8662c8b31
|
updated menus to display translated tech name
|
2013-06-13 01:37:15 +00:00 |
Mark Vejvoda
|
adce76d68f
|
more mad attempts to squeeze better performance
|
2013-06-12 17:49:12 +00:00 |
Mark Vejvoda
|
1e1676a34a
|
more render improvements
|
2013-06-12 06:14:55 +00:00 |
Mark Vejvoda
|
668b34db8e
|
more mad attempts to squeeze better performance
|
2013-06-11 06:44:26 +00:00 |
Mark Vejvoda
|
8066502f9b
|
fix a few areas that vc++ 2012 pointed to as potential bugs
|
2013-06-08 03:40:04 +00:00 |
Mark Vejvoda
|
4499308888
|
fix a few areas that vc++ 2012 pointed to as potential bugs
|
2013-06-07 23:17:27 +00:00 |
Mark Vejvoda
|
8cd2383a78
|
bugfix for minimap for joining in progress games
|
2013-06-04 02:21:56 +00:00 |
Mark Vejvoda
|
4af65d1e19
|
added unique playerid for every client
|
2013-06-01 02:31:12 +00:00 |
Mark Vejvoda
|
6cc8f6ac75
|
attempt to fix the model render not properly timed
|
2013-05-31 07:09:25 +00:00 |
Mark Vejvoda
|
831bbda6c9
|
better error handling for game / scenario loading problems (like bad xml)
|
2013-05-28 15:42:54 +00:00 |
Mark Vejvoda
|
7acd500c08
|
bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
|
2013-05-28 06:07:35 +00:00 |
Mark Vejvoda
|
43d533aec3
|
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
|
2013-05-28 03:08:51 +00:00 |
Mark Vejvoda
|
72480bc576
|
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
|
2013-05-28 02:54:23 +00:00 |
Mark Vejvoda
|
93caf14362
|
attempt to fix out of synch of join in progress game
|
2013-05-27 08:26:01 +00:00 |
Mark Vejvoda
|
f4a29d98b8
|
bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today
|
2013-05-27 04:56:07 +00:00 |