SoftCoder
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461b16be8e
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- attempt to fix attack boosts to properly apply and de-apply when upgrades are present
|
2014-12-20 14:25:42 -08:00 |
|
titiger
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c3cd1cfc17
|
return value was not used
Coverity CID 1232671
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2014-12-16 01:15:56 +01:00 |
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titiger
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ea2b4bcc7f
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Headless servers should not precalculate CRCs.
This creates too much load when more than one server is running on
the same machine.
|
2014-09-25 23:50:37 +02:00 |
|
Mike Hoffert
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488ff4f462
|
Added namespace and file comments
Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
|
2014-07-21 21:02:31 -06:00 |
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SoftCoder
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7cae2b53f1
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- bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini)
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2014-01-27 20:12:14 -08:00 |
|
SoftCoder
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33bb424802
|
- ensure we get a newline after doing a version check when streflop disabled
|
2014-01-26 19:39:50 -08:00 |
|
SoftCoder
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952004151c
|
- removed d3d files which were deprecated long ago
- removed freetype-gl (the embedded library from code.google.com)
|
2014-01-25 17:54:46 -08:00 |
|
SoftCoder
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08af18429d
|
- stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon.
|
2014-01-25 17:09:52 -08:00 |
|
SoftCoder
|
fe808556bd
|
- added more fields for dev path support.. onlu ico files for linxu left to fix
|
2014-01-24 17:51:06 -08:00 |
|
SoftCoder
|
581a975209
|
- added support for dev mode paths and removed linux symlinks for game data
- bugfix for segfault on headless when client disconnects
|
2014-01-24 13:44:21 -08:00 |
|
SoftCoder
|
b0fc9597e3
|
- fixed some bugs reported by coverity
|
2014-01-17 09:53:19 -08:00 |
|
SoftCoder
|
58faecb5d5
|
- bugfix for datapath
|
2014-01-03 10:15:30 -08:00 |
|
SoftCoder
|
85319b30fc
|
- fixup use of --data-path param
|
2014-01-03 08:01:33 -08:00 |
|
SoftCoder
|
6f4c3ed033
|
- added reg file for windows users to manually disable packet throttling
- added console warning for windows users that have this setting enabled.
|
2014-01-01 13:24:24 -08:00 |
|
SoftCoder
|
676a6071fa
|
- attempt to disable packet throttling on windows
- added some network packet debug code
|
2014-01-01 10:59:55 -08:00 |
|
SoftCoder
|
c7c82b56e1
|
- a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
|
2013-12-30 11:02:43 -08:00 |
|
SoftCoder
|
5c90b9148c
|
- bugfix for saving / loading booleans in a lua table
|
2013-12-30 09:28:25 -08:00 |
|
SoftCoder
|
3bb9da6cdf
|
- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
|
2013-12-25 11:42:00 -08:00 |
|
SoftCoder
|
e3996ceb92
|
- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
|
2013-12-17 17:35:51 -08:00 |
|
SoftCoder
|
a56eb83c91
|
- moved map path into config class
- proper render performance calc compare
|
2013-12-16 23:54:33 -08:00 |
|
SoftCoder
|
65e55d3796
|
- merged changes with windows build fixes
- updated svn commands to git for validation params
|
2013-12-14 02:44:41 -08:00 |
|
SoftCoder
|
b9d6b38e8f
|
- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
|
Will
|
6afadafa1e
|
Start to abstract model
|
2013-12-05 16:17:41 +01:00 |
|
SoftCoder
|
f217db38f1
|
- changed to git version stamp
|
2013-11-29 13:13:30 -08:00 |
|
Will
|
c6530c2783
|
merging in all Will's changes
|
2013-11-29 02:12:34 +01:00 |
|
filux
|
00b4d9ab4e
|
resolved conflicts by conversion CRLF to LF
|
2013-11-28 08:26:39 +01:00 |
|
Mark Vejvoda
|
ab64b9343f
|
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
|
2013-11-19 21:57:28 +00:00 |
|
Mark Vejvoda
|
ad7569ded1
|
- code cleanup based on additional gcc warnings
|
2013-11-19 07:02:26 +00:00 |
|
Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
|
Mark Vejvoda
|
303746df80
|
- updated cmake scripts to fix build problems on debian
|
2013-11-16 19:18:09 +00:00 |
|
Mark Vejvoda
|
1dd1b8febb
|
some minor bugfixes (proper variable init, added validation error message)
|
2013-11-16 18:36:54 +00:00 |
|
Mark Vejvoda
|
445e39ab2d
|
updated compressor to skip non mode game data by default unless additional parameter specified
|
2013-11-14 23:18:28 +00:00 |
|
Mark Vejvoda
|
9350b16c4a
|
cleanup from cppcheck 1.62
|
2013-11-14 16:42:22 +00:00 |
|
Mark Vejvoda
|
cc21dbbc5c
|
cpp check warnings cleanup
|
2013-11-14 13:22:55 +00:00 |
|
Mark Vejvoda
|
d48d63b1fa
|
a bit more refactoring for command line parameters
|
2013-11-14 12:54:05 +00:00 |
|
Mark Vejvoda
|
53eca42a11
|
- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
|
2013-11-14 12:38:03 +00:00 |
|
Mark Vejvoda
|
a300621415
|
- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
|
2013-11-14 06:59:29 +00:00 |
|
Mark Vejvoda
|
0a0e3f408a
|
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
|
2013-11-13 07:56:19 +00:00 |
|
Mark Vejvoda
|
d32de80491
|
bugfix for precache crc thread unpause on game end
|
2013-11-10 21:55:22 +00:00 |
|
Mark Vejvoda
|
8ea6235495
|
ensure pre cache crc thread does not interfere with running game
|
2013-11-10 19:47:04 +00:00 |
|
Mark Vejvoda
|
9b097fd911
|
decouple masterserver from network host game settings into two seperate threads
|
2013-11-07 18:39:08 +00:00 |
|
Mark Vejvoda
|
70421d1b3d
|
added a check for data and user data paths being the same
|
2013-11-06 00:31:36 +00:00 |
|
Mark Vejvoda
|
c6b42e4bf6
|
bugfixes in win64 for exception handling
|
2013-11-04 17:42:48 +00:00 |
|
Mark Vejvoda
|
1134ad399d
|
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
|
2013-11-04 07:21:04 +00:00 |
|
Mark Vejvoda
|
3fb957a13e
|
more vc++ compiler warning cleanup
|
2013-11-02 22:58:00 +00:00 |
|
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
|
Mark Vejvoda
|
b05c6c1136
|
- handle it more gracefully when user has no techtrees
|
2013-11-01 05:25:55 +00:00 |
|
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
|
Mark Vejvoda
|
af135e6ad5
|
code cleanup
|
2013-10-29 21:35:04 +00:00 |
|
Mark Vejvoda
|
7011d49868
|
popup language menu now shows native and english version of language name
|
2013-10-29 21:32:19 +00:00 |
|