Mark Vejvoda
|
4ee98e7155
|
- some changes to the explorecells cache for less memory and better performance.
- updated performance logging to more easily find things in the log
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2010-08-24 23:15:33 +00:00 |
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Mark Vejvoda
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a48521b503
|
- added fire particles to the visible check to improve performance
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2010-08-24 20:19:30 +00:00 |
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Mark Vejvoda
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39daea6d9a
|
- bugfix for commandline parameters for validate factions
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2010-08-24 19:33:10 +00:00 |
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Mark Vejvoda
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3828d23670
|
- attempt to improve unit particle performance by ONLY updating unit particles progress if the particle is busy
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2010-08-24 19:24:37 +00:00 |
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Mark Vejvoda
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0e3c0a8d0e
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- disabled staggered unit updates
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2010-08-24 02:49:55 +00:00 |
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Mark Vejvoda
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65cf1bfdac
|
- attempt to lessen memory footprint of particles and speed up rendering
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2010-08-24 01:21:34 +00:00 |
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Mark Vejvoda
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1daecc4145
|
- made staggered faction updates toggle flag
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2010-08-23 19:49:00 +00:00 |
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Mark Vejvoda
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61a2340e14
|
- disable faction update staggering
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2010-08-23 19:35:55 +00:00 |
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Mark Vejvoda
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7442ac7c54
|
- test to try to get svn rev # in build string
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2010-08-23 17:13:19 +00:00 |
|
Titus Tscharntke
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04ba21f10c
|
needed ressource display fixed
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2010-08-23 17:11:07 +00:00 |
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Mark Vejvoda
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c01b43f635
|
- added another layer of authentication to validate the client is REALLY a mega-glest client
|
2010-08-23 15:40:43 +00:00 |
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Mark Vejvoda
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19892ff11d
|
- small network optimization to help stabilize frequently called network code
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2010-08-23 15:17:36 +00:00 |
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Mark Vejvoda
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70817a07d1
|
- some performance updates to fog of war computation
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2010-08-23 15:10:37 +00:00 |
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Mark Vejvoda
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284371f206
|
- some performance updates to fog of war computation
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2010-08-23 14:48:33 +00:00 |
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Mark Vejvoda
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db47a14940
|
- attempt to spread out faction world ticks for better performance
|
2010-08-23 09:53:04 +00:00 |
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Mark Vejvoda
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b9b9cc822b
|
- bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode)
For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849
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2010-08-23 07:27:31 +00:00 |
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Mark Vejvoda
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6907d7d063
|
- attempt to fix mouse cyrsor issues
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2010-08-23 04:58:52 +00:00 |
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Mark Vejvoda
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0509b5d643
|
- bugfixes for playername change in lobby screen
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2010-08-23 04:33:21 +00:00 |
|
Titus Tscharntke
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401a39c3e1
|
harvesting units of size>1 should work better ( testing is still needed for this! )
|
2010-08-22 22:30:17 +00:00 |
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Titus Tscharntke
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8e281e2faf
|
new attribute MaxUnitCount in units and yellow select circle for allies
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2010-08-22 21:09:35 +00:00 |
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Mark Vejvoda
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acd2359096
|
- added performance logging to regular pathfinder
|
2010-08-22 20:13:30 +00:00 |
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Mark Vejvoda
|
1c5b43ad12
|
- a few bugfixes to rendering optimizations
|
2010-08-22 19:49:33 +00:00 |
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Mark Vejvoda
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0c0642bd17
|
- commandline bugfixes for windows
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2010-08-22 09:06:26 +00:00 |
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Mark Vejvoda
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607132ac80
|
- bugfix for commandline param validation
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2010-08-22 08:54:12 +00:00 |
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Mark Vejvoda
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c96dea7c63
|
- small commandline param cleanup
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2010-08-22 08:45:19 +00:00 |
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Mark Vejvoda
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0ad20a1a2d
|
- fixed code for debug asserts
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2010-08-22 08:42:43 +00:00 |
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Mark Vejvoda
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b3a60f5b69
|
- updated commandline too show usage when using wrong parameters
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2010-08-22 08:40:18 +00:00 |
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Mark Vejvoda
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bf5f6b7f33
|
- experimental support for idenitfying specific game data which is out of synch with the server.
|
2010-08-22 08:00:05 +00:00 |
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Mark Vejvoda
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5338f9c330
|
- atempt to squeeze some extra rendering performance
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2010-08-21 19:15:39 +00:00 |
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Mark Vejvoda
|
22f57e0684
|
- atempt to squeeze some extra rendering performance
|
2010-08-21 19:04:09 +00:00 |
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Mark Vejvoda
|
cce338a2c6
|
- atempt to squeeze some extra rendering performance
|
2010-08-21 18:50:56 +00:00 |
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Mark Vejvoda
|
0d53ae998d
|
- changed auto start client and server parameter names
|
2010-08-21 13:06:59 +00:00 |
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Mark Vejvoda
|
455876a3c0
|
- added the ability to change your playername from the game lobbies inline
|
2010-08-21 13:04:52 +00:00 |
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Mark Vejvoda
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6530600516
|
-- intial work to add network playername inline editing in lobby (partially done for server player so far)
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2010-08-21 07:41:26 +00:00 |
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Mark Vejvoda
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5a42638060
|
- added / updated commandline params to auto start or connect to a network game server
|
2010-08-21 06:47:00 +00:00 |
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Mark Vejvoda
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b99d1f7421
|
- code cleanup of commandline parameters
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2010-08-21 06:11:45 +00:00 |
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Mark Vejvoda
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b721ce0722
|
- fixed function call on windows
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2010-08-21 03:18:10 +00:00 |
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Mark Vejvoda
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80c54b7a21
|
- added version mismatch check on server to avoid spurious client connection activity
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2010-08-21 02:59:21 +00:00 |
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Mark Vejvoda
|
5537a37b35
|
- updated commandline param to allow validation on filtered techtrees and factions
|
2010-08-21 02:13:50 +00:00 |
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Mark Vejvoda
|
25a7097066
|
- added new commandline parameters:
--help
--validate-factions=x
for full details of all commandline params run --help
|
2010-08-21 01:54:04 +00:00 |
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Mark Vejvoda
|
d08c8300f0
|
- more attempts at stability for network games
|
2010-08-21 01:52:41 +00:00 |
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Mark Vejvoda
|
07cbcc0bec
|
- added a bunch of null terminations to all char buffers in network protocol
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2010-08-20 23:53:10 +00:00 |
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Mark Vejvoda
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ff7828fa6f
|
- more NULL checking for safer execution
|
2010-08-20 22:59:32 +00:00 |
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Mark Vejvoda
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d69fbc6925
|
- more NULL checking for safer execution
- added safer mutex guards in custom game menu
|
2010-08-20 22:42:26 +00:00 |
|
Mark Vejvoda
|
0e82836e01
|
- more NULL checking for safer execution
|
2010-08-20 22:17:30 +00:00 |
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Mark Vejvoda
|
09f7eecf06
|
- fix a thread synch issue in the custom game menu
|
2010-08-20 21:06:20 +00:00 |
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Mark Vejvoda
|
1fa9efc091
|
- alittle more bullet proofing using NULL pointer checks
|
2010-08-20 20:51:25 +00:00 |
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Mark Vejvoda
|
fc31e7713d
|
- added null pointer check
|
2010-08-20 20:29:30 +00:00 |
|
Mark Vejvoda
|
a6d33fe569
|
- attempt to protect a little against spurious network activity
|
2010-08-20 20:03:06 +00:00 |
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Mark Vejvoda
|
277362a6c7
|
- fixed a possible infinite loop while receiving network packets on clients for network games (found by titi's stack trace dump)
|
2010-08-20 18:06:03 +00:00 |
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Mark Vejvoda
|
31363fd41b
|
- bugfix for press screen shot hotkey in windows
|
2010-08-17 20:58:30 +00:00 |
|
Mark Vejvoda
|
1cb154fafa
|
- updated version # to 3.3.7-dev
|
2010-08-17 20:58:13 +00:00 |
|
Mark Vejvoda
|
a8ea5d1055
|
- bugfix for crash message in windows
|
2010-08-12 00:39:14 +00:00 |
|
Mark Vejvoda
|
f176cfff11
|
- updated version # to 3.3.6 in all Linux scripts
|
2010-08-12 00:08:10 +00:00 |
|
Mark Vejvoda
|
f0bc39abf9
|
- changed the crash dump file logic to only happen for win32
|
2010-08-12 00:07:16 +00:00 |
|
Mark Vejvoda
|
34ff4bb2e7
|
- changed messagebox back to normal color and fixed lua displaytext to NOT fade
|
2010-08-11 23:07:18 +00:00 |
|
Mark Vejvoda
|
a28a20fd77
|
- updated messageboxes and lua script messages to use selected font color
|
2010-08-11 22:31:26 +00:00 |
|
Mark Vejvoda
|
f79d34b4a4
|
- defaulted scenario's to regular pathfinder while allowfor for a property setting to change it to routeplanner
|
2010-08-11 21:55:08 +00:00 |
|
Mark Vejvoda
|
f43fffc083
|
- added more debug for game end crash
|
2010-08-10 22:46:08 +00:00 |
|
Mark Vejvoda
|
175137631d
|
- network and debug text now use selected text color
|
2010-08-10 21:41:07 +00:00 |
|
Mark Vejvoda
|
3f06f0133c
|
- fixed placement of debug and network status text
|
2010-08-10 21:34:27 +00:00 |
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Mark Vejvoda
|
a2e1b5fd57
|
- added a code warning comment to avoid memory issues in the future
|
2010-08-10 05:03:06 +00:00 |
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Mark Vejvoda
|
17ce7b8c71
|
- bugfix for ultifd's unit particle cleanup issues causing unknown error during game end
|
2010-08-10 04:56:35 +00:00 |
|
James McCulloch
|
52c37f0927
|
* oops, forgot to hook-up ClusterMap updates (causing units to get stuck)
|
2010-08-08 13:06:33 +00:00 |
|
James McCulloch
|
3d482ca366
|
* fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
* removed some unused pathfinder stuff, and const-ified some other stuff
* RoutePlanner is used in scenarios (for testing purposes...)
|
2010-08-08 04:43:24 +00:00 |
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Mark Vejvoda
|
d280eefcce
|
- moved placement of network status so you can view both network status and debug info
|
2010-08-07 22:49:52 +00:00 |
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Mark Vejvoda
|
bc785bdb6a
|
- incremented version to beta2 since code changes are NOT backward version compatible
|
2010-08-07 08:19:01 +00:00 |
|
Mark Vejvoda
|
94e4a85957
|
- How i love you microsoft... another win32 fix
|
2010-08-07 06:35:52 +00:00 |
|
Mark Vejvoda
|
2dcbe1473b
|
- stupid win32 compile fix for sockets
|
2010-08-07 06:28:00 +00:00 |
|
Mark Vejvoda
|
0f8eb267c6
|
- attempt to correct network message alignment problem
|
2010-08-07 06:19:56 +00:00 |
|
Mark Vejvoda
|
cee6b8dfc8
|
- attempt to help client wait for network packets better
|
2010-08-07 05:55:18 +00:00 |
|
Mark Vejvoda
|
a5bf684493
|
- more network fixes to make lag and disconnects more stable
- changed the way the game end logic happens to try to make it more stable
|
2010-08-07 04:49:06 +00:00 |
|
Mark Vejvoda
|
fe8d3b3130
|
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
*NOTE: This version is NOT backwards compatible with other builds
|
2010-08-07 03:26:38 +00:00 |
|
Mark Vejvoda
|
270fa8fef0
|
- stupid.. stupid stupid windows fix for png logos
|
2010-08-06 23:07:08 +00:00 |
|
Mark Vejvoda
|
92c2c4bd18
|
- bugfix for other linuxes (removed stricmp)
|
2010-08-06 22:19:48 +00:00 |
|
Mark Vejvoda
|
dfeea6fc0a
|
- another attempt to fix ultifd's game end issue
|
2010-08-06 03:55:17 +00:00 |
|
Mark Vejvoda
|
0f231f28e6
|
- added free software logos
- updated the client lobby screen so the chat window does not overlap UI controls
|
2010-08-05 22:27:26 +00:00 |
|
Mark Vejvoda
|
3cb7a0897d
|
- added client side settings change without wait for server reply
- incremented version to beta1
|
2010-08-05 10:42:31 +00:00 |
|
Mark Vejvoda
|
7df6d2bc16
|
- added version string display for network lobbies
|
2010-08-05 05:58:14 +00:00 |
|
Mark Vejvoda
|
51931d5b18
|
- fixing crash on client connect screen one more missed item
|
2010-08-05 00:51:39 +00:00 |
|
Mark Vejvoda
|
1a2f0175a8
|
- fixing crash on client connect screen
|
2010-08-05 00:48:46 +00:00 |
|
Mark Vejvoda
|
ac31d06106
|
- added more error checks in code and defaults for invalid font size values.
- re-enabled client side changing of values from connect menu without waiting for server reply.
|
2010-08-05 00:09:45 +00:00 |
|
Mark Vejvoda
|
4ba4b756c8
|
- updated client connect screen to display new game options as set from the server
|
2010-08-04 23:39:12 +00:00 |
|
Mark Vejvoda
|
a7c86fb86b
|
- a better attempt to safely end games and hopefully fix the delete cells bug once for all
|
2010-08-04 20:07:39 +00:00 |
|
Mark Vejvoda
|
860b00df44
|
- a better attempt to safely end games and hopefully fix the delete cells bug once for all
|
2010-08-04 18:49:11 +00:00 |
|
Mark Vejvoda
|
c63283ffac
|
- another attempt to fix game end crash for ultifd
|
2010-08-04 16:56:24 +00:00 |
|
Mark Vejvoda
|
0b6fae7c93
|
- attempt to work more friendly with open suse
|
2010-08-03 01:58:43 +00:00 |
|
Mark Vejvoda
|
7fda7a1d1a
|
- attempt to fix network game end crash (on windows)
|
2010-08-02 04:18:03 +00:00 |
|
Mark Vejvoda
|
4e8fdc105c
|
- attmpt to auto-create the screens folder at startup to avoid crashes when folder is missing and users try to take a screenshot.
|
2010-08-02 03:15:11 +00:00 |
|
Mark Vejvoda
|
9d94e56886
|
- added more techtree validation (show upgrade types that cannot be produced)
|
2010-07-30 18:20:20 +00:00 |
|
Mark Vejvoda
|
e996dd2b79
|
- added ability to output errors in XML to console when validating techtrees
|
2010-07-30 17:20:13 +00:00 |
|
Mark Vejvoda
|
ece4686980
|
- added more techtree validations (ensure at least one other unit can produce each unit)
|
2010-07-30 16:28:55 +00:00 |
|
Mark Vejvoda
|
1c219618e4
|
- added more techtree validations
|
2010-07-30 14:51:17 +00:00 |
|
Mark Vejvoda
|
4336ae3e37
|
- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
|
2010-07-30 07:51:39 +00:00 |
|
Mark Vejvoda
|
2605e1c4d7
|
- added proper constructor to init pointers to NULL in case or early game load problems to avoid a crash
|
2010-07-30 01:19:31 +00:00 |
|
Mark Vejvoda
|
ed8c08de2f
|
- fixed a bad memory leak in the pathfinder
|
2010-07-30 01:05:52 +00:00 |
|
Mark Vejvoda
|
6d3f6dcaf4
|
- added some logging when quitting a game
- another feeble attempt to fix windows game end crashes
|
2010-07-29 22:08:45 +00:00 |
|
Mark Vejvoda
|
5686e8657c
|
- fixed special keys to be ignored also in menus when in chat mode
|
2010-07-29 15:49:06 +00:00 |
|
Mark Vejvoda
|
a8a3275036
|
- added an earlier attempt to help lagging clients recover when they start to fall behind.
|
2010-07-29 05:51:50 +00:00 |
|
Mark Vejvoda
|
8feaebb503
|
- added caching for computeVisibleQuad
- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
|
2010-07-29 05:24:51 +00:00 |
|