Mark Vejvoda
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db25b5391e
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- added in-game sound toggle hotkey (thanks Nebososo)
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2010-08-28 03:41:17 +00:00 |
Mark Vejvoda
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792150e3dd
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- moved the hard coded M (more chat text) hotkey to use the already defined hotkey in glestuser.ini
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2010-08-28 01:52:57 +00:00 |
Mark Vejvoda
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2ea8b69e22
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- first attempt at allowing multiple units to build at the same time
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2010-08-28 01:46:26 +00:00 |
Titus Tscharntke
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4ef61fc85e
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menu layout changed, added 2 new feature switches for custom menu ( non functional only dummys yet )
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2010-08-27 23:08:35 +00:00 |
Mark Vejvoda
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20a02c28ed
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- bigfix for windows compile
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2010-08-27 23:04:59 +00:00 |
Mark Vejvoda
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a9b0f31816
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- added hard coded team chat hotkey H to configurable keys
- changed dependency finder script to use only desired libs
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2010-08-27 21:43:47 +00:00 |
Mark Vejvoda
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a2f013c51a
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- cleaned up lobby message processing
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2010-08-27 20:09:55 +00:00 |
Mark Vejvoda
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2e99f69ef1
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- added an overall MAX lag counter to disconnect clients that lag beyond recovery
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2010-08-27 18:53:59 +00:00 |
Mark Vejvoda
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773bc8659f
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- extra hardening of connecthost commandline parameter
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2010-08-27 02:51:31 +00:00 |
Mark Vejvoda
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eb9b5a4ec6
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- bigfixes for game data check
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2010-08-26 23:45:29 +00:00 |
Mark Vejvoda
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90f66d99bf
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- updated game data checks display on server
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2010-08-26 23:14:55 +00:00 |
Mark Vejvoda
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f765ab0880
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- updated game data mismatch display
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2010-08-26 23:04:14 +00:00 |
Titus Tscharntke
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8884c32e78
|
version string "light"
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2010-08-26 23:01:55 +00:00 |
Mark Vejvoda
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ddf4fca0bf
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- another change to game data packet length for the sake of cheesy windows
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2010-08-26 22:29:48 +00:00 |
Mark Vejvoda
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1058065ce7
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- changing the max filecount lower to avoid stack overflow due to array taking > 1MB
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2010-08-26 20:28:26 +00:00 |
Mark Vejvoda
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f3278c3cf3
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- bugfixes for stack overflow issue (static array size too large causing chkstk errors)
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2010-08-26 19:01:44 +00:00 |
Mark Vejvoda
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4ebd156828
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- added new commandline parameter to display the version of SDL used by the program
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2010-08-26 16:03:54 +00:00 |
Mark Vejvoda
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c5624d8662
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- bugfix for newer gcc compiler that freaks out on using static ints as a parameter to stl's min and max functions
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2010-08-26 15:00:50 +00:00 |
Mark Vejvoda
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979a6ddb09
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- fixed compile issues for tomreyn
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2010-08-26 14:48:04 +00:00 |
Mark Vejvoda
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8274ff1efb
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- windows compile bugfixes
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2010-08-26 05:43:08 +00:00 |
Mark Vejvoda
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db173d0fdd
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- bugfixes for network playername inline editing in the lobby during a slot switch
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2010-08-26 05:30:17 +00:00 |
Mark Vejvoda
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6fcf4295f1
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- updated techree validation output
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2010-08-26 04:31:48 +00:00 |
Mark Vejvoda
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58b23f8b91
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- added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill
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2010-08-26 04:17:09 +00:00 |
Mark Vejvoda
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a64fa69d02
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- bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
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2010-08-26 03:15:36 +00:00 |
Mark Vejvoda
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e5678be10c
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- bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
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2010-08-26 02:36:17 +00:00 |
Mark Vejvoda
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5fb040c9f1
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- Fixed bug related to particles not updating smoothly
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2010-08-26 01:25:27 +00:00 |
Mark Vejvoda
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5a796444b8
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- added a cache for compute fog of war
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2010-08-25 23:55:59 +00:00 |
Mark Vejvoda
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3ee7fc902c
|
- changed update and camera update fps to original values
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2010-08-25 19:21:11 +00:00 |
Mark Vejvoda
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5e20ab5808
|
- updated to allow dynamic changing of updatefps and camerafps
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2010-08-25 18:26:17 +00:00 |
Mark Vejvoda
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014165de69
|
- explicitly clear the cache.
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2010-08-25 16:01:24 +00:00 |
Mark Vejvoda
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49978632c4
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- removed one lookup key from new cache as it was not required
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2010-08-25 15:55:17 +00:00 |
Mark Vejvoda
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855443d98f
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- added a lookup cache for unit updater's frequently called unitOnRange logic
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2010-08-25 07:29:35 +00:00 |
Mark Vejvoda
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c9ca56e91b
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- small optimization for moving units when source and destintation position are the same
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2010-08-25 00:29:56 +00:00 |
Mark Vejvoda
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c781982e57
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- increased explorecells cache size
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2010-08-24 23:36:23 +00:00 |
Mark Vejvoda
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4ee98e7155
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- some changes to the explorecells cache for less memory and better performance.
- updated performance logging to more easily find things in the log
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2010-08-24 23:15:33 +00:00 |
Mark Vejvoda
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39daea6d9a
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- bugfix for commandline parameters for validate factions
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2010-08-24 19:33:10 +00:00 |
Mark Vejvoda
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0e3c0a8d0e
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- disabled staggered unit updates
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2010-08-24 02:49:55 +00:00 |
Mark Vejvoda
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65cf1bfdac
|
- attempt to lessen memory footprint of particles and speed up rendering
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2010-08-24 01:21:34 +00:00 |
Mark Vejvoda
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1daecc4145
|
- made staggered faction updates toggle flag
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2010-08-23 19:49:00 +00:00 |
Mark Vejvoda
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61a2340e14
|
- disable faction update staggering
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2010-08-23 19:35:55 +00:00 |
Mark Vejvoda
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7442ac7c54
|
- test to try to get svn rev # in build string
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2010-08-23 17:13:19 +00:00 |
Titus Tscharntke
|
04ba21f10c
|
needed ressource display fixed
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2010-08-23 17:11:07 +00:00 |
Mark Vejvoda
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c01b43f635
|
- added another layer of authentication to validate the client is REALLY a mega-glest client
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2010-08-23 15:40:43 +00:00 |
Mark Vejvoda
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70817a07d1
|
- some performance updates to fog of war computation
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2010-08-23 15:10:37 +00:00 |
Mark Vejvoda
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284371f206
|
- some performance updates to fog of war computation
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2010-08-23 14:48:33 +00:00 |
Mark Vejvoda
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db47a14940
|
- attempt to spread out faction world ticks for better performance
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2010-08-23 09:53:04 +00:00 |
Mark Vejvoda
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0509b5d643
|
- bugfixes for playername change in lobby screen
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2010-08-23 04:33:21 +00:00 |
Titus Tscharntke
|
401a39c3e1
|
harvesting units of size>1 should work better ( testing is still needed for this! )
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2010-08-22 22:30:17 +00:00 |
Titus Tscharntke
|
8e281e2faf
|
new attribute MaxUnitCount in units and yellow select circle for allies
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2010-08-22 21:09:35 +00:00 |
Mark Vejvoda
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acd2359096
|
- added performance logging to regular pathfinder
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2010-08-22 20:13:30 +00:00 |