titiger
|
da23e4c048
|
multi sounds
multiple sounds timed sounds for all skills.
By this you can now play a sound for shooting every single shot too.
|
2014-07-20 03:28:03 +02:00 |
titiger
|
26bab8548c
|
Splash was broken and destructor needs to cleanup more
|
2014-07-19 20:26:45 +02:00 |
titiger
|
762f09ab43
|
multishot with multi sounds and possible camerashake on projectile impact.
Still work in progress!
|
2014-07-19 18:50:47 +02:00 |
titiger
|
b72f4857d7
|
multi projectiles with different timings and particle systems
|
2014-07-18 01:04:36 +02:00 |
titiger
|
c081862070
|
use a bool instead of a (unused) pointer.
|
2014-07-11 00:26:16 +02:00 |
titiger
|
dff810a5b1
|
multishot with more than one attack particle system
|
2014-07-10 23:34:39 +02:00 |
FreshDumbledore
|
a5e8e6df02
|
testing version of multiple projectiles
|
2014-07-09 19:59:09 +02:00 |
titiger
|
98234228d9
|
shake it baby ( camera shake effects )
Camera shake effects can be added via xml skill definitions.
|
2014-02-01 23:15:44 +01:00 |
SoftCoder
|
3111b733e2
|
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
|
2013-12-24 22:27:44 -08:00 |
SoftCoder
|
b9d6b38e8f
|
- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
Mark Vejvoda
|
3671bd0617
|
- removed debug code
|
2013-11-14 13:17:58 +00:00 |
Mark Vejvoda
|
e8a94eacfc
|
tracking for nig's issue
|
2013-11-08 19:00:47 +00:00 |
Mark Vejvoda
|
f0546df518
|
added more debug tracking info if win64 crashes
|
2013-11-07 01:55:02 +00:00 |
Mark Vejvoda
|
493981e8b3
|
- reverted win64 to sse2
- added some debug info for win64 testing
|
2013-11-06 02:14:49 +00:00 |
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
Mark Vejvoda
|
a061289c1c
|
added null check in case typedef foudn a bug
|
2013-11-01 21:47:14 +00:00 |
Mark Vejvoda
|
5f8ccd5115
|
tracking down oos
|
2013-10-18 18:16:09 +00:00 |
Mark Vejvoda
|
c1305bdd1b
|
- add more crc log info for oos
|
2013-10-06 06:59:15 +00:00 |
Mark Vejvoda
|
9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
Mark Vejvoda
|
de8b083329
|
- attempt to fix additional oos issues
|
2013-09-30 17:38:26 +00:00 |
Mark Vejvoda
|
dc944b2a79
|
- attempt to fix additional oos issues
|
2013-09-28 16:54:32 +00:00 |
Mark Vejvoda
|
8b8267400a
|
- attempt to fix additional oos issues
|
2013-09-28 16:53:20 +00:00 |
Mark Vejvoda
|
91b7803270
|
- attempt to fix additional oos issues
|
2013-09-28 03:10:37 +00:00 |
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
Mark Vejvoda
|
a73cf8470b
|
attempt to fix attack particle calculation for oos issue
|
2013-09-26 19:36:24 +00:00 |
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
Mark Vejvoda
|
3a6544a257
|
attempt for big cleanup of out of synch issues, please test!
|
2013-09-23 17:16:34 +00:00 |
Mark Vejvoda
|
836e61d5d6
|
loggging fixes for language specific info (use english always)
|
2013-09-21 20:50:58 +00:00 |
Mark Vejvoda
|
3126a10966
|
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
|
2013-09-19 20:03:36 +00:00 |
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
Mark Vejvoda
|
4684779186
|
removed commented code
|
2013-06-22 18:09:29 +00:00 |
Mark Vejvoda
|
0ead6a36dc
|
full support for translated techtrees
|
2013-06-13 08:55:48 +00:00 |
Mark Vejvoda
|
adce76d68f
|
more mad attempts to squeeze better performance
|
2013-06-12 17:49:12 +00:00 |
Mark Vejvoda
|
8066502f9b
|
fix a few areas that vc++ 2012 pointed to as potential bugs
|
2013-06-08 03:40:04 +00:00 |
Mark Vejvoda
|
4499308888
|
fix a few areas that vc++ 2012 pointed to as potential bugs
|
2013-06-07 23:17:27 +00:00 |
Mark Vejvoda
|
6cc8f6ac75
|
attempt to fix the model render not properly timed
|
2013-05-31 07:09:25 +00:00 |
Mark Vejvoda
|
7acd500c08
|
bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
|
2013-05-28 06:07:35 +00:00 |
Mark Vejvoda
|
de68fc759d
|
comment out some world synch logging
|
2013-05-25 18:22:36 +00:00 |
Mark Vejvoda
|
85ab3c76cc
|
attempt to improve threaded logging and see if we fix targetVec
|
2013-05-25 05:31:32 +00:00 |
Mark Vejvoda
|
a98234c14e
|
THIS IS NOT BACKWARD COMPATIBLE WITHY OTHER DEV VERSIONS! buffix the attack target issue mentioned in the forums
|
2013-05-21 21:19:59 +00:00 |
Mark Vejvoda
|
5cfc4d07a0
|
added logging of threaded unit actions
|
2013-05-21 05:43:57 +00:00 |
Mark Vejvoda
|
2f3433688f
|
more logs to track out of synch
|
2013-05-20 21:52:36 +00:00 |
Mark Vejvoda
|
625628fc63
|
put change back to what it was before
|
2013-05-20 21:40:25 +00:00 |
Mark Vejvoda
|
6a34864c5d
|
see if this corrects the current out of synch issues
|
2013-05-20 20:06:25 +00:00 |
Mark Vejvoda
|
538314eb48
|
add more world synch logging
|
2013-05-20 19:00:08 +00:00 |
Mark Vejvoda
|
c63da54bbd
|
- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
|
2013-02-22 06:52:51 +00:00 |
Mark Vejvoda
|
39f81afe5c
|
- allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable)
|
2013-02-20 19:21:55 +00:00 |