titiger
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da23e4c048
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multi sounds
multiple sounds timed sounds for all skills.
By this you can now play a sound for shooting every single shot too.
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2014-07-20 03:28:03 +02:00 |
titiger
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26bab8548c
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Splash was broken and destructor needs to cleanup more
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2014-07-19 20:26:45 +02:00 |
titiger
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762f09ab43
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multishot with multi sounds and possible camerashake on projectile impact.
Still work in progress!
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2014-07-19 18:50:47 +02:00 |
titiger
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b72f4857d7
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multi projectiles with different timings and particle systems
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2014-07-18 01:04:36 +02:00 |
titiger
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c081862070
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use a bool instead of a (unused) pointer.
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2014-07-11 00:26:16 +02:00 |
titiger
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dff810a5b1
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multishot with more than one attack particle system
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2014-07-10 23:34:39 +02:00 |
FreshDumbledore
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a5e8e6df02
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testing version of multiple projectiles
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2014-07-09 19:59:09 +02:00 |
SoftCoder
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b1cafabb01
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- added cmake compile warning when users uses clang as clang currently does NOT support some critical GCC settings we require.
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2014-02-06 19:14:14 -08:00 |
titiger
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98234228d9
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shake it baby ( camera shake effects )
Camera shake effects can be added via xml skill definitions.
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2014-02-01 23:15:44 +01:00 |
SoftCoder
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39696b6a65
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- added ability to share resources across same teams
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2014-01-27 18:55:08 -08:00 |
SoftCoder
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2c788e074a
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- fix auto loading scenario from commandline
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2013-12-30 12:19:10 -08:00 |
SoftCoder
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5b445ad388
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- removed stack trace from script manager methods that create known errors to make error message smaller.
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2013-12-30 07:57:51 -08:00 |
SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
SoftCoder
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3a24531ba7
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- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
SoftCoder
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2d3e04f413
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- a few more minor code quality fixes
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2013-12-22 21:03:40 -08:00 |
SoftCoder
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f8c497f6dc
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- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
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2013-12-21 21:53:27 -08:00 |
SoftCoder
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a56eb83c91
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- moved map path into config class
- proper render performance calc compare
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2013-12-16 23:54:33 -08:00 |
SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
SoftCoder
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b8ab732b85
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- cppcheck code cleanup
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2013-12-14 18:07:22 -08:00 |
SoftCoder
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b11932b92d
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- cleanup from cppcheck report
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2013-12-14 03:03:19 -08:00 |
SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
SoftCoder
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be3d4d300c
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- bugfix for headless server mode (null pixmaps) shown by stacktrace on fakir
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2013-11-28 16:20:40 -08:00 |
Mark Vejvoda
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8414077d7a
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- bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
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2013-11-22 21:17:38 +00:00 |
Mark Vejvoda
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ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
Mark Vejvoda
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33d87512b0
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- code cleanup based on additional gcc warnings
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2013-11-19 06:58:52 +00:00 |
Mark Vejvoda
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66761ba760
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- code cleanup based on additional gcc warnings
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2013-11-19 06:42:32 +00:00 |
Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
Mark Vejvoda
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09818dfdc1
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- added a warning code comment to avoid this in the future
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2013-11-16 02:12:26 +00:00 |
Mark Vejvoda
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4c4bcd40a3
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see if this helps stuttering
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2013-11-16 00:28:55 +00:00 |
Mark Vejvoda
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9080ade759
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small cleanup from cppcheck
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2013-11-14 23:24:17 +00:00 |
Mark Vejvoda
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3671bd0617
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- removed debug code
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2013-11-14 13:17:58 +00:00 |
Mark Vejvoda
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4e1c9be664
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some memory leak cleanup
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2013-11-13 21:22:56 +00:00 |
Mark Vejvoda
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2d8f0f7430
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clear cache lookups when appropriate
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2013-11-13 19:00:33 +00:00 |
Mark Vejvoda
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5e7e440c5d
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attempt to see if this improves performance
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2013-11-13 18:05:47 +00:00 |
Mark Vejvoda
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feedde5f61
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- streamlining fog of war unit cache
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2013-11-11 22:11:13 +00:00 |
Mark Vejvoda
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6705a346ef
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attempt to squeeze a bit more performance
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2013-11-11 19:33:25 +00:00 |
Mark Vejvoda
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07ac33ec99
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bugfix for performance enhancement
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2013-11-11 18:34:51 +00:00 |
Mark Vejvoda
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c98a09b905
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attempt to squeeze a bit more performance
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2013-11-11 18:09:00 +00:00 |
Mark Vejvoda
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9625bd77a4
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- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
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2013-11-11 08:28:15 +00:00 |
Mark Vejvoda
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f1abe148ea
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- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
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2013-11-11 04:46:49 +00:00 |
Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
Mark Vejvoda
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856e6fd88e
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when using team switch, AI player will now always answers YES if he already lost the game
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2013-11-10 04:26:20 +00:00 |
Mark Vejvoda
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2c452d3587
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attempt to use per faction mutexes for safer pathfinding
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2013-11-08 22:41:17 +00:00 |
Mark Vejvoda
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e8a94eacfc
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tracking for nig's issue
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2013-11-08 19:00:47 +00:00 |
Mark Vejvoda
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f0546df518
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added more debug tracking info if win64 crashes
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2013-11-07 01:55:02 +00:00 |
Mark Vejvoda
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493981e8b3
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- reverted win64 to sse2
- added some debug info for win64 testing
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2013-11-06 02:14:49 +00:00 |
Mark Vejvoda
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1134ad399d
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- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
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2013-11-04 07:21:04 +00:00 |
Mark Vejvoda
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9798668789
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- added player platform to game stats
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2013-11-02 19:05:59 +00:00 |
Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
Mark Vejvoda
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a061289c1c
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added null check in case typedef foudn a bug
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2013-11-01 21:47:14 +00:00 |