Mark Vejvoda
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d44959d69c
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- phase 1 of cppcheck verbose fixes
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2011-08-31 23:10:43 +00:00 |
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Mark Vejvoda
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5400126332
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- try bugfix for titi's verticle rotation
- added deep copy for child particles
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2011-07-12 01:48:14 +00:00 |
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Mark Vejvoda
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1b2d4fddea
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- merged in willvarfar's particle patch
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2011-07-06 22:23:51 +00:00 |
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Mark Vejvoda
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15488ddb31
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- bugfixes related to attack-boost memory leaks
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2011-07-06 05:16:25 +00:00 |
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Mark Vejvoda
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850825695e
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- added support for min / max hp associated with damage particles
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2011-07-01 21:47:54 +00:00 |
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Mark Vejvoda
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1700cbba2d
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- working implementation of particles for new attack-boost xml tag
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2011-06-25 20:44:46 +00:00 |
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Mark Vejvoda
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4aca4af404
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- updated patch from willvarfar for animated models in particles
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2011-06-11 00:26:26 +00:00 |
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Mark Vejvoda
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449e3f25c8
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- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
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2011-05-06 22:12:16 +00:00 |
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Mark Vejvoda
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e34e70a0c8
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- added code to merge duplicate sounds used in a techtree
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2011-05-06 07:47:31 +00:00 |
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Mark Vejvoda
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c258dc0822
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- display which files contain the reference (the parents) to duplicate data in validation report
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2011-05-05 20:18:38 +00:00 |
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Mark Vejvoda
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6492832c35
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- added initial validation code to warn about duplicate data used in factions
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2011-05-05 19:21:50 +00:00 |
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Mark Vejvoda
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c3d1d6fca0
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- add support for models, sounds and images to be able to load from commondata
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2011-05-05 07:15:12 +00:00 |
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Mark Vejvoda
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7d38aec84a
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |
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Titus Tscharntke
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c54174061f
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particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! )
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2011-03-13 23:16:07 +00:00 |
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Mark Vejvoda
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39bf1b986e
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- added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
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2011-03-13 08:23:43 +00:00 |
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Titus Tscharntke
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792d0aa665
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particles for tilesets ( too much rendered at the moment )
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2011-03-01 23:36:33 +00:00 |
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Mark Vejvoda
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0d050f62d4
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- added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
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2010-10-06 20:22:06 +00:00 |
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Titus Tscharntke
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cd65927924
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unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example
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2010-09-24 16:36:59 +00:00 |
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Mark Vejvoda
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a81286cbba
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- added support for showing projectile particles in the g3d viewer
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2010-06-24 10:52:58 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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59faabfe14
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bugfix/improvement for teamcolor particles ** units can morph to flying units ** tech faction with particles
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2010-02-27 00:34:03 +00:00 |
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Titus Tscharntke
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15783511fd
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black particles
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2010-02-22 22:51:46 +00:00 |
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Titus Tscharntke
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0550d06faf
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particles for te skills
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2010-02-16 01:12:48 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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