Commit Graph

4332 Commits

Author SHA1 Message Date
filux
c4d2368468 nicer chat on OSes with toolbar on the left like e.g. in "unity" 2015-02-07 02:24:30 +01:00
filux
a2ab462236 better alignment 2015-02-07 01:45:10 +01:00
filux
f749576f6c support for long transifex language codes (like xx_XX) and a bit more friendly options for other than english languages 2015-02-06 01:29:13 +01:00
filux
3728fff67b battle configuration screen with more synchronized look (host/admin<>client) and more friendly for other than english languages 2015-02-06 01:26:16 +01:00
filux
e139f1c9a9 a bit more readable mods menu 2015-02-06 01:22:12 +01:00
filux
e3d968257d keysetup menu more readable and better fit to other options tabs 2015-02-06 01:20:00 +01:00
filux
aca1f1f918 'lan menu' more friendly for other than english languages 2015-02-06 01:17:07 +01:00
filux
13f6661641 root menu screen more friendly for other than english languages 2015-02-06 01:14:17 +01:00
filux
f6e1383f56 masterserver screen more friendly for other than english languages 2015-02-06 01:12:21 +01:00
filux
1db511c345 more text on the info screen 2015-02-06 01:09:25 +01:00
filux
d76fa2efa5 few more chars before wrap in message boxes 2015-02-06 01:07:34 +01:00
filux
a61cd90556 nicer in-game menu 2015-02-06 01:05:40 +01:00
filux
a19abc5591 chat supports longer messages 2015-02-06 01:02:34 +01:00
filux
3a1f295e4e no more long nicknames which overlaps other text 2015-02-06 00:58:02 +01:00
filux
f5d4fe37da 'git version' is more important than compiler version 2015-02-06 00:54:18 +01:00
filux
edc9973725 centered buttons 2015-02-06 00:51:59 +01:00
filux
69e9dff754 better support for static build on debian 2015-01-31 11:53:59 +01:00
filux
9977fd2606 fixed 'Not a git repository' bug related with real out of source build from the git repository 2015-01-31 10:30:19 +01:00
titiger
504dc7dfd8 no more false clicks on minimap
if minimap was displayed outside of map, it was not possible to give 
mouse click commands there.
2015-01-29 21:59:05 +01:00
titiger
9aff9842a4 camera start position shows main building in center. 2015-01-29 17:05:07 +01:00
titiger
2efa255ca3 no more double click in minimap
Double  click is no more handled when mousepointer is over minimap.
This often resulted in unselected units when commanding via minimap.
2015-01-29 11:42:13 +01:00
titiger
4d7e0c1f4d modcenter download should be available again in menu state connected. 2015-01-28 01:59:17 +01:00
titiger
3433eb5835 healthbar default set to "if needed" 2015-01-26 22:32:08 +01:00
titiger
791dd96f97 bad translation key for "Healthbar" fixed in options menu. 2015-01-25 20:01:29 +01:00
titiger
26fad480c6 lets see if this fixes the map editor trouble with 2.8.x wxwidget in linux 2015-01-23 23:52:18 +01:00
titiger
ae5668ab52 version set to 3.12-dev 2015-01-23 21:18:57 +01:00
titiger
30a8667307 version set to 3.11.0 2015-01-20 23:10:36 +01:00
titison
44783a4108 shared Team Units and Resources
set the checkBoxes to editable when scenarioCheckBox is disabled
2015-01-18 19:40:30 +01:00
titison
c5c177a82c shared Team Units and Resources
set the checkBoxes to non-editable when scenarioCheckBox is enabled
2015-01-18 19:40:30 +01:00
titison
b3449e59be shared Team Options in scenarios
little fix with printf which weren't used anyway
2015-01-18 19:40:30 +01:00
titison
848b84f149 shared team options in scenarios
now you can enable sharedTeamUnits and sharedTeamResources in scenarios

to do so use this two xml tags:
	<shared-team-units value="false"/>
	<shared-team-resources value="false"/>
put them in the <scenario> node
2015-01-18 19:40:30 +01:00
titiger
0616483452 faster Particlesystem
removed a useless validation call which was pretty expensive for many 
particle systems alive
It checked for existance of particle system in the vector we were curretnly 
cycling through.
2015-01-17 15:14:38 +01:00
titiger
9e929481c8 Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2015-01-17 00:07:32 +01:00
titiger
667b043393 Replace resource storage when morphing a unit instead of adding it.
"replace-storage" switch from morph command is removed too,
as it was not used and is quite useless now.
https://forum.megaglest.org/index.php?topic=9244.0
2015-01-17 00:06:17 +01:00
Tom Reynolds
d3d0fbf9bf lossless images compression
keeping file formats, comments + EXIV meta data intact
2015-01-14 23:58:30 +01:00
titiger
7006c26707 morph takes cellmaps into account ( needed for prax next ) 2015-01-14 22:58:19 +01:00
titiger
8284b3ecde Fix for launching network Scenarios
The client had to complete some game settings locally like path and so on.
2015-01-13 21:36:24 +01:00
titiger
3f96679535 Merge pull request #45 from titison/fix/resourcesNotDisplayed
Fix: No Resources in Gui when loading savegame with  shared team resources
2015-01-13 20:36:57 +01:00
titison
3875b80334 Fix: No Resources in Gui when loading savegame with shared team resources
See: https://forum.megaglest.org/index.php?topic=9641.0
2015-01-13 18:51:32 +01:00
titiger
a7b376a700 ensure error message box is completly visible on screen 2015-01-12 21:21:42 +01:00
titiger
e4c2683e1d fixed missing food for shared resource games on startup
To claculate limitResourcesToStore() we need to first load all factions. 
Else we get wrong results for  limitResourcesToStore(), and by this sometimes 
no food on startup, depending on the setup.
2015-01-12 01:46:12 +01:00
titiger
cd7c367827 units which hide behind buildings can be selected again
Thats for color picking. I clear depth buffer after rendering buildings.
2015-01-12 00:23:08 +01:00
titiger
fdc71786b2 fixed highlight rendering on minimap 2015-01-11 21:46:37 +01:00
titiger
bd61e9ea37 FilterMaxAnisotropy in game graphics options 2015-01-11 19:13:06 +01:00
titiger
bceb4286f8 render only resources of selected faction
When playing with shared team units but not with shared resources, only  
the resources of the selected faction is shown now. With shared resources all
resources of the team are shown like before.

Rendering ressources with two lines stays like before showing all resources  in
team mode!
2015-01-10 22:49:31 +01:00
titiger
73063ac494 In GUI only render one resource set in team mode
This behaviour can be switched using the "TwoLineTeamResourceRendering"
in glest.ini ( or glestuser.ini ).

Reasons for the change:
- For team playing only one resource set really matters in the GUI.
- Two lines break many HUDs too. 
- The gui itself is too crowded with two sets of resources.


Triangle in teamcolor  is always shown now in front of resources.
2015-01-10 04:03:58 +01:00
titiger
fa3a4439dc return had value in function void 2015-01-10 00:51:19 +01:00
titiger
53fc464c30 Merge branch 'depthbuffer' into develop 2015-01-10 00:06:36 +01:00
titiger
9fb8cf2fd5 Merge pull request #44 from titison/sharedResourceFix2
Resource Storage calculated on team basis
2015-01-10 00:04:30 +01:00
titison
70248095e6 fix 2015-01-09 23:31:30 +01:00