titiger
8dd7cb21e8
Merge pull request #60 from titison/feature/mapPreviewWithSpecificTileset
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Specific Tileset with preview-map option
2016-01-09 19:28:21 +01:00
SoftCoder
d1d5780ffd
- cleanup warning missed return value default
2016-01-06 16:20:30 -08:00
SoftCoder
c25867b5d8
- try to fix mouse pointer for issue #94
2016-01-04 20:56:48 -08:00
SoftCoder
03f5455eb2
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2016-01-04 17:33:04 -08:00
SoftCoder
e21b2506d6
- try to fix issue #104
2016-01-04 17:32:34 -08:00
titiger
f3e96a64c1
new parameter --server-title
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see issue #95
2016-01-03 16:31:05 +01:00
SoftCoder
57f0b44ad3
- bugifx for static cached hostname, moved to higher scope to avoid sometimes random crashes
2015-12-31 16:48:55 -08:00
SoftCoder
eb15f8d701
- add compressed network messages for nmtLaunch and nmtBroadCastSetup (not backward compatible)
2015-12-31 13:12:26 -08:00
SoftCoder
16a11d6a6f
- change sdl mutex name to new sdl2 name
2015-12-28 23:51:19 -08:00
SoftCoder
c1144ad9d7
- attempt to speed up mutex lock / unlock
2015-12-28 23:06:12 -08:00
SoftCoder
64139523d4
- attempt to inline some mutex funcrtiosn for beter performance
2015-12-28 21:17:09 -08:00
SoftCoder
15d5a9bbd6
- bug fixes for non C++x11 compilers for using chrono
2015-11-21 11:45:52 -08:00
SoftCoder
49ae35e7cf
- thread safe localtime and hopefully back to good performance
2015-11-21 11:30:23 -08:00
SoftCoder
f97e8d5fc3
- clipboard working now for utf8
2015-11-11 21:52:22 -08:00
titiger
dbee447a9a
eventSdlKeyDown
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Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
d5edf6f973
- trying to fix issue #71 alt-enter toggle
2015-10-28 16:07:15 -07:00
SoftCoder
76d41dfc09
- attempt to see if IRC chat works better with sdl2 textinput
2015-10-24 09:02:23 -07:00
SoftCoder
49ce8e729b
- added support for miniupnpc 1.9
2015-10-21 18:11:19 -07:00
SoftCoder
92aa2a7e04
- updated windows build for sdl2
2015-10-17 17:58:25 -07:00
titiger
8991507526
Mouse pointer works a bit better
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SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
2015-10-07 02:14:07 +02:00
SoftCoder
d80ca9e0b2
- for now make fullscreen mode ONLY use desktop resolution, all other tries seem buggy in SDL2
2015-10-04 20:34:54 -07:00
SoftCoder
8e439a2325
- got sdl2 branch compiling and game loads
2015-09-28 23:28:11 -07:00
titiger
23ea9f6201
first steps for sdl2 ( still many compile errors )
2015-09-29 01:30:28 +02:00
filux
6ac255095a
implemented basic support for SDL2 in cmake files (only); changed a general idea of how and where are showed deprecation warnings
2015-09-18 19:17:52 +02:00
Tom Reynolds
fecf89f295
Cosmetics
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[CI skip]
2015-06-10 12:02:45 +02:00
titiger
b3cf4bf1fd
meshes can glow
2015-03-18 20:21:59 +01:00
titison
12102f8791
Specific Tileset on map-preview option
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Tell the game a specific tileset to use together with the --preview-map
option. The Tileset is optional. Default is forest.
! EVEN IF FOREST DOES NOT EXIST ! (like before)
./start_megaglest --preview-map=Map,Tileset
2015-03-08 01:36:16 +01:00
titiger
4c5440f78c
map editor has much more powerful random height function
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You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
titiger
109a5b9985
sort map lists non case sensitive in menu
2015-01-03 02:03:31 +01:00
titiger
4a292ed1d1
don't mix functionality
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Not a bug fix, just trying to keep things more clean.
2015-01-01 17:16:24 +01:00
SoftCoder
efa7cb0346
- bugfix for shared team resources
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- added some new internal feature code to test auto updates for a future release
2014-12-30 12:16:35 -08:00
titison
7cd1cb242f
Fix for meshBound Particles
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There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same
unitType/skill.
2014-12-26 20:51:37 +01:00
SoftCoder
5676a055ba
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-18 21:40:12 -08:00
SoftCoder
3b3132ccce
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
titiger
b4e9f787bd
several changes for loading saved games
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allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titison
de5135bfaf
*added split(s,d) function for strings
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*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titiger
1f5b571c9d
bugfix for bad {SCENARIODIR} replacement
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Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
titison
38ca1fd3f9
Unit and Splash particles can be speeded up.
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You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
SoftCoder
63863bac89
- updated unit test to compile on windows
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- updated vc++ 2012 compile flags and changed asm to use unsigned
2014-02-07 15:42:00 -08:00
SoftCoder
2ed1c2ae2b
- attempt to see if this win64 asm is more reliable for streflop
2014-02-06 17:03:15 -08:00
SoftCoder
78ed6d4601
- attempt to add streflop to win64 build
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- CRAZY attempt to add x64 (win64) support to streflop via some new asm code!
2014-02-01 01:28:30 -08:00
SoftCoder
5a48eb0b8a
- bugfix for clang
2014-01-27 20:14:06 -08:00
SoftCoder
7cae2b53f1
- bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini)
2014-01-27 20:12:14 -08:00
SoftCoder
952004151c
- removed d3d files which were deprecated long ago
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- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder
08af18429d
- stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon.
2014-01-25 17:09:52 -08:00
SoftCoder
3425d4c248
- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
2014-01-11 23:28:33 -08:00
titiger
ba1d03118e
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
2014-01-04 18:40:00 +01:00
SoftCoder
9026ce161d
- bugfixes when user has no internet and published not turned on, do not try to do UPNP.
2014-01-03 15:10:30 -08:00
SoftCoder
85319b30fc
- fixup use of --data-path param
2014-01-03 08:01:33 -08:00
SoftCoder
6f4c3ed033
- added reg file for windows users to manually disable packet throttling
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- added console warning for windows users that have this setting enabled.
2014-01-01 13:24:24 -08:00