Commit Graph

507 Commits

Author SHA1 Message Date
Mark Vejvoda
340d637ae1 - update for windows mouse pointer in fullscreen mode. Alt-Enter enables mouse pointer so user can scroll off screen. 2010-06-29 07:39:05 +00:00
Mark Vejvoda
9508dad51b - network related bugfixes:
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
a7954abc02 - updated version number to beta15
- fixed bug affecting performance due to unconnected slots
2010-06-28 03:17:50 +00:00
Mark Vejvoda
94e07e442b - updated to use streflop 2010-06-28 01:10:23 +00:00
Mark Vejvoda
4e72831919 - updated version to beta14 2010-06-28 00:52:12 +00:00
Mark Vejvoda
9637a708a7 - small code rollback to see if it really affects render performance? 2010-06-28 00:25:12 +00:00
Mark Vejvoda
00860813b2 - bugfixes for LAG checking:
- proper disconnect for clients passed MAX lag
  - proper lag packet time initialzation for clients sending LAG update info to the server
2010-06-28 00:21:12 +00:00
Mark Vejvoda
1b8f589536 - updated to check for windows 64 bit compiler 2010-06-27 05:10:41 +00:00
Mark Vejvoda
3cf2e48e3d - updated 64bit macro settings 2010-06-26 23:15:09 +00:00
Mark Vejvoda
b014a8b2d3 - updated version string to display 64bit stamp if compiled by 64 bit compilers 2010-06-26 22:49:59 +00:00
Mark Vejvoda
dd242a6c8b - bugfix for compiling on fedora 2010-06-26 19:08:34 +00:00
Titus Tscharntke
be272c7323 color correction for team colors in map editor
4kindoms4kings improved for AI player
persian magician is a bit more stable now ( needed for balancing )
2010-06-26 16:16:33 +00:00
Mark Vejvoda
7b3ba31fe7 - fixed masterserver invalid connection issue and blank error message in custom game menu
- added optional bmp icon load for linux
2010-06-26 08:04:11 +00:00
Mark Vejvoda
0d5cfdda03 - updates for application icons 2010-06-25 22:54:00 +00:00
Mark Vejvoda
15ee2da57f - modified icons to properly work with windows (bothh ico files and vc++ projeect files etc) 2010-06-25 22:04:40 +00:00
Mark Vejvoda
6f2662d50b changed direct sound file to use our special math wrapper include file 2010-06-25 19:58:19 +00:00
Mark Vejvoda
646e8593f4 - made some small performance updates for rendering and updated beta version number 2010-06-25 05:41:50 +00:00
Mark Vejvoda
848d953bd7 - fixed TOM's game loading screen mouse click problem 2010-06-25 05:05:52 +00:00
Mark Vejvoda
96858fcd31 - bugfixes to properly save and load exact custom game settings (including slot positions) 2010-06-25 04:06:28 +00:00
Mark Vejvoda
9b2b544b84 - fixed mouse cursor position problrm at game startup 2010-06-25 00:45:46 +00:00
Titus Tscharntke
90ba101d7e Display chat URL in internet menu 2010-06-24 23:29:30 +00:00
Mark Vejvoda
a4686e39d4 - added (commented out) libircclient to mega-glest for future irc connectivity. JAM build files are updated (but also commented out) 2010-06-24 22:51:38 +00:00
Mark Vejvoda
ae7802953c - bugfixes for usage of 3D viewer (adding and clearing selections) 2010-06-24 17:47:28 +00:00
Mark Vejvoda
54e9f3fffc - updated version number 2010-06-24 14:46:23 +00:00
Mark Vejvoda
4d1593a503 - added the ability to hold CTRL when adding particle types to add instead of replace 2010-06-24 14:00:20 +00:00
Mark Vejvoda
87a1eee48d - bugfix for g3d viewer in windows (using correct folder seperator now) 2010-06-24 13:18:11 +00:00
Mark Vejvoda
9c37a8ec6d - bugfix to use proper autorefresh time in master server menu 2010-06-24 11:30:54 +00:00
Mark Vejvoda
475da10605 - bugfix for end of game crash (end the network interface) 2010-06-24 11:27:21 +00:00
Mark Vejvoda
a81286cbba - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
Mark Vejvoda
0340d57a8d - updated beta version number 2010-06-24 04:54:07 +00:00
Mark Vejvoda
1d4f47718c - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00
Mark Vejvoda
a842909e7d - bugfixes so messageboxes show in windows and linux 2010-06-23 22:21:08 +00:00
Mark Vejvoda
4b4136d922 - removed printf statements that corrupted menu painting in linux 2010-06-23 17:52:07 +00:00
Mark Vejvoda
6dbb25a0b3 - another thread update for more smooth handling of masterserver updates 2010-06-23 15:07:31 +00:00
Mark Vejvoda
4d10680748 - updated beta version number 2010-06-23 14:52:11 +00:00
Mark Vejvoda
87b4706940 - Attempt to use libcurl in a thread safe manner 2010-06-23 14:49:20 +00:00
Titus Tscharntke
e0b9089eeb chatmanager is rendered with colored and shadowed console font.
Fixed font problems while switching display colors ingame
(+ little fix for last checkin  )
2010-06-22 20:53:54 +00:00
Mark Vejvoda
f5a759666e - updated version number 2010-06-22 15:06:06 +00:00
Mark Vejvoda
a05760d2a4 - threading bugfixes from the client join menu 2010-06-22 15:03:57 +00:00
Mark Vejvoda
6560ba73dc - changed show cursor code since it was not easily allowing you to cursour out of the SDL window 2010-06-22 14:21:52 +00:00
Mark Vejvoda
f720c43462 - commented out ping thread as it was unused and possibly caused crashing 2010-06-22 14:12:57 +00:00
Mark Vejvoda
bb1034e1e2 - feedble attempt to help people with mouse problems 2010-06-22 13:38:30 +00:00
Mark Vejvoda
622c707c2e - standardized broadcast socket thread shutdown 2010-06-22 12:18:50 +00:00
Mark Vejvoda
050be3a7fb - mutex change to make simple thread usage in custom menu more stable 2010-06-22 04:27:22 +00:00
Mark Vejvoda
0a6c382750 - a few more optimizations for rendering and removal of junk
- updated version # to beta8
2010-06-22 04:09:23 +00:00
Mark Vejvoda
626fc57ced - added version string addition to tell if debug is enabled 2010-06-21 23:45:49 +00:00
Mark Vejvoda
731df7f16e - changed rendering to be nearly the same as 3.3.4.3 2010-06-21 23:38:53 +00:00
Mark Vejvoda
2d50beecfa - bugfix for mutex deadlock 2010-06-18 20:04:05 +00:00
Mark Vejvoda
ebe75de00d updated beta version # 2010-06-18 19:04:15 +00:00
Mark Vejvoda
82f412453e - bugfix for mutex deadlock 2010-06-18 18:47:20 +00:00
Mark Vejvoda
7fb136890c - another attempt to have thread stability 2010-06-18 17:21:54 +00:00
Mark Vejvoda
60c6848832 - just let delete shutdown the thread to avoid mutex deadlock 2010-06-18 17:09:42 +00:00
Mark Vejvoda
df7181d435 - removed white ghosting trigger logic as its just too annoying, even if fps is low.. live with low fps! 2010-06-18 04:43:14 +00:00
Mark Vejvoda
4647497cee - bugfix for proper thread shutdown which caused a number of crashes when navigating menus 2010-06-17 23:24:15 +00:00
Mark Vejvoda
a287422930 bugfixes to correct segfault 2010-06-17 22:09:25 +00:00
Mark Vejvoda
2015843d69 - added optional server game pause if client lags 2010-06-17 21:46:36 +00:00
Mark Vejvoda
1b5b663331 - small update to event pump 2010-06-17 08:12:02 +00:00
Mark Vejvoda
b2f91e0f32 - attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke 2010-06-17 06:55:35 +00:00
Mark Vejvoda
eeda623b4f - removed the rotateunit flag (its now just part of MG)
- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda
cad295c912 - a few minor render updates to try to squeeze better performance out of the rendering (only render visible and explored unit and object cells) 2010-06-16 07:18:06 +00:00
Mark Vejvoda
39acffa2aa - enable mouse while new game is loading 2010-06-16 06:35:35 +00:00
Mark Vejvoda
94c8a08d04 - bugfix for particles showing when fog of war on but they shouldn't show 2010-06-16 06:25:32 +00:00
Mark Vejvoda
c7c9e69567 - added initial work to better manage rendering (but not yet enabled)
- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
5356a3de23 change of data type to correct type for time lag 2010-06-15 05:44:29 +00:00
Mark Vejvoda
e091460f40 - attempt to add a client LAG checker to notify and disconnect clients that fall too far behind. 2010-06-15 05:36:07 +00:00
Mark Vejvoda
b3b2d098b7 - Fix for IP Address discovery and broadcasting UDP servers 2010-06-14 21:03:23 +00:00
Mark Vejvoda
cdb820a8e8 - fixed a network read problem where there is more data needed before reading large command lists can be processed.
- added more error checking
2010-06-14 06:38:24 +00:00
Mark Vejvoda
3ece5b62f7 - updated beta version to 4 2010-06-13 20:50:14 +00:00
Mark Vejvoda
f619aad383 - bugfix for hotkey processing (allow single quoted characters to fix grouping units) 2010-06-13 17:55:39 +00:00
Mark Vejvoda
6c28167e5e - added SDL Pump events during game load to avoid hanging appearance when users click madly in startup 2010-06-13 00:59:56 +00:00
Mark Vejvoda
100e39e6e0 - bugfix so code compiles on older gnuc 2010-06-12 19:49:00 +00:00
Mark Vejvoda
3401d5a43a - added ESC key to exit from main menu 2010-06-12 19:27:11 +00:00
Mark Vejvoda
06c44a9411 - bugfix for method not returning a value 2010-06-12 19:01:16 +00:00
Mark Vejvoda
c800ab28cc - bugfixes for incorrect method declaration 2010-06-12 18:56:16 +00:00
Mark Vejvoda
085d4e4bfe - added more debug statements to try to track beta bugs
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda
25bc515466 -bugfix for mutex in custom menu 2010-06-11 19:00:17 +00:00
Mark Vejvoda
4debe015ce - more bug fixes found during menu navigation and testing 2010-06-11 04:55:49 +00:00
Mark Vejvoda
b40a9d58c4 - more thread guards to avoid crashes 2010-06-11 03:17:38 +00:00
Mark Vejvoda
c6d83dc6bb Fixed a hideous debug output bug in custom menu causing a crash 2010-06-11 01:33:43 +00:00
Mark Vejvoda
e1fffda0cd -updated version# to beta1
-changed one english text title to: Network Send FrameCount
-changed default of ServerControlled AI to false
2010-06-11 00:23:16 +00:00
Mark Vejvoda
8a3709defd bugfixes for AI command execution 2010-06-10 21:53:50 +00:00
Titus Tscharntke
54abe03d86 megacpu bug hunting 2010-06-10 21:33:50 +00:00
Mark Vejvoda
6beaab97fe added another index guard to ensure proper index 2010-06-10 20:37:38 +00:00
Mark Vejvoda
f5836bdf99 added more guards and debug info related to AI bugs 2010-06-10 14:58:06 +00:00
Mark Vejvoda
6d519c4cdf added more guards in AI command processing 2010-06-09 00:38:15 +00:00
Titus Tscharntke
1e6262dde5 printf replaced with debug fro URL printout 2010-06-08 22:59:42 +00:00
Titus Tscharntke
74400f77fc chat in menu doesn't fade and 'M'-key to show more messages works in menu too 2010-06-08 22:50:37 +00:00
Mark Vejvoda
8d62198ca3 fixed missing header file on Fedora 2010-06-08 14:13:33 +00:00
Mark Vejvoda
4fd75e5d7d - fixed two nasty AI bugs which would cause out of synch and memory corruption problems
- added new glest.ini setting to log commands for each client
2010-06-08 07:40:32 +00:00
Titus Tscharntke
d14f013491 some chat changes and custom game with NetworkFramePeriod 2010-06-08 00:00:28 +00:00
Mark Vejvoda
1c4a5489b7 added missing header files (for fedora compiles) 2010-06-07 06:05:38 +00:00
Mark Vejvoda
9c5d911edc Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00
Mark Vejvoda
4ec55dd434 updated platform defines 2010-06-05 17:22:09 +00:00
Mark Vejvoda
1d0836f0ba -added another mutex release to fix a bug found from a segfault
-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
2010-06-05 15:48:50 +00:00
Mark Vejvoda
50ca413310 added more debug info related to time of day increment 2010-06-05 14:37:20 +00:00
Mark Vejvoda
cf6d43247d added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now 2010-06-05 07:52:14 +00:00
Mark Vejvoda
79c47e9e7f updated custom menu with more mutex protection 2010-06-05 00:58:32 +00:00
Mark Vejvoda
c76b1600dd added another thread guard 2010-06-05 00:27:33 +00:00
Mark Vejvoda
3b06db30e9 commented out ping code and added synch check for large comamnds list 2010-06-05 00:00:36 +00:00
Mark Vejvoda
2970e5114a added mutex protection in custom game menu to protect access to member variables to avoid crashes when background thread and user changes both occur 2010-06-04 21:46:10 +00:00