Commit Graph

680 Commits

Author SHA1 Message Date
Mark Vejvoda 82fe1c326b removed files from libglest that should not have been in that project (vc++ 2010) 2013-11-08 05:22:54 +00:00
Mark Vejvoda 493981e8b3 - reverted win64 to sse2
- added some debug info for win64 testing
2013-11-06 02:14:49 +00:00
Mark Vejvoda 345907fc18 attempt to make win64 faster by using avx (as opposed to sse2) 2013-11-05 06:31:48 +00:00
Mark Vejvoda f4cbced3f4 more vc++ warning fixes as well as disable an unused font renderer in windows 2013-11-04 20:16:52 +00:00
Mark Vejvoda f461504541 some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
Mark Vejvoda 8b5e681ae5 updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
Mark Vejvoda 651edc6f1c updated vc++ 2012 project files to build in x64 2013-11-03 01:36:43 +00:00
Mark Vejvoda 08d654ee7d 2013-11-02 11:07:13 +00:00
Mark Vejvoda b79003ed69 added js and css files 2013-10-31 09:49:42 +00:00
Mark Vejvoda 7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Tom Reynolds 24cfc243eb undo latest commit 2013-10-24 19:06:35 +00:00
Mark Vejvoda 6bbfb5f117 added support for Saucy 13.10 2013-10-24 18:30:19 +00:00
Tom Reynolds 3cf227646a Use download.sourceforge.net instead of master.dl.sourceforge.net for possibly delayed but more reliable downloads 2013-10-24 16:57:33 +00:00
Tom Reynolds 2549469988 support build dependencies on Ubuntu 13.10 2013-10-23 12:34:32 +00:00
Mark Vejvoda 260f770171 add parameter for msbuild to use more cores 2013-10-19 22:03:13 +00:00
Tom Reynolds a8414eb4d2 whoops, missed one path there 2013-10-08 23:34:17 +00:00
Tom Reynolds 4f23db45a8 allow full path to be passed to windows stacktrace script 2013-10-08 23:29:21 +00:00
Titus Tscharntke 416ccaae4b Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
2013-09-22 00:51:47 +00:00
Mark Vejvoda aa66e4b5e9 - updates to cmake script to detect inclusion of libvlc (and spelling mistake fix) 2013-09-18 19:03:12 +00:00
Titus Tscharntke fde6d4f4dc version set to dev again ( data does not fit anymore ) 2013-09-15 21:55:55 +00:00
Mark Vejvoda d30b8998db updated mg version script to beta2 2013-09-12 18:33:08 +00:00
Tom Reynolds 65b93aa8c2 Support build dependencies on Linux Mint 15: https://forum.megaglest.org/index.php?topic=9149.0
Resize "Next hint" button on loading screen: https://forum.megaglest.org/index.php?topic=9141.0
Localization updates from Transifex
2013-07-12 10:28:59 +00:00
Tom Reynolds 884e0af446 fix setupBuildDeps.sh for Fedora 18 2013-07-05 16:30:27 +00:00
Tom Reynolds 7138b46456 fix setupBuildDeps.sh for Fedora 2013-07-05 16:28:17 +00:00
Tom Reynolds b7cf7b61ac fix setupBuildDeps.sh for Fedora 2013-07-05 16:24:49 +00:00
Mark Vejvoda 0c26460f34 - updated version to 3.8.0.-beta1 in preparation for beta1 2013-06-26 04:57:17 +00:00
Mark Vejvoda 3a88edf869 fix dep script on Fedora 2013-06-22 18:08:35 +00:00
Mark Vejvoda 7b4a724764 bugfix for libminiupnpc cmake script 2013-06-21 19:19:38 +00:00
Mark Vejvoda 0c56e13e7a bugfix for libminiupnpc cmake script 2013-06-21 19:04:57 +00:00
Mark Vejvoda 0385e6f5f8 bugfix for libminiupnpc cmake script 2013-06-21 18:43:17 +00:00
Tom Reynolds a9a0a94550 add XML mime-type to svn property setting script 2013-06-21 18:02:31 +00:00
Mark Vejvoda 9346fd5304 updated script to support debian sid 2013-06-21 14:44:53 +00:00
Mark Vejvoda 441390e5c5 - fixed vc++ 2012 build
- some fixes found from vc++ 2012 code analyser
2013-06-21 00:12:19 +00:00
Mark Vejvoda 00eb9a9561 - added a new script that sets svn properties for lng and sh files 2013-06-19 17:33:35 +00:00
Mark Vejvoda a8662c8b31 updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
Mark Vejvoda ef32fcdd7b - added megpack to in game translation list 2013-06-12 22:58:21 +00:00
Mark Vejvoda 4469e9b712 added profiler script 2013-06-12 06:44:23 +00:00
Mark Vejvoda 93444a2ff5 set project values back to original for stable floating point behavior 2013-06-12 00:21:30 +00:00
Mark Vejvoda a214acb6c2 try with no frame pointers and fast floating point 2013-06-12 00:07:52 +00:00
Mark Vejvoda 557c098f23 omit frame pointers as in 3.7.1 2013-06-11 23:52:42 +00:00
Mark Vejvoda ff88a840c6 revert back floating point model changes 2013-06-11 23:40:04 +00:00
Mark Vejvoda 87f8529ff5 try setting vc++ 2010 projects to sse2 and fast floating point model 2013-06-11 23:20:25 +00:00
Mark Vejvoda d067b52799 fixed windows build and added new test to vc++ project 2013-06-10 23:08:03 +00:00
Mark Vejvoda f05d132232 - experi-mental vc++ 2012 project files (do not ask me for help with these) 2013-06-07 17:50:43 +00:00
Tom Reynolds 385bc30e7e Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details. 2013-05-26 02:16:01 +00:00
Tom Reynolds a7382619cb i don't like echoes 2013-05-21 03:41:30 +00:00
Tom Reynolds c09d807ad8 some error handling for windows breakpad stacktrace dumping 2013-05-17 19:20:07 +00:00
Mark Vejvoda 72ef16c918 updated windows script to use generic path variable 2013-05-17 19:13:43 +00:00
Mark Vejvoda 25f1b4d447 add support for google breakpad symbol file creation and stack traces 2013-05-17 18:17:02 +00:00
Mark Vejvoda 1ddf7db804 added scripts to produce google-breakpad symbols and produce a stacktrace from a dmp 2013-05-17 06:40:19 +00:00