Titus Tscharntke
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baea45cae8
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no fun with fonts
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2011-06-29 23:48:48 +00:00 |
Mark Vejvoda
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4e4825d752
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- slight change in loading factiontype (load by folder names not *. to avoid errors when garbage files exist)
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2011-06-29 06:42:49 +00:00 |
Mark Vejvoda
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8bbf398e70
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- attempt to bugfix weird map preview for ColdfusionStorm
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2011-06-28 23:49:45 +00:00 |
Mark Vejvoda
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8d300f06a4
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- fix for about screen, placement of some items
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2011-06-28 15:56:22 +00:00 |
Mark Vejvoda
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8c2d76b589
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- fix for about screen (avoid using Vera font seems buggy)
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2011-06-28 15:39:19 +00:00 |
Mark Vejvoda
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0e897ee94f
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- bugfix for y centering of font for different fonts / languages
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2011-06-28 08:15:05 +00:00 |
Mark Vejvoda
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a9dfd3853b
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- corrections for y co-ord placement of font
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2011-06-28 07:52:05 +00:00 |
Mark Vejvoda
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ebd5bca7fe
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- attempt to fix 'blurry fonts'
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2011-06-28 06:18:24 +00:00 |
Mark Vejvoda
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f5b15bd402
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- bugfix for filtering out non printable keys
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2011-06-28 01:25:14 +00:00 |
Mark Vejvoda
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945c2aa66b
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- some font bugfixes (use proper fonts in menus and also proper spacing in console)
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2011-06-28 00:51:13 +00:00 |
Titus Tscharntke
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6fdc8db138
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switching off random pathfinding intervals becasue it causes unit "warping" while walking ( more see forum )
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2011-06-26 23:51:37 +00:00 |
Mark Vejvoda
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34ef62c59f
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- fix win32 build (around definition of byte keyword)
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2011-06-26 15:41:32 +00:00 |
Titus Tscharntke
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6546b30232
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try to fix KroArtems crash
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2011-06-26 10:12:23 +00:00 |
Mark Vejvoda
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4d6f39d257
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- added support for multipliers in attack-boost
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2011-06-26 07:06:32 +00:00 |
Mark Vejvoda
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26bf93eeed
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- bugfix again for negative upgrade sums
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2011-06-26 03:59:28 +00:00 |
Mark Vejvoda
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a3cd886b9d
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- bugfix again for negative upgrade sums
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2011-06-26 03:50:42 +00:00 |
Mark Vejvoda
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46ff36c80b
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- missed one conversion in keyboard test menu
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2011-06-26 03:41:20 +00:00 |
Mark Vejvoda
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aa677cfc97
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- attempt to NOT convert to utf8 twice
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2011-06-26 03:38:28 +00:00 |
Mark Vejvoda
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fd8ed536bb
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- bugfix for upgrades (don't allow negative sums for each attribute)
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2011-06-26 02:58:34 +00:00 |
Mark Vejvoda
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5e67b505a7
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- try to convert to utf8 before rendering text
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2011-06-26 02:50:13 +00:00 |
Mark Vejvoda
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c4a05c8036
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- try this tomreyn
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2011-06-26 02:35:09 +00:00 |
Mark Vejvoda
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d791eb4e94
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- try this tomreyn
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2011-06-26 02:30:04 +00:00 |
Mark Vejvoda
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675750eda7
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- some more unicode input cleanup
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2011-06-26 02:21:45 +00:00 |
Mark Vejvoda
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4b6bc7a4a7
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
Mark Vejvoda
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5f32d56b85
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- added some common characters to be preloaded when fonts are loaded for better speed
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2011-06-25 22:26:56 +00:00 |
Mark Vejvoda
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4013af9447
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- for multiple animations added a new xml node to tell the engine to pick a random animation ONLY x number of times (so death animation is random but not changing when completed animating):
<animation-random-cycle-maxcount value="1" />
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2011-06-25 21:40:27 +00:00 |
Mark Vejvoda
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1700cbba2d
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- working implementation of particles for new attack-boost xml tag
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2011-06-25 20:44:46 +00:00 |
Titus Tscharntke
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105e639bd8
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Mega also scouts to random ressource places .Only first tech type ressource is used to navigate now (which is typically gold) more improvement needed regarding this aspect ;pathfinder back to 900
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2011-06-25 18:14:20 +00:00 |
Mark Vejvoda
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14b6f195e6
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- for multiple animations, now can specify a 'preferred' animation based on the units hp using:
<animation path="models/archer_standing.g3d" fromHp="0" toHp="10" />
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2011-06-25 15:30:18 +00:00 |
Mark Vejvoda
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86743e2718
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- more bugfixes for attack-boost check (and now in debug mode if unit selected show his attack-boost radius as well as the units affected)
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2011-06-25 14:18:53 +00:00 |
Mark Vejvoda
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b0f8675a65
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- small bugfix for attack-boost check
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2011-06-25 09:01:31 +00:00 |
Mark Vejvoda
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c252402e71
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- initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested.
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2011-06-25 08:53:53 +00:00 |
Mark Vejvoda
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5dda269151
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- bugfix for multiple models per skilltype (let existing model finish animating before allow next random model to be selected)
- started work on a new feature called 'attack-boost' that should prove VERY INTERESTING once fully implemented (shhh its a secret)
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2011-06-25 07:31:01 +00:00 |
Mark Vejvoda
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e0860309c0
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- added support for multiple animation models for each skill and display a them randomly during game play
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2011-06-25 05:23:41 +00:00 |
Mark Vejvoda
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d0d31e4bfe
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- updated pathfinder to randomize better the pathfinder refresh rate in an attempt to have better performance when we have lots of units
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2011-06-24 19:40:47 +00:00 |
Titus Tscharntke
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7344250c5c
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well formatted change from 2367 again
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2011-06-24 16:18:10 +00:00 |
Titus Tscharntke
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1de2d5340d
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revert to 2366
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2011-06-24 16:14:39 +00:00 |
Titus Tscharntke
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cea0cdaa00
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automated last messages to irc when leaving lobby ( enter game / trying to open a server / leaving lobby )
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2011-06-23 23:45:46 +00:00 |
Titus Tscharntke
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149e5b15b0
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Changes from 2367 without formatting mess
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2011-06-23 23:30:49 +00:00 |
Titus Tscharntke
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59136a3d95
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revert code formatting mess to same as revision 2366. Change from 2367 will come without this mess with next checkin
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2011-06-23 23:28:39 +00:00 |
Mark Vejvoda
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1ea57853c5
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- updated win32 project files with newly added files
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2011-06-23 22:05:48 +00:00 |
Titus Tscharntke
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3401673918
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forgot to checkin
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2011-06-23 21:14:00 +00:00 |
Titus Tscharntke
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8b9d4a662a
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switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects
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2011-06-22 20:26:39 +00:00 |
Titus Tscharntke
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e58ddd35b4
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fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D )
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2011-06-20 23:51:13 +00:00 |
Titus Tscharntke
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f5418efa8a
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deeper pathfinding ( lets see how much it effects performance )
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2011-06-20 23:48:59 +00:00 |
Titus Tscharntke
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d246a08a6d
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switch for rain/snow ; multipliers visible ; server can set his state too
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2011-06-20 23:48:22 +00:00 |
Titus Tscharntke
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a282cfe4e6
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model cycle needs to be initialized with 0 ( said willvarfar )
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2011-06-14 22:39:31 +00:00 |
Mark Vejvoda
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545abe93d6
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- bugfix for commandline for setting video settings (fullscreen was interpreted in the opposite manner)
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2011-06-14 21:35:21 +00:00 |
Titus Tscharntke
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86b926df1a
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fix for shots( magic summoner and so on ). Not shure if I broke something with the new animated shot models. Willvarfar please look at it .
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2011-06-13 23:43:47 +00:00 |
Mark Vejvoda
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7ad8510894
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- don't render hud in 'photo' mode
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2011-06-13 23:28:24 +00:00 |