Titus Tscharntke
26b9cc73be
the buttons for savegames are sorted now ( newest savegame is on top )
2012-03-17 21:54:22 +00:00
Titus Tscharntke
91dce63aac
savegame screenshot has smaller size (configurable)/ screenshots are deleted too
2012-03-17 11:26:39 +00:00
Mark Vejvoda
1ac9aa6d3f
- fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
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- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
5584121aa7
- updated load game screen and added some missing language text
2012-03-17 03:32:20 +00:00
Titus Tscharntke
7f46cf2749
save a screenshot with every game save and show it in load menu ( you must have set screenshot type set to .jpg at the moment)
2012-03-17 01:32:18 +00:00
Mark Vejvoda
5f15bf20a9
- yes you can load saved games now :)
2012-03-16 01:58:39 +00:00
Titus Tscharntke
bbef21da6b
a bit more load menu progress ( does not load yet )
2012-03-16 01:10:32 +00:00
Mark Vejvoda
510ee7dfff
- bugfixes for loading XML and not dropping newlines
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- started work on trying to save lua state (global variables only)
2012-03-15 20:48:27 +00:00
Titus Tscharntke
c421576a83
first steps for load game menu
2012-03-14 23:53:11 +00:00
Titus Tscharntke
38bd33acf9
Gamma Correction in inGame options with direct feedback.
2012-03-13 18:59:33 +00:00
Mark Vejvoda
e3fde99359
- fixed gamma correction so it works now
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- added more state when loading saved game
2012-03-13 01:34:14 +00:00
Titus Tscharntke
edd7f732ea
alpha correction in options menu ( checkin with error included , which needs to be fixed! )
2012-03-13 00:44:55 +00:00
Mark Vejvoda
623623d33f
- bugfix for segfault in menu when exiting too fast
2012-03-05 22:53:03 +00:00
Mark Vejvoda
04e16819aa
- fix segfault when converting models
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- fix segfault when mod menu cannot connect to masterserver
2012-03-03 18:40:18 +00:00
Mark Vejvoda
a6af5b96af
- when RainEffect=false then ALSO disable rain in the main menu
2012-03-03 08:52:52 +00:00
Mark Vejvoda
7fe7800ac2
- added better error handling and increased delay + retries when publishing a game to masterserver (in case upnp is slow)
2012-03-03 08:28:15 +00:00
Mark Vejvoda
3eba87727c
- bugfixes for headless mode, map selection logic was broken for admin user
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- during in game, if admin user disconnects, server re-assigns a new admin user so paused game can be unpaused by a new administrator
2012-03-03 04:33:39 +00:00
Mark Vejvoda
909b680836
- a little cleanup of request parameters
2012-02-25 08:46:48 +00:00
Titus Tscharntke
9870c13a6b
GraphicMessageBox can handle multiple buttons now
2012-02-19 17:37:53 +00:00
Mark Vejvoda
2fbebb4721
- some cleanup of CRC calculation for better cache use
2012-02-10 16:53:56 +00:00
Mark Vejvoda
4ad42518c0
- updated for better handling of streflop on different platforms
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- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
50f1fa65ca
- bugfix on battle screen when 8 players playing, last player is sometimes chopped off
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- masterserver mode bugfix for map filter
- masterserver now outputs in-game stats to console every 10 minutes (can be adjusted via ini setting: GameStatsDumpIntervalSeconds=x where x is update interval in seconds
2012-01-06 06:55:27 +00:00
Mark Vejvoda
58f6ceb801
- fixed placement of map filter controls
2012-01-05 02:03:54 +00:00
Mark Vejvoda
61bebd6b86
- numerous fixed for network scenario handling
2011-12-28 04:46:36 +00:00
Mark Vejvoda
e45d42cd6f
- bugfixes for network scenarios to enable / disable certain controls
2011-12-26 22:51:48 +00:00
Mark Vejvoda
ca03fab5aa
- bugfixes for network scenarios to use proper fog of war settings from scenario (also victory conditions etc)
2011-12-26 07:11:52 +00:00
Mark Vejvoda
0338841689
- initial code to try out network based scenarios (not yet implemented for masterserver)
2011-12-26 06:29:14 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
dc6cd9281f
- centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored
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- headless server now shows GUI messages in console
- made 'blocked player' button font smaller
2011-12-05 05:26:48 +00:00
Mark Vejvoda
a0888b8292
- add more info on corrupt map
2011-12-05 00:13:30 +00:00
Mark Vejvoda
049b2952f2
- bugfix for invalid language setting in userini
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- added debug info to track down tomreyn's issue
2011-12-05 00:02:32 +00:00
Mark Vejvoda
860808a3bb
- fixed UI to fit most language text comfortably
2011-12-03 10:02:33 +00:00
Mark Vejvoda
4cfca0846c
- fixed font overlapping on master server menu
2011-12-03 09:08:50 +00:00
Mark Vejvoda
6c945a4aa6
- admin connected to a headless server can now restore auto saved game settings
2011-12-03 08:17:49 +00:00
Mark Vejvoda
7b8c8195b0
- fix map preview so it doesn't flicker
2011-12-03 02:23:06 +00:00
Mark Vejvoda
609bc528d2
- fixed fog of war bug in map preview for connected client
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- in headless mode keep three caches in case its related to out of synch
- comment out spurious irc console text
2011-12-03 01:19:54 +00:00
Mark Vejvoda
8bdf863636
- cleanup of masterserver global flag
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- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
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- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
8ccd238fcf
- language order sorted by english filename
2011-12-01 00:20:14 +00:00
Mark Vejvoda
6937785f22
- now display native language name in options menu
2011-11-30 23:35:54 +00:00
Mark Vejvoda
28ae161c25
force re-populate tileset and techtree UI after download
2011-11-29 03:25:36 +00:00
Mark Vejvoda
30972bcddb
corrected font alingment when using combination of newline and tabs
2011-11-28 15:59:38 +00:00
Mark Vejvoda
fbb3f0b8e5
- faction threads now use semaphores to signal completion lowering cpu use on main thread
2011-11-26 23:11:33 +00:00
Titus Tscharntke
b8d71ffb0d
color to devide empty and used ( headless ) servers
2011-11-25 23:49:07 +00:00
Mark Vejvoda
2a8c712b1a
- more socket performance changes
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- auto complete now works also in IRC chat, and tabbing loops through all matched names.
2011-11-25 09:12:53 +00:00
Mark Vejvoda
1935f9314b
added new commandline to specify internal/external port #'s to use when hosting:
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--use-ports=61390,61390
2011-11-23 21:36:49 +00:00
Mark Vejvoda
115ef63f57
- hardened code for standalone mods
2011-11-23 19:12:06 +00:00
Mark Vejvoda
3cdf50c399
- a load of bugfixes including:
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- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
- Added check for invalid particles for tileset objects
- Made messagebox wider in game mod menu
- Fixed numerous threading issues discovered while testing on my 8 core CPU
- a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
cf1e3509fe
- commented out enabled observer at game end (automatically set to true now)
2011-11-21 02:08:51 +00:00
Mark Vejvoda
85ed894cdb
- moved player game version text over and made its font smaller to be able to see more when long
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- bugfix of segfault when in mod menu
2011-11-15 22:28:51 +00:00