Commit Graph

139 Commits

Author SHA1 Message Date
SoftCoder
26581a77d2 - first round of cleanup from cppcheck report 2017-10-09 19:09:36 -07:00
SoftCoder
d78f28983b - some coverity based cleanups 2017-10-08 20:31:42 -07:00
titiger
c9b92ea97d map filter for headless servers 2016-10-30 20:19:07 +01:00
SoftCoder
d6dbb187cc - fixed some bugs discovered by coverity scan 2016-01-20 21:34:23 -08:00
SoftCoder
0d8377d6b4 - try to fix mac build 2016-01-18 15:29:16 -08:00
SoftCoder
86a59859b9 - atempt to cleanup use fo auto_ptr 2016-01-18 13:20:49 -08:00
SoftCoder
61f77a88f5 - more network speed improvements for one packet netwrok comamndlist 2015-12-31 18:10:21 -08:00
SoftCoder
a399f8d1a5 - try to improve launch packet speed and add performance logging for client network code 2015-12-31 16:02:09 -08:00
SoftCoder
b54b295ac8 - memory cleanup and fixed from cpcpheck 2015-12-31 14:22:25 -08:00
SoftCoder
eb15f8d701 - add compressed network messages for nmtLaunch and nmtBroadCastSetup (not backward compatible) 2015-12-31 13:12:26 -08:00
SoftCoder
888254400e - attempt to speed up sending net comamdns over sockets 2015-12-30 19:58:09 -08:00
SoftCoder
27ed0b88fe - beter checking for dsiconnected socket for sensitive winsock 2015-12-30 18:29:27 -08:00
SoftCoder
9792b9695b - attempt to fix socket issues causing hangs 2015-12-25 23:12:00 -08:00
titiger
14877da772 Only send the allowed max size of characters(bytes) 2015-11-11 02:19:54 +01:00
SoftCoder
ecdb229bdf - attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect) 2014-01-02 13:56:37 -08:00
SoftCoder
676a6071fa - attempt to disable packet throttling on windows
- added some network packet debug code
2014-01-01 10:59:55 -08:00
SoftCoder
3bb9da6cdf - removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder
a56eb83c91 - moved map path into config class
- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder
f269273f07 - round #2 of coverity bug fixes 2013-12-14 22:37:15 -08:00
SoftCoder
6e061f459d - cleanup a few newly introduced compile warnings 2013-12-14 10:49:01 -08:00
SoftCoder
b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
Mark Vejvoda
33d87512b0 - code cleanup based on additional gcc warnings 2013-11-19 06:58:52 +00:00
Mark Vejvoda
94684c66a4 - code cleanup based on additional gcc warnings 2013-11-19 06:56:09 +00:00
Mark Vejvoda
9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
3fb957a13e more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
Mark Vejvoda
9798668789 - added player platform to game stats 2013-11-02 19:05:59 +00:00
Mark Vejvoda
1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda
7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
5f97f0cb57 - updated arm based network protocol to include new network crc in game values 2013-10-19 03:11:25 +00:00
Mark Vejvoda
b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
3696c3b9d4 bugfix for error when changing resource multiplier lower than 0.5 2013-06-20 19:18:29 +00:00
Mark Vejvoda
a8662c8b31 updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
Mark Vejvoda
4499308888 fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-07 23:17:27 +00:00
Mark Vejvoda
4af65d1e19 added unique playerid for every client 2013-06-01 02:31:12 +00:00
Mark Vejvoda
2c1b181bc7 a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
Mark Vejvoda
b38f6b20a1 - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
Mark Vejvoda
9d19ff2b57 - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
Mark Vejvoda
bff9b1b3bc - cleanup a bunch of vc++ compile / link warnings 2013-02-01 08:12:20 +00:00
Mark Vejvoda
8cd7aa0e43 - code cleanup from cppcheck 2013-01-25 02:55:28 +00:00
Mark Vejvoda
35f6a6665b - attempt to keep irc connection and just join / leave the irc channel as required to speed up irc in the lobby 2012-11-10 09:22:28 +00:00
Mark Vejvoda
8a0390db35 - cleanup compiler warnings 2012-11-10 07:31:21 +00:00
Mark Vejvoda
f0da05fd6b - added protocol to more messages 2012-11-03 08:33:10 +00:00
Mark Vejvoda
7b95922ce5 - cleanup from debugging 2012-11-03 07:49:09 +00:00
Mark Vejvoda
4fcfb4de57 - added some debug code for network protocol 2012-11-03 05:26:24 +00:00
Mark Vejvoda
6307f80c12 - added some debug code for network protocol 2012-11-03 05:03:17 +00:00
Mark Vejvoda
3708f333fa - added some debug code for network protocol 2012-11-03 04:30:13 +00:00
Mark Vejvoda
b6a25c8212 - added some debug code for network protocol 2012-11-03 01:23:48 +00:00
Mark Vejvoda
61c86c15d1 - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
Mark Vejvoda
00e075df97 - more byte order logic
- added new network packet debug
2012-11-01 22:00:55 +00:00
Mark Vejvoda
56bcd62d88 - more updates to support big endian 2012-11-01 16:25:15 +00:00