SoftCoder
588ec21d8a
- more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging
2017-10-09 23:09:52 -07:00
SoftCoder
865a665bf0
- round 2 of cppcheck code cleanup
2017-10-09 20:21:14 -07:00
SoftCoder
c9063fea56
- fixed issue #116 (all options menus auto register their controls for font change callbacks
2017-02-04 12:33:18 -08:00
SoftCoder
6f350d6319
Fix issue #116 - when fonts deleted and reloaded signal back immediately to all registered controls to refresh their font
2017-01-30 11:20:01 -08:00
titiger
32c7208a18
No more game crashing for xml errors
2016-11-23 00:31:54 +01:00
titiger
dbee447a9a
eventSdlKeyDown
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Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
76d41dfc09
- attempt to see if IRC chat works better with sdl2 textinput
2015-10-24 09:02:23 -07:00
titiger
8991507526
Mouse pointer works a bit better
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SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
2015-10-07 02:14:07 +02:00
SoftCoder
d80ca9e0b2
- for now make fullscreen mode ONLY use desktop resolution, all other tries seem buggy in SDL2
2015-10-04 20:34:54 -07:00
titiger
43e1786613
Window Title can be set in ini file
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" WindowTitle" is an option in ini file now. Default window name is MegaGlest
2015-10-01 01:26:18 +02:00
SoftCoder
8e439a2325
- got sdl2 branch compiling and game loads
2015-09-28 23:28:11 -07:00
SoftCoder
62821793c0
- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
2013-12-27 22:00:29 -08:00
Mark Vejvoda
9625bd77a4
- attempt ot get fine details of performance bottlenecks
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- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda
9b097fd911
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
Mark Vejvoda
d2ba7b163b
a little refactoring of function names in language class
2013-10-29 06:13:38 +00:00
Mark Vejvoda
8bbcdfbdb3
attempt to have mg shutdown cleanly when opengl version is too low
2013-10-28 18:27:51 +00:00
Mark Vejvoda
8066502f9b
fix a few areas that vc++ 2012 pointed to as potential bugs
2013-06-08 03:40:04 +00:00
Mark Vejvoda
8cd7aa0e43
- code cleanup from cppcheck
2013-01-25 02:55:28 +00:00
Mark Vejvoda
7ecc7325ac
- trying to trace nig's crash (more debug info and safer code)
2013-01-23 14:51:28 +00:00
Mark Vejvoda
1f49886755
- re-enabled fog of war cache to improve performance
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- improve xml file loading speed
2013-01-03 17:30:59 +00:00
Mark Vejvoda
9275debe2d
- allow changes to video resolution and fullscreen mode without restart
2013-01-01 02:24:23 +00:00
Mark Vejvoda
8ba5524f35
- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
2012-11-10 23:19:42 +00:00
Mark Vejvoda
b30909f90b
- attempt to cleanup for debian compliance (proper copyright, etc)
2012-10-30 06:48:12 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00
Mark Vejvoda
62c82ad9bc
- allow the --connecthost commandline to use:
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--connecthost=auto-connect
which will auto connect to the first found server on a lan
2012-10-06 00:25:13 +00:00
Mark Vejvoda
74cca86b3f
- added new commandline option --connect=x:y format as requested
2012-09-25 21:52:23 +00:00
Mark Vejvoda
76606fbdbe
- allow loading of scenarios and tutorials when there are none (show an error message)
2012-06-30 19:11:54 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
d16396db0a
- more save / loadgame bugfixes
2012-04-02 15:17:31 +00:00
Mark Vejvoda
5b5d753341
- bugfixes for save / load game bugs reported
2012-04-02 15:02:44 +00:00
Mark Vejvoda
fce4d55dd5
- better error handling, try to display proper error message and restore state as best as possible
2012-04-02 01:45:13 +00:00
Mark Vejvoda
f3df72bb14
- added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
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- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
9286130138
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
Mark Vejvoda
3eeb1ddea4
- added option to specify which game to load when loading a saved game.
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- added a hotkey to save games any time during game play (F11). This saves files with a timestamp
- we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
2012-03-15 15:57:21 +00:00
Mark Vejvoda
9271d7d7f6
- initial loading logic for loading of saved games.
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- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
Titus Tscharntke
9870c13a6b
GraphicMessageBox can handle multiple buttons now
2012-02-19 17:37:53 +00:00
Mark Vejvoda
2e94c32d59
- added ability to check if compiler supports SSE and if not fallback to X87 for streflop.
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- added ability for clients to specify gamma override value for drivers which support it
2011-12-23 08:20:54 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
dc6cd9281f
- centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored
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- headless server now shows GUI messages in console
- made 'blocked player' button font smaller
2011-12-05 05:26:48 +00:00
Mark Vejvoda
8bdf863636
- cleanup of masterserver global flag
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- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
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- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
c8649f8cd1
added ability to override throttle settings for future customization if required:
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RenderFPSCap=500
RenderFPSCapSleepMillis=1
RenderFPSCapHeadless=250
RenderFPSCapHeadlessSleepMillis=1
2011-11-08 16:27:15 +00:00
Mark Vejvoda
08de3e8f18
added code to throttle cpu usage in headless mode because there is no rendering (should cut down on un-needed cpu cycles)
2011-11-08 16:16:57 +00:00
Titus Tscharntke
9bc8ecb2c8
Host_Game instead of Custom_Game in Lan_Game/Internet_Game
2011-10-30 22:23:57 +00:00
Mark Vejvoda
0b6dbdf411
ensure language toggle only happens outside of a render event
2011-10-25 22:40:28 +00:00
Mark Vejvoda
50adfb3305
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
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CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
b10c489418
just for you tomreyn (fade sound on application exit)
2011-10-21 22:07:34 +00:00
Mark Vejvoda
0cf03a3562
- added option to quit headless server after game has completed:
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./megaglest --headless-server-mode=exit
2011-09-27 18:44:01 +00:00