Mark Vejvoda
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b126768d9c
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- updated scenario lua function to allow carry over of factions or not
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2011-10-06 20:44:55 +00:00 |
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Mark Vejvoda
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2d42f59fe1
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- added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
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2011-10-06 18:04:59 +00:00 |
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Mark Vejvoda
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aed293bba2
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- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
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2011-09-28 06:57:42 +00:00 |
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Mark Vejvoda
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c68aa74fcf
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- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
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2011-09-27 05:29:57 +00:00 |
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Mark Vejvoda
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ece2927350
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- attempt to fix command grouping
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2011-09-25 04:07:59 +00:00 |
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Mark Vejvoda
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37fd0d6c71
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- disable grouped commands by default until i track the segfault
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2011-09-23 19:19:09 +00:00 |
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Mark Vejvoda
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72c12a3459
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- another attempt to fix command grouping bug (its now turned on be default again), please test for crashes or out of synch
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2011-09-22 20:42:06 +00:00 |
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Mark Vejvoda
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7d53df698a
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- added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings)
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2011-09-21 06:51:28 +00:00 |
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Mark Vejvoda
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c2b2e41935
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- disabled grouped commands for now
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2011-09-09 20:42:02 +00:00 |
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Mark Vejvoda
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41dfe298d3
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- re-enable grouped commands for better unit moving (was previously causing out of synch but i think it works properly now)
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2011-09-09 17:49:10 +00:00 |
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Mark Vejvoda
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bb68106912
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- phase 3 of cppcheck verbose fixes
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2011-09-01 18:08:56 +00:00 |
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Mark Vejvoda
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57afc2d715
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
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Mark Vejvoda
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a388c92be6
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- disable group unit commands as default being enabled (since its is causing out of synch)
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2011-07-18 18:31:54 +00:00 |
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Mark Vejvoda
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5ffc0937f1
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- added new ini setting to toggle grouped commands processing (hunting down out of synch). To turn it off try:
AllowGroupedUnitCommands=false
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2011-07-12 23:41:14 +00:00 |
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Mark Vejvoda
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b8bd927b7b
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- finally fixed the unit sorting hang bug, try it tomryen
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2011-07-06 06:38:56 +00:00 |
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Mark Vejvoda
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15488ddb31
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- bugfixes related to attack-boost memory leaks
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2011-07-06 05:16:25 +00:00 |
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Mark Vejvoda
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1fd179196c
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- attempt to fix hang issue reported by tomreyn
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2011-07-05 18:26:09 +00:00 |
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Mark Vejvoda
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2c80543889
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- attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on)
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2011-07-05 04:37:35 +00:00 |
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Mark Vejvoda
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e221011af2
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- bugfixes so that the mingw compile builds
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2011-05-24 22:51:45 +00:00 |
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Mark Vejvoda
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1085f24c6f
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- more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths)
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2011-05-23 19:23:00 +00:00 |
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Mark Vejvoda
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60b8093f5b
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- attempt to get non ascii file paths working in megaglest (Japanese etc...)
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2011-05-18 21:49:11 +00:00 |
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Mark Vejvoda
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e34e70a0c8
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- added code to merge duplicate sounds used in a techtree
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2011-05-06 07:47:31 +00:00 |
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Mark Vejvoda
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6492832c35
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- added initial validation code to warn about duplicate data used in factions
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2011-05-05 19:21:50 +00:00 |
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Mark Vejvoda
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cb113514e1
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- limit current resource amounts to max storage allowed at game start
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2011-04-25 06:39:40 +00:00 |
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Mark Vejvoda
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4bce94fbbb
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- make messageboxes less alpha background so they are darker and easier to read (try it ultifd)
- made lag timeout max set to 35 instead of 65 since 35 is bad enough
- added another error check
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2011-04-18 06:42:25 +00:00 |
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Mark Vejvoda
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a04557ee7f
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- set pathfinder values back to be compatible with beta2
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2011-04-14 03:27:34 +00:00 |
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Mark Vejvoda
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9b91bf5c68
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- modified lua method addConsoleText to look in scenario language file for text
- added new commandline options to display CRC values for various items (like maps, tilesets etc)
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2011-04-09 06:20:43 +00:00 |
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Mark Vejvoda
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3b56aa4475
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- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
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2011-03-28 03:54:23 +00:00 |
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Mark Vejvoda
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9681e7f1bc
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- initial code for managing mod content (downloads and removal of user data)
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2011-03-25 10:11:16 +00:00 |
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Mark Vejvoda
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47a81f8b44
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- performance improvements for units using the stop command when units are idle
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2011-03-24 21:55:39 +00:00 |
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Mark Vejvoda
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8a9505e1e8
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- added conditional check to only issue a stop command to units if they are not already stopped
- memory cleanup on unit errors
- mutex for checksum class
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2011-03-23 00:49:21 +00:00 |
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Mark Vejvoda
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0379b7284d
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- removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0)
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2011-03-20 00:11:00 +00:00 |
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Mark Vejvoda
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97017b2f1f
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- added a new lua method to add text on the console for Elimnator's scenario.
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2011-03-19 12:19:22 +00:00 |
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Mark Vejvoda
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d21eeeae07
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- lessen pathfinder max nodes to see if this gives better performance
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2011-03-19 01:31:49 +00:00 |
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Mark Vejvoda
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07f56669b7
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- attempt to see if threaded pathfinding will work and if it improves performance
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2011-03-18 03:53:06 +00:00 |
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Mark Vejvoda
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7d38aec84a
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |
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Mark Vejvoda
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39bf1b986e
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- added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
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2011-03-13 08:23:43 +00:00 |
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Mark Vejvoda
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819831a287
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- misc logs and screenshots now also go in userdata folder
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2011-03-10 17:31:55 +00:00 |
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Titus Tscharntke
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4874d31ddd
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hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared
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2011-03-06 22:50:04 +00:00 |
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Titus Tscharntke
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273ab4c502
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Option to switch on/off tileset particles
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2011-03-06 13:11:22 +00:00 |
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Titus Tscharntke
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792d0aa665
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particles for tilesets ( too much rendered at the moment )
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2011-03-01 23:36:33 +00:00 |
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Mark Vejvoda
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c4795eb6cb
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- more fixing of map corner position actions causing memory access violations (this will further stabilize the code)
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2011-02-25 04:15:22 +00:00 |
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Mark Vejvoda
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4cb2485cdf
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- fixed meeting point crash on edge of map
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2011-02-24 22:13:40 +00:00 |
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Titus Tscharntke
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f2caf186f9
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step1 for cliffs; enable manually in map.cpp in Map::smoothSurface(...) ; set minCliffHeightDifference to 3.0f
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2011-02-06 01:36:55 +00:00 |
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Mark Vejvoda
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4b085691df
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- added new LUA method togglePauseGame
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2011-01-29 23:50:21 +00:00 |
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Mark Vejvoda
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a5a6cf76d6
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- updated some new lua commands
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2011-01-29 17:52:53 +00:00 |
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Mark Vejvoda
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1a3545f8ab
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- cleaned up compiler warnings in g3d viewer
- added a bunch of new lua commands for 'da boys' to be documented after being fully tested.
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2011-01-29 12:42:18 +00:00 |
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Mark Vejvoda
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ff3bb353fc
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- bugfix for game over and player can see whole map causing out of synch in some cases.
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2011-01-26 16:13:08 +00:00 |
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Mark Vejvoda
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66261ad662
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
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Mark Vejvoda
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c51eb0a3c4
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- attempt to cleanup some debug logging to see if it helps restore normal performance
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2011-01-17 16:31:25 +00:00 |
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