Commit Graph

1489 Commits

Author SHA1 Message Date
Mark Vejvoda b0f8675a65 - small bugfix for attack-boost check 2011-06-25 09:01:31 +00:00
Mark Vejvoda c252402e71 - initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested. 2011-06-25 08:53:53 +00:00
Mark Vejvoda 5dda269151 - bugfix for multiple models per skilltype (let existing model finish animating before allow next random model to be selected)
- started work on a new feature called 'attack-boost' that should prove VERY INTERESTING once fully implemented (shhh its a secret)
2011-06-25 07:31:01 +00:00
Mark Vejvoda e0860309c0 - added support for multiple animation models for each skill and display a them randomly during game play 2011-06-25 05:23:41 +00:00
Mark Vejvoda d0d31e4bfe - updated pathfinder to randomize better the pathfinder refresh rate in an attempt to have better performance when we have lots of units 2011-06-24 19:40:47 +00:00
Titus Tscharntke 7344250c5c well formatted change from 2367 again 2011-06-24 16:18:10 +00:00
Titus Tscharntke 1de2d5340d revert to 2366 2011-06-24 16:14:39 +00:00
Titus Tscharntke cea0cdaa00 automated last messages to irc when leaving lobby ( enter game / trying to open a server / leaving lobby ) 2011-06-23 23:45:46 +00:00
Titus Tscharntke 149e5b15b0 Changes from 2367 without formatting mess 2011-06-23 23:30:49 +00:00
Titus Tscharntke 59136a3d95 revert code formatting mess to same as revision 2366. Change from 2367 will come without this mess with next checkin 2011-06-23 23:28:39 +00:00
Mark Vejvoda 1ea57853c5 - updated win32 project files with newly added files 2011-06-23 22:05:48 +00:00
Titus Tscharntke 3401673918 forgot to checkin 2011-06-23 21:14:00 +00:00
Titus Tscharntke 8b9d4a662a switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
Titus Tscharntke e58ddd35b4 fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D ) 2011-06-20 23:51:13 +00:00
Titus Tscharntke f5418efa8a deeper pathfinding ( lets see how much it effects performance ) 2011-06-20 23:48:59 +00:00
Titus Tscharntke d246a08a6d switch for rain/snow ; multipliers visible ; server can set his state too 2011-06-20 23:48:22 +00:00
Mark Vejvoda 545abe93d6 - bugfix for commandline for setting video settings (fullscreen was interpreted in the opposite manner) 2011-06-14 21:35:21 +00:00
Mark Vejvoda 7ad8510894 - don't render hud in 'photo' mode 2011-06-13 23:28:24 +00:00
Mark Vejvoda f0c636d2ff - render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame 2011-06-12 05:54:54 +00:00
Mark Vejvoda 722261e212 - added new commandline option to override font file 2011-06-12 03:44:50 +00:00
Mark Vejvoda 752dd26bcd - some small font centering adjustments 2011-06-12 01:32:02 +00:00
Mark Vejvoda 1d5dcb4ded - better bullet proofing of reading lng files
- able to run in old font mode for comparison
2011-06-11 10:31:24 +00:00
Mark Vejvoda f1aa231e4b - bugfixes for font display:
- workaround for a bug in freetype in some cases
  - better handling on different resolutions
  - new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda 4aca4af404 - updated patch from willvarfar for animated models in particles 2011-06-11 00:26:26 +00:00
Mark Vejvoda cd05b22c50 - ensure datapath has backslash 2011-06-10 21:18:22 +00:00
Mark Vejvoda ba3071c15b - bugfix for group key camera movement (respect different group keys being pressed) 2011-06-10 16:59:19 +00:00
Mark Vejvoda 6bb805978c - better quality font rendering and performance still good. 2011-06-10 04:34:58 +00:00
Mark Vejvoda 06999a8f88 - reworked fonts to now use 3d matrix positioning and render performance is much better.
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Titus Tscharntke ca75809f2d switch in options to show HUD or not ( if available ) 2011-06-09 22:54:45 +00:00
Mark Vejvoda 36c25f709d - new recall group camera center timeout value can be overriden in glestuserini using:
RecallGroupCenterCameraTimeoutMilliseconds=1500
2011-06-09 22:41:49 +00:00
Mark Vejvoda d668550942 - exclusive feature for Coldfusionstorm! Press the group key a second time within 1.5 seconds and the camera centers on the group 2011-06-09 22:37:37 +00:00
Mark Vejvoda 6b14c21446 - missed some things in last bugfix 2011-06-09 21:50:54 +00:00
Mark Vejvoda c9518d727a - bugfix for attacking logic to always listen to what you tell it (commented out recently added logic)
- bugfix for building units and unit is too far away
2011-06-09 21:38:04 +00:00
Mark Vejvoda fc3f5bbfa0 - added some logic to 'try' to figure out when to render font test right to left and when not to 2011-06-09 05:54:04 +00:00
Titus Tscharntke bc2c59a82a just put a hud.png in a faction dir and you got a HUD overlay 2011-06-09 00:59:03 +00:00
Mark Vejvoda f65bfe8710 - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
Mark Vejvoda 226e8783c0 - added packaged game fonts
- updated code to search new default font folder
- added chinese language file from the fourm for testing
2011-06-07 02:37:58 +00:00
Mark Vejvoda df178e5eb4 - fix broken win32 compile (but no freetype2 support yet) 2011-06-06 22:37:27 +00:00
Mark Vejvoda c808a5661a - added freetype2 / FTGL support 2011-06-06 21:38:25 +00:00
Mark Vejvoda 48515d8084 - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00
Mark Vejvoda 9d44f5ad4f - attempt to fix make install for svn dev version 2011-06-02 15:10:28 +00:00
Mark Vejvoda 95755ad832 - update new version # 3.5.3 (possible bugfix release)
- updated some pathfinder settings to see if performance and reaction to attacking is better
2011-06-02 07:09:19 +00:00
Mark Vejvoda 38aa9c94fb - bugfix for units doing a build command where unit is > 1 size
- additional guards for null in miniupnpc calls
2011-06-02 05:05:54 +00:00
Mark Vejvoda d06b01e4e4 - bugfix to harden the code that looks up line #'s from a stack trace 2011-05-28 18:55:06 +00:00
Mark Vejvoda 23a26994b5 - updates for better handling with debian 2011-05-26 14:36:43 +00:00
Mark Vejvoda 8afb22a603 - added a small addition so windows users can optionally use different font setting in lng files if required 2011-05-25 23:34:25 +00:00
Mark Vejvoda cc958d266e - updates for possible chinese support (but i really doubt this shows the right text) but stil la good start 2011-05-25 21:11:12 +00:00
Mark Vejvoda 879aaa7fe8 - added russian language (thanks Strannik)
- updated fonts to better handle non ascii languages (russian and ukraine display much better with more native fonts)
2011-05-25 19:03:22 +00:00
Mark Vejvoda 49f3518b03 - updating version # in prep for 3.5.2 2011-05-25 14:57:56 +00:00
Mark Vejvoda e221011af2 - bugfixes so that the mingw compile builds 2011-05-24 22:51:45 +00:00