Commit Graph

4965 Commits

Author SHA1 Message Date
titiger
c6993ed7dd Merge pull request #19 from MikeHoffert/feature-attack-boost
Attack boosts and upgrades now support upgrading attack speed
2014-09-29 01:24:52 +02:00
titiger
2995acebcb Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2014-09-29 00:59:39 +02:00
titiger
50cb5f2326 translation for ChatModeDisabledToAvoidCheating 2014-09-29 00:56:05 +02:00
titiger
ea2b4bcc7f Headless servers should not precalculate CRCs.
This creates too much load when more than one server is running on 
the same machine.
2014-09-25 23:50:37 +02:00
Tom Reynolds
30d362652d And another... 2014-09-25 02:22:57 +02:00
Tom Reynolds
2738169c6b Another try... 2014-09-25 02:09:16 +02:00
Tom Reynolds
9ae185e37b add shared ini's when packaging bin's 2014-09-25 00:48:39 +02:00
titiger
1f5b571c9d bugfix for bad {SCENARIODIR} replacement
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
titiger
913f586dbc Merge pull request #12 from ckorn/install_path
Pass the custom data install path to the compiler
2014-09-23 01:35:37 +02:00
titiger
5f9816eaab multiplier are displayed in debug
Multipliers are now shown for CPU-Players in the debug info too
2014-09-23 01:14:20 +02:00
titiger
af46a8497e Disabled teamchat is reported to the user.
If teamchat is disbaled to prevent cheating the user gets a message everytime 
he tries to get into team chat mode.
2014-09-22 03:31:35 +02:00
titiger
2f00143782 cleanup all particle systems when morphing
https://forum.megaglest.org/index.php?topic=9561.0
2014-09-22 02:58:47 +02:00
titiger
4fc4359d99 we don't want fancy commands from irc
https://forum.megaglest.org/index.php?topic=7756.0
2014-09-22 00:36:49 +02:00
titiger
c43320ba2e Merge branch 'MikeHoffert-feature-attack-boost' into develop 2014-08-10 00:20:19 +02:00
titiger
a084686ce9 fixed a merge conflict 2014-08-10 00:15:23 +02:00
titiger
cf5da4d2b3 fixed lua function getUnitName; added new lua function getUnitDisplayName 2014-08-09 00:48:04 +02:00
titiger
e5d2bbbf9e Merge pull request #23 from titison/feature/unit_control
non commandable units
2014-08-08 01:22:51 +02:00
titiger
ad5e978be9 Merge pull request #20 from MikeHoffert/documentation
Documentation is always a good thing
2014-08-08 01:20:47 +02:00
titison
850a9a7dc0 -AI can't command non-commandable units anymore
-Removed non-selectable
2014-08-07 21:00:27 +02:00
titiger
bf5125f1c6 Merge pull request #24 from titison/feature/particle-speedUp
Feature/particle speed up
2014-08-06 22:21:02 +02:00
titiger
791f42874a Bugfix for spawn attack. Too many checks were removed with last checkin. 2014-08-02 23:27:45 +02:00
titiger
c2dcda0969 Merge pull request #22 from titison/feature/spawnattack_at_enemy
Feature/spawnattack at enemy
2014-07-28 23:20:58 +02:00
titiger
f66fd92a64 hitsound was accidently mandatory, but it is not. 2014-07-28 23:18:52 +02:00
titison
72828c39a3 Added to booleans
1. selectable	| if this is false, you cant select the unit.
2. commandable	| if this is false, you cant give the units commands.

I advise to set a non-selectable unit to non-commandable too if you want to make a normal unit morph into it.
2014-07-28 17:03:36 +02:00
titison
51c1afe4e4 Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
Unit will always try to attack if it has an attack command.
Unit attacks the target POS and not the target UNIT of the attacker.
2014-07-27 21:41:40 +02:00
titison
6086a33baf Added a bool spawnAtTarget to spawn attack in which you can define whether the unit spawns at the target or at the attacker.
In Addition i changed the command which is given to the spawned unit to an attack command on the target cell.
( I think this makes way more sense than giving a move command to the meeting point)
( This also works if the spawned does not have a attack command. It will move to the enemy then)
2014-07-27 12:54:25 +02:00
titison
4c51677a9d Accidently doubled the gravity ^^ 2014-07-26 14:03:54 +02:00
titison
38ca1fd3f9 Unit and Splash particles can be speeded up.
You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
Tom Reynolds
6fc59dc5f2 Merge branch 'develop' of github-tomreyn-megaglest:MegaGlest/megaglest-source into develop 2014-07-24 22:16:13 +02:00
Tom Reynolds
7c73b47a13 buildDeps: Fix openSUSE + add current Ubuntu/Mint 2014-07-24 22:14:36 +02:00
titiger
d5a408df7f Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2014-07-24 22:04:33 +02:00
titiger
7e6069d159 Merge remote-tracking branch 'origin/pr/21' into develop 2014-07-24 22:02:21 +02:00
Tom Reynolds
a4c7652db5 SuSE is now OpenSuse is now openSUSE 2014-07-24 21:59:15 +02:00
titiger
49fc7d4bce Suse 13.x is supported too now 2014-07-23 23:24:47 +02:00
titison
731597ff4e Fix animationbound-particles 2014-07-23 21:24:43 +02:00
titiger
a51ae28018 windows does not know uint out of the box 2014-07-23 02:33:10 +02:00
titiger
082f3472ee Looting 2014-07-22 23:53:45 +02:00
titiger
af634f24e8 Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 23:24:49 +02:00
Mike Hoffert
fbde1e69a3 Fixed bad names 2014-07-22 15:23:05 -06:00
titiger
a510150ef5 Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 23:08:52 +02:00
Mike Hoffert
86954aed47 Renamed loss-percentage to faction-loss-percentage
Also renamed loss-value accordingly. As discussed with Titi in IRC.
2014-07-22 14:58:41 -06:00
titiger
62b147b2ee Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 21:28:10 +02:00
Mike Hoffert
488ff4f462 Added namespace and file comments
Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
Mike Hoffert
d6668b7e85 No more warnings for undocumented code 2014-07-21 21:01:15 -06:00
Mike Hoffert
d2ad51613e Documented most of upgrade.h 2014-07-20 23:03:36 -06:00
Mike Hoffert
bcc75b16d3 Doxygen now outputs private, static, etc 2014-07-20 23:02:56 -06:00
titiger
7e81728fe8 damagePercent for projectiles
all given damage percents from the projectiles must sum up to exactly 100%
2014-07-20 22:47:07 +02:00
Mike Hoffert
5243a30b8b Documented most of upgrade_type 2014-07-20 12:32:18 -06:00
Mike Hoffert
69e95eef7f Added Doxygen support
Output folder is ignored by Git
2014-07-20 11:07:51 -06:00
Mike Hoffert
a829fe580a Animation speed now properly scales
That is, the increase in attack speed is the same as the increase in
animation speed. Previously, this was only the case for absolute
increases. Now percentage increases do so, as well.
2014-07-19 22:24:23 -06:00