Mark Vejvoda
|
58f6ceb801
|
- fixed placement of map filter controls
|
2012-01-05 02:03:54 +00:00 |
Tom Reynolds
|
0f0fb0887a
|
Make wrapper scripts pass all CLI arguments to binary
|
2012-01-05 01:18:25 +00:00 |
Mark Vejvoda
|
e351def1cb
|
- added new lua function to display playername:
getPlayerName(i)
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2012-01-05 00:45:17 +00:00 |
Mark Vejvoda
|
6f924b310d
|
- added new lua method to get system macro values:
dofile(getSystemMacroValue("$SCENARIO_PATH") .. "unit.ai.class.lua")
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2012-01-05 00:04:55 +00:00 |
Mark Vejvoda
|
2e6fcb2d4a
|
- comment out lua console debugging
|
2012-01-04 23:21:06 +00:00 |
Mark Vejvoda
|
7b69d3040f
|
- bugfix on windows for autoscreenshots in g3d viewer
|
2012-01-04 21:43:34 +00:00 |
Mark Vejvoda
|
43c9d44bd6
|
- updated g3dviewer to output file found status on unit autoload
|
2012-01-04 19:59:12 +00:00 |
Mark Vejvoda
|
a1a0b9e79c
|
- bugfix for not finding hud for scenarios with embedded techtree
|
2012-01-04 04:10:11 +00:00 |
Mark Vejvoda
|
a20b848646
|
- discovered a possible bug that may have caused people with valid VBO support to crash, this fix may resolve that issue.
|
2011-12-30 06:24:59 +00:00 |
Mark Vejvoda
|
ec2f889a76
|
- scenario pause command should work in network mode
|
2011-12-28 07:26:16 +00:00 |
Mark Vejvoda
|
61bebd6b86
|
- numerous fixed for network scenario handling
|
2011-12-28 04:46:36 +00:00 |
Mark Vejvoda
|
e45d42cd6f
|
- bugfixes for network scenarios to enable / disable certain controls
|
2011-12-26 22:51:48 +00:00 |
Mark Vejvoda
|
ca03fab5aa
|
- bugfixes for network scenarios to use proper fog of war settings from scenario (also victory conditions etc)
|
2011-12-26 07:11:52 +00:00 |
Mark Vejvoda
|
0338841689
|
- initial code to try out network based scenarios (not yet implemented for masterserver)
|
2011-12-26 06:29:14 +00:00 |
Mark Vejvoda
|
dfa8f4a7e2
|
- bugfix for handling of custom data path (Should not require strange escaping sequence)
|
2011-12-25 16:22:01 +00:00 |
Mark Vejvoda
|
835c886705
|
- few tweaks to get things compiling under mingw
|
2011-12-25 03:09:39 +00:00 |
Mark Vejvoda
|
7d0cf06fe1
|
- added a check for streflop usage for the following (in the order shown):
- SSE support
- X86 (streflop's X87) support
- Soft emulation is the default fallback if sse and x86 are not valid for the compiler
|
2011-12-24 03:20:21 +00:00 |
Mark Vejvoda
|
33c557ff35
|
- allow override for desired sse level
|
2011-12-23 08:36:46 +00:00 |
Mark Vejvoda
|
2e94c32d59
|
- added ability to check if compiler supports SSE and if not fallback to X87 for streflop.
- added ability for clients to specify gamma override value for drivers which support it
|
2011-12-23 08:20:54 +00:00 |
Mark Vejvoda
|
f38c8c9f63
|
- bugfixes to build on debians multi-platform build system
|
2011-12-23 04:51:44 +00:00 |
Mark Vejvoda
|
496b847999
|
- bugfixes to build on debians multi-platform build system
|
2011-12-23 04:38:42 +00:00 |
Mark Vejvoda
|
2224d75d10
|
- updated copyright headers to the same as the rest of the main mg source for files i wrote.
|
2011-12-20 07:39:07 +00:00 |
Mark Vejvoda
|
eb1408550d
|
- more debian related changes for better manpages
|
2011-12-20 07:00:23 +00:00 |
Mark Vejvoda
|
2298cc99a7
|
- more debian related changes for better manpages
|
2011-12-20 06:31:38 +00:00 |
Mark Vejvoda
|
cd046783c8
|
- updated man2help options
|
2011-12-20 06:09:33 +00:00 |
Mark Vejvoda
|
ea741cb0bb
|
- updated man2help options
|
2011-12-20 05:51:10 +00:00 |
Mark Vejvoda
|
fd9147440e
|
- fixed release build scripts to proper separate embedded source and data
|
2011-12-20 05:32:18 +00:00 |
Mark Vejvoda
|
1fb7f74466
|
- server updates waiting message more frequently now on game loading
|
2011-12-20 02:36:04 +00:00 |
Titus Tscharntke
|
882ded5b58
|
startscripts for map editor and g3dviewer will not change the path to gamedir anymore. by this parameters can be passed to them in a much more common way.
|
2011-12-20 01:51:38 +00:00 |
Mark Vejvoda
|
50021e7789
|
- cleanup of some manpage output (try to keep max width of 80 characters)
|
2011-12-19 23:29:33 +00:00 |
Mark Vejvoda
|
cfa508b0cb
|
- separated embedded code into its own source archive (streflop not in there as its not available on debian yet)
|
2011-12-19 21:02:38 +00:00 |
Mark Vejvoda
|
63032223ea
|
- removed useless file
|
2011-12-19 20:21:21 +00:00 |
Mark Vejvoda
|
24bd9e921e
|
- removed useless file
|
2011-12-19 20:09:20 +00:00 |
Tom Reynolds
|
90d433e615
|
* fix typos in opensuse dependencies
|
2011-12-18 22:02:45 +00:00 |
Mark Vejvoda
|
dbd1e03f12
|
- updated copyright for md5 source code from David Henry (with his permission). Info pasted into docs/COPYRIGHT.source_code.txt
|
2011-12-18 15:18:46 +00:00 |
Mark Vejvoda
|
ff52484af8
|
- moved file as requested by pabs
|
2011-12-17 23:15:25 +00:00 |
Mark Vejvoda
|
4548c6ebb8
|
- updated scripts to make release easier.
- incremented version to 3.6.0.2
|
2011-12-16 09:04:26 +00:00 |
Mark Vejvoda
|
69fa9279a5
|
- added a new script to synch everything to the mg-version.sh when doing a release
|
2011-12-16 07:39:19 +00:00 |
Mark Vejvoda
|
ebba25b06f
|
- updated so streflop can be totally ignored when that cmake switch is off
|
2011-12-16 06:24:21 +00:00 |
Mark Vejvoda
|
6a6b58fa20
|
- turn off building freetype-gl unless enabled in cmake flags
|
2011-12-16 05:30:46 +00:00 |
Mark Vejvoda
|
138d5b1295
|
- added blender scripts for blender 2.5x and 2.6x for g3d import / export
|
2011-12-16 01:21:52 +00:00 |
Mark Vejvoda
|
6ddde29141
|
- updated to correct issues with the latest mingw compiler and resource compiler, as well as to use older miniupnpc
|
2011-12-15 21:10:40 +00:00 |
Mark Vejvoda
|
9d7dae3ba8
|
- updated with more info
|
2011-12-15 19:01:01 +00:00 |
Mark Vejvoda
|
bb186beb76
|
- added a release management readme
|
2011-12-15 18:38:08 +00:00 |
Mark Vejvoda
|
8965e0071e
|
- fixed help2man in cmake
- added the ability to build the data source archive (for debian)
|
2011-12-15 18:01:07 +00:00 |
Mark Vejvoda
|
bb16ed2a65
|
- debian related changes
|
2011-12-15 11:16:14 +00:00 |
Mark Vejvoda
|
c11266d529
|
- fix custom player colors for mods
|
2011-12-14 23:01:13 +00:00 |
Mark Vejvoda
|
157c052a82
|
- allow mod's to change player colors
|
2011-12-14 22:42:38 +00:00 |
Titus Tscharntke
|
3e7b8a5aa8
|
Little fix to get rid of annoying black squares on left and right screen border when moving camera. It fixes some missing(black) parts of hills too ( not all of them but the obvious ones ).
|
2011-12-14 22:38:02 +00:00 |
Mark Vejvoda
|
62c4dfd586
|
- changes for debian
|
2011-12-14 19:54:03 +00:00 |