- more debian related changes for better manpages

This commit is contained in:
Mark Vejvoda 2011-12-20 06:31:38 +00:00
parent cd046783c8
commit 2298cc99a7
2 changed files with 38 additions and 40 deletions

View File

@ -157,10 +157,9 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
}
// "================================================================================"
printf("\n%s %s, [Using %s] usage:\n",argv0,g3dviewerVersionString.c_str(),(const char *)wxConvCurrent->cWX2MB(wxVERSION_STRING));
printf("\n%s %s, [Using %s] usage:\n",extractFileFromDirectoryPath(argv0).c_str(),g3dviewerVersionString.c_str(),(const char *)wxConvCurrent->cWX2MB(wxVERSION_STRING));
printf("================================================================================\n");
printf("\n%s [G3D FILE]\n\n",argv0);
printf("\n%s [G3D FILE]\n\n",extractFileFromDirectoryPath(argv0).c_str());
printf("Displays glest 3D-models and unit/projectile/splash particle systems.\n");
printf("rotate with left mouse button, zoom with right mouse button or mousewheel.\n");
printf("Use ctrl to load more than one particle system.\n");
@ -178,17 +177,17 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\tWhere x is a g3d filename to load separated with a");
printf("\n \t\tcomma and one or more skill names to try loading:");
printf("\n \t\texample:");
printf("\n %s %s=techs/megapack/factions/tech/units/battle_machine,attack_skill,stop_skill",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_UNIT]));
printf("\n %s %s=techs/megapack/factions/tech/units/battle_machine,attack_skill,stop_skill",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_UNIT]));
printf("\n%s=x\t\t\tAuto load the model specified in path/filename x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
printf("\n \t\tWhere x is a g3d filename to load:");
printf("\n \t\texample:");
printf("\n %s %s=techs/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
printf("\n %s %s=techs/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
printf("\n%s=x\tAnimation value when loading a model",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL_ANIMATION_VALUE]));
printf("\n \t\tWhere x is a decimal value from -1.0 to 1.0:");
printf("\n \t\texample:");
printf("\n %s %s=0.5",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL_ANIMATION_VALUE]));
printf("\n %s %s=0.5",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL_ANIMATION_VALUE]));
// "================================================================================"
printf("\n%s=x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_AUTO_SCREENSHOT]));
@ -200,14 +199,14 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\tenable_normals, disable_grid, disable_wireframe,");
printf("\n \t\tdisable_normals, saveas-<filename>");
printf("\n \t\texample:");
printf("\n %s %s=transparent,disable_grid,saveas-test.png %s=techs/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_AUTO_SCREENSHOT]),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
printf("\n %s %s=transparent,disable_grid,saveas-test.png %s=techs/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_AUTO_SCREENSHOT]),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));
// "================================================================================"
printf("\n%s=x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE]));
printf("\n \t\tAuto load the particle specified in path/filename x");
printf("\n \t\tWhere x is a Particle XML filename to load:");
printf("\n \t\texample:");
printf("\n %s %s=techs/megapack/factions/persian/units/genie/glow_particles.xml",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE]));
printf("\n %s %s=techs/megapack/factions/persian/units/genie/glow_particles.xml",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE]));
printf("\n%s=x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
printf("\n \t\tAuto load the projectile particle specified in");
@ -215,7 +214,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\tWhere x is a Projectile Particle Definition XML");
printf("\n \t\t filename to load:");
printf("\n \t\texample:");
printf("\n %s %s=techs/megapack/factions/persian/units/genie/particle_proj.xml",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
printf("\n %s %s=techs/megapack/factions/persian/units/genie/particle_proj.xml",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE]));
printf("\n%s=x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
printf("\n \t\tAuto load the splash particle specified in");
@ -223,36 +222,36 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\tWhere x is a Splash Particle Definition XML");
printf("\n \t\t filename to load:");
printf("\n \t\texample:");
printf("\n %s %s=techs/megapack/factions/persian/units/genie/particle_splash.xml",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
printf("\n %s %s=techs/megapack/factions/persian/units/genie/particle_splash.xml",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH]));
printf("\n%s=x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_LOOP_VALUE]));
printf("\n \t\tParticle loop value when loading one or more");
printf("\n \t\tparticles");
printf("\n \t\tWhere x is an integer value from 1 to particle count:");
printf("\n \t\texample:");
printf("\n %s %s=25",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_LOOP_VALUE]));
printf("\n %s %s=25",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_LOOP_VALUE]));
printf("\n%s=x\t\t\tZoom value when loading a model",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_ZOOM_VALUE]));
printf("\n \t\tWhere x is a decimal value from 0.1 to 10.0:");
printf("\n \t\texample:");
printf("\n %s %s=4.2",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_ZOOM_VALUE]));
printf("\n %s %s=4.2",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_ZOOM_VALUE]));
printf("\n%s=x\t\tX Coordinate Rotation value when loading a model",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_ROTATE_X_VALUE]));
printf("\n \t\tWhere x is a decimal value from -10.0 to 10.0:");
printf("\n \t\texample:");
printf("\n %s %s=2.2",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_ROTATE_X_VALUE]));
printf("\n %s %s=2.2",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_ROTATE_X_VALUE]));
printf("\n%s=x\t\tY Coordinate Rotation value when loading a model",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_ROTATE_Y_VALUE]));
printf("\n \t\tWhere x is a decimal value from -10.0 to 10.0:");
printf("\n \t\texample:");
printf("\n %s %s=2.2",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_ROTATE_Y_VALUE]));
printf("\n %s %s=2.2",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_ROTATE_Y_VALUE]));
printf("\n%s=x\t\tSpecify which image format to use for screenshots.",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_SCREENSHOT_FORMAT]));
printf("\n \t\tWhere x is one of the following supported formats");
printf("\n \t\tpng,jpg,tga,bmp");
printf("\n \t\t*NOTE: png is the default (and supports transparency)");
printf("\n \t\texample:");
printf("\n %s %s=jpg",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_SCREENSHOT_FORMAT]));
printf("\n %s %s=jpg",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_SCREENSHOT_FORMAT]));
printf("\n\n");
}

View File

@ -127,8 +127,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
if(foundInvalidArgs == true) {
printf("\n");
}
printf("\n%s, usage\n\n",argv0);
printf("================================================================================\n");
printf("\n%s, usage\n\n",extractFileFromDirectoryPath(argv0).c_str());
printf("Commandline Parameter:\t\tDescription:");
printf("\n----------------------\t\t------------");
printf("\n%s\t\t\t\tdisplays this help text.",GAME_ARGS[GAME_ARG_HELP]);
@ -187,7 +186,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\t*NOTE: This only applies when files are");
printf("\n \t\t purged due to the above flags being set.");
printf("\n \t\texample:");
printf("\n %s %s=megapack,vbros_pack_5",argv0,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n %s %s=megapack,vbros_pack_5",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n%s=x=purgeunused=purgeduplicates=hideduplicates",GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
printf("\n \t\tdisplay a report detailing any known problems");
printf("\n \t\trelated to your selected factions game data.");
@ -206,7 +205,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\t*NOTE: leaving the list empty is the same as");
printf("\n \t\trunning: %s",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n \t\texample:");
printf("\n %s %s=tech,egypt",argv0,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
printf("\n %s %s=tech,egypt",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
printf("\n%s=x=purgeunused=svndelete",GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
printf("\n \t\tdisplay a report detailing any known problems");
@ -216,23 +215,23 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\t telling the validation to delete extra");
printf("\n \t\t files in the scenario that are not used.");
printf("\n \t\texample:");
printf("\n %s %s=stranded",argv0,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
printf("\n %s %s=stranded",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
// "================================================================================"
printf("\n%s=x\t\t\tSets the game data path to x",GAME_ARGS[GAME_ARG_DATA_PATH]);
printf("\n \t\texample:");
printf("\n %s %s=/usr/local/game_data/",argv0,GAME_ARGS[GAME_ARG_DATA_PATH]);
printf("\n %s %s=/usr/local/game_data/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_DATA_PATH]);
printf("\n%s=x\t\t\tSets the game ini path to x",GAME_ARGS[GAME_ARG_INI_PATH]);
printf("\n \t\texample");
printf("\n %s %s=~/game_config/",argv0,GAME_ARGS[GAME_ARG_INI_PATH]);
printf("\n %s %s=~/game_config/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_INI_PATH]);
printf("\n%s=x\t\t\tSets the game logs path to x",GAME_ARGS[GAME_ARG_LOG_PATH]);
printf("\n \t\texample:");
printf("\n %s %s=~/game_logs/",argv0,GAME_ARGS[GAME_ARG_LOG_PATH]);
printf("\n %s %s=~/game_logs/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LOG_PATH]);
printf("\n%s=x\t\tdisplay merged ini settings information.",GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
printf("\n \t\tWhere x is an optional property name to");
printf("\n \t\t filter (default shows all).");
printf("\n \t\texample:");
printf("\n %s %s=DebugMode",argv0,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
printf("\n %s %s=DebugMode",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
printf("\n%s=x=textureformat=keepsmallest",GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n \t\tConvert a model file or folder to the current g3d");
@ -245,33 +244,33 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\t to keep original texture if its filesize is");
printf("\n \t\t smaller than the converted format.");
printf("\n \t\texample:");
printf("\n %s %s=techs/megapack/factions/tech/units/castle/models/castle.g3d=png=keepsmallest",argv0,GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n %s %s=techs/megapack/factions/tech/units/castle/models/castle.g3d=png=keepsmallest",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n%s=x\t\tforce the language to be the language specified by x.",GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
printf("\n \t\tWhere x is a language filename or ISO639-1 code.");
printf("\n \t\texample: %s %s=english",argv0,GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
printf("\n \t\texample: %s %s=en",argv0,GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
printf("\n \t\texample: %s %s=english",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
printf("\n \t\texample: %s %s=en",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
printf("\n%s=x\t\tshow the calculated CRC for the map named x.",GAME_ARGS[GAME_ARG_SHOW_MAP_CRC]);
printf("\n \t\tWhere x is a map name.");
printf("\n \t\texample:");
printf("\n %s %s=four_rivers",argv0,GAME_ARGS[GAME_ARG_SHOW_MAP_CRC]);
printf("\n %s %s=four_rivers",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_MAP_CRC]);
printf("\n%s=x\t\tshow the calculated CRC for the tileset named x.",GAME_ARGS[GAME_ARG_SHOW_TILESET_CRC]);
printf("\n \t\tWhere x is a tileset name.");
printf("\n \t\texample:");
printf("\n %s %s=forest",argv0,GAME_ARGS[GAME_ARG_SHOW_TILESET_CRC]);
printf("\n %s %s=forest",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_TILESET_CRC]);
printf("\n%s=x\t\tshow the calculated CRC for the techtree named x.",GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
printf("\n \t\tWhere x is a techtree name.");
printf("\n \t\texample:");
printf("\n %s %s=megapack",argv0,GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
printf("\n %s %s=megapack",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
printf("\n%s=x\t\tshow the calculated CRC for the scenario named x.",GAME_ARGS[GAME_ARG_SHOW_SCENARIO_CRC]);
printf("\n \t\tWhere x is a scenario name.");
printf("\n \t\texample:");
printf("\n %s %s=storming",argv0,GAME_ARGS[GAME_ARG_SHOW_SCENARIO_CRC]);
printf("\n %s %s=storming",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_SCENARIO_CRC]);
// "================================================================================"
printf("\n%s=x=y",GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
@ -280,7 +279,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\tWhere x is a path name.");
printf("\n \t\tand y is file(s) filter.");
printf("\n \t\texample:");
printf("\n %s %s=techs/=megapack.7z",argv0,GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
printf("\n %s %s=techs/=megapack.7z",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
printf("\n%s\t\tdisables stack backtrace on errors.",GAME_ARGS[GAME_ARG_DISABLE_BACKTRACE]);
@ -300,39 +299,39 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
// printf("\n \t\twhere * indicates not to replace the default value for the parameter");
// printf("\n \t\tfullscreen has possible values of true, false, 1 or 0");
// printf("\n \t\tand only the width and height parameters are required (the others are optional)");
// printf("\n \t\texample: %s %s=1024x768x*x*",argv0,GAME_ARGS[GAME_ARG_USE_VIDEO_SETTINGS]);
// printf("\n \t\tsame result for: %s %s=1024x768",argv0,GAME_ARGS[GAME_ARG_USE_VIDEO_SETTINGS]);
// printf("\n \t\texample: %s %s=1024x768x*x*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_VIDEO_SETTINGS]);
// printf("\n \t\tsame result for: %s %s=1024x768",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_VIDEO_SETTINGS]);
// "================================================================================"
printf("\n%s=x\t\t\toverride the video resolution.",GAME_ARGS[GAME_ARG_USE_RESOLUTION]);
printf("\n \t\tWhere x is a string with the following format:");
printf("\n \t\twidthxheight");
printf("\n \t\texample: %s %s=1024x768",argv0,GAME_ARGS[GAME_ARG_USE_RESOLUTION]);
printf("\n \t\texample: %s %s=1024x768",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_RESOLUTION]);
printf("\n%s=x\t\t\toverride the video colorbits.",GAME_ARGS[GAME_ARG_USE_COLORBITS]);
printf("\n \t\tWhere x is a valid colorbits value supported by");
printf("\n \t\t your video driver");
printf("\n \t\texample: %s %s=32",argv0,GAME_ARGS[GAME_ARG_USE_COLORBITS]);
printf("\n \t\texample: %s %s=32",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_COLORBITS]);
printf("\n%s=x\t\t\toverride the video depthbits.",GAME_ARGS[GAME_ARG_USE_DEPTHBITS]);
printf("\n \t\tWhere x is a valid depthbits value supported by");
printf("\n \t\t your video driver");
printf("\n \t\texample: %s %s=24",argv0,GAME_ARGS[GAME_ARG_USE_DEPTHBITS]);
printf("\n \t\texample: %s %s=24",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_DEPTHBITS]);
printf("\n%s=x\t\t\toverride the video fullscreen mode.",GAME_ARGS[GAME_ARG_USE_FULLSCREEN]);
printf("\n \t\tWhere x either true or false");
printf("\n \t\texample: %s %s=true",argv0,GAME_ARGS[GAME_ARG_USE_FULLSCREEN]);
printf("\n \t\texample: %s %s=true",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_FULLSCREEN]);
printf("\n%s=x\t\t\toverride the font to use.",GAME_ARGS[GAME_ARG_USE_FONT]);
printf("\n \t\tWhere x is the path and name of a font file supported");
printf("\n \t\t by freetype2.");
printf("\n \t\texample:");
printf("\n %s %s=$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf",argv0,GAME_ARGS[GAME_ARG_USE_FONT]);
printf("\n %s %s=$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_FONT]);
printf("\n%s=x\t\t\toverride the font base size.",GAME_ARGS[GAME_ARG_FONT_BASESIZE]);
printf("\n \t\tWhere x is the numeric base font size to use.");
printf("\n \t\texample: %s %s=5",argv0,GAME_ARGS[GAME_ARG_FONT_BASESIZE]);
printf("\n \t\texample: %s %s=5",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_FONT_BASESIZE]);
printf("\n%s\t\t\tdisplays verbose information in the console.",GAME_ARGS[GAME_ARG_VERBOSE_MODE]);