Commit Graph

4212 Commits

Author SHA1 Message Date
Mark Vejvoda 939e88ce38 - attempt to fix additional oos issues 2013-09-28 07:10:25 +00:00
Mark Vejvoda 111523f60b - corrected game shutdown to do quit logic only once 2013-09-28 06:40:26 +00:00
Mark Vejvoda 9967df316c - attempt to fix additional oos issues 2013-09-28 05:06:04 +00:00
Mark Vejvoda 91b7803270 - attempt to fix additional oos issues 2013-09-28 03:10:37 +00:00
Mark Vejvoda 4a8f88e864 - attempt to fix additional oos issues 2013-09-27 16:15:36 +00:00
Mark Vejvoda 6b59cb0bcc - attempt to fix additional oos issues 2013-09-27 04:45:53 +00:00
Mark Vejvoda 63ed244de2 - attempt to fix additional oos issues 2013-09-27 00:14:54 +00:00
Mark Vejvoda a73cf8470b attempt to fix attack particle calculation for oos issue 2013-09-26 19:36:24 +00:00
Mark Vejvoda 37c2ace11a - rollback last commit 2013-09-26 16:37:32 +00:00
Mark Vejvoda 7349a1f126 - attempt to convert use of more floats to double 2013-09-25 15:40:19 +00:00
Mark Vejvoda 525e0da652 - change a bunch of floats to double and remove path from particle texture 2013-09-25 00:17:11 +00:00
Mark Vejvoda 11471243ea - implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
2013-09-24 19:35:35 +00:00
Mark Vejvoda c9b3284aeb bugfix for particle cleanup 2013-09-24 04:29:53 +00:00
Mark Vejvoda 875eb95790 bugfix for particle cleanup 2013-09-24 03:44:15 +00:00
Mark Vejvoda f66a0834c9 try to cleanup possible memory issue 2013-09-23 22:25:38 +00:00
Mark Vejvoda 3a6544a257 attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
Titus Tscharntke 440ec7dd7e shadow intensity with better performance 2013-09-22 13:55:20 +00:00
Titus Tscharntke 416ccaae4b Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
2013-09-22 00:51:47 +00:00
Mark Vejvoda 836e61d5d6 loggging fixes for language specific info (use english always) 2013-09-21 20:50:58 +00:00
Mark Vejvoda 792ab1b7bc attempt to fix oos related to random number generation 2013-09-21 19:18:06 +00:00
Mark Vejvoda 1633a80b69 - additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
2013-09-21 06:06:48 +00:00
Mark Vejvoda fd1e5f893a try to use double instead of float for timed unit particles 2013-09-21 00:32:17 +00:00
Mark Vejvoda 123a329baf separate problematic code to see where the segfault happens 2013-09-21 00:11:34 +00:00
Mark Vejvoda 30913d9ae1 - see if this regular game crc checking every 20th frame is ok for performance 2013-09-21 00:02:36 +00:00
Titus Tscharntke 3de7740120 copy visible from current particle instead of setting it hard to true.
fixes: https://forum.megaglest.org/index.php?topic=9216.0
2013-09-19 22:04:18 +00:00
Mark Vejvoda 3126a10966 - added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions) 2013-09-19 20:03:36 +00:00
Mark Vejvoda b83e7dae90 added null checks 2013-09-19 17:32:36 +00:00
Mark Vejvoda bbe7042b2d fixed loading scenario to read lua number as a float 2013-09-19 07:12:48 +00:00
Mark Vejvoda f344aac3f8 - load-scenarios now alsways takes physical folder name of the scenario 2013-09-19 06:56:50 +00:00
Mark Vejvoda ab413f1d0c small code cleanup from cppcheck 2013-09-19 06:32:47 +00:00
Mark Vejvoda 970de758e4 - bugfix for network CRC comparison so we don't lose frames 2013-09-19 01:35:08 +00:00
Mark Vejvoda d4a6645a4d - more code cleanup and game lobby force refresh bugfix when data changes 2013-09-19 01:19:36 +00:00
Mark Vejvoda 3a5c99bca5 small code cleanup to see if this corrects any memory issues 2013-09-18 22:44:04 +00:00
Mark Vejvoda 8a50dbd671 - on reload game check ini setting for crc network checks 2013-09-18 21:43:25 +00:00
Mark Vejvoda aa66e4b5e9 - updates to cmake script to detect inclusion of libvlc (and spelling mistake fix) 2013-09-18 19:03:12 +00:00
Mark Vejvoda 60028086e2 see if this fixes crc bug 2013-09-18 18:49:57 +00:00
Mark Vejvoda 538a676006 - attempt bugfix for floating point issue causing oos 2013-09-18 00:46:30 +00:00
Mark Vejvoda 013ed35c8b added more debug info to unit crc logs 2013-09-17 23:52:27 +00:00
Mark Vejvoda b716cea3e7 update server crc log count 2013-09-17 16:36:05 +00:00
Mark Vejvoda 1d16d57c74 lowered the log max size limit for crc logging 2013-09-17 03:06:01 +00:00
Mark Vejvoda fefb9b6148 - hide the removing crc log print to console 2013-09-17 03:03:16 +00:00
Mark Vejvoda d7abf70920 - updated crc log for units to exclude floating point rotation info 2013-09-17 01:32:25 +00:00
Mark Vejvoda d22c10ccda - added crc logging when crc mismatch detected 2013-09-17 00:43:14 +00:00
Tom Reynolds b08ac7ef9d Add Albanian resources to .tx/config, update existing translations for various resources 2013-09-17 00:36:14 +00:00
Titus Tscharntke fde6d4f4dc version set to dev again ( data does not fit anymore ) 2013-09-15 21:55:55 +00:00
Titus Tscharntke 3f7d608955 version set to dev again ( data does not fit anymore ) 2013-09-15 21:39:22 +00:00
Titus Tscharntke a5834ddf57 I hope it solves a timing problem with rendering and resetting the gui. https://forum.megaglest.org/index.php?topic=9163.0 2013-09-14 23:56:26 +00:00
Mark Vejvoda d30b8998db updated mg version script to beta2 2013-09-12 18:33:08 +00:00
Mark Vejvoda b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Titus Tscharntke 6f85a6aa4a old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true 2013-08-29 22:30:09 +00:00