Commit Graph

391 Commits

Author SHA1 Message Date
Mark Vejvoda ace1cef8a8 - added safe mutex wrapper class 2010-06-02 01:37:45 +00:00
Mark Vejvoda bab0e87141 removed streflop from map editor 2010-06-01 21:21:07 +00:00
Titus Tscharntke 29620817d8 reverted to former version 2010-06-01 20:22:49 +00:00
Mark Vejvoda 57f28913d0 - commented out streflop from random # generator 2010-06-01 19:48:35 +00:00
PolitikerNEU c703de994f Tried to fix the wrong error message given if the file could not be found 2010-06-01 18:40:14 +00:00
Mark Vejvoda 1c9b85418a - Some initial changes in prep for support server controlled AI 2010-06-01 16:54:44 +00:00
Mark Vejvoda 288bd3a287 - Updates to get the map editor compiling 2010-06-01 01:56:14 +00:00
Mark Vejvoda f70f0cc896 - a few changes to properly compile in win32 2010-06-01 01:17:37 +00:00
Mark Vejvoda b8dac6de50 - updates to random number generation 2010-06-01 00:57:48 +00:00
Mark Vejvoda b8a05be21e - attempt to use streflop for random number generation to fix AI synch issues on corss platform 2010-06-01 00:32:24 +00:00
Mark Vejvoda 22439457b4 - bugfix for saving of last game settings 2010-05-31 23:39:07 +00:00
Mark Vejvoda 69f65992e1 - bugfix for saving of lastgame settings 2010-05-31 20:49:23 +00:00
Mark Vejvoda f4750e6f8b - added ability to remember last custom game settings 2010-05-31 19:57:10 +00:00
Mark Vejvoda 03b24659e4 - added ability to toggle the observer mode per game when players game is over (win or lose) 2010-05-31 10:20:18 +00:00
Mark Vejvoda fc63460e07 - updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported) 2010-05-31 09:45:54 +00:00
Mark Vejvoda 8ea52485cc - Attempt to fix unit id allocation issues 2010-05-31 09:24:44 +00:00
Mark Vejvoda 0069fbf4f0 - added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes. 2010-05-31 06:11:31 +00:00
Mark Vejvoda e8cc925a8b - added more debuging 2010-05-29 16:55:55 +00:00
Mark Vejvoda e4f885ecf3 removed some debug output to make reading logs easier 2010-05-29 11:12:45 +00:00
Mark Vejvoda ffef6e4098 - more debug info to hunt down synch issue 2010-05-29 10:34:56 +00:00
Mark Vejvoda 5c5b5a3283 - added more debug output 2010-05-29 09:38:00 +00:00
Mark Vejvoda badd795865 More debug code to find unit mismatch 2010-05-29 09:04:22 +00:00
Mark Vejvoda 9159d44b7a - added a VERY IMPORTANT synch check in order to find unit id mismatch 2010-05-29 08:23:52 +00:00
Mark Vejvoda b31531db1f more user friendly error handling, try to display most errors in a nice messagebox in-game 2010-05-29 07:58:58 +00:00
Mark Vejvoda 3fdc1d2a18 - added proper toggle for new unit title rendering 2010-05-29 07:07:46 +00:00
Mark Vejvoda 8b6af02ece - Added better error handling for in-game errors 2010-05-29 06:56:32 +00:00
Mark Vejvoda 7753435b3a - Added ability to render text titles for each unit (currently used to debug) 2010-05-29 05:41:40 +00:00
Titus Tscharntke 50fe71a651 The worker bug ( found and fixed by silnarm )
http://glest.org/glest_board/index.php?topic=5508.0
2010-05-29 00:14:00 +00:00
Mark Vejvoda a03853ad13 - made some stability improvements
- Fixed chat message processing
2010-05-28 14:59:09 +00:00
Mark Vejvoda 908b155d62 some changes to how we use streflop:
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Mark Vejvoda f0da609e7f trying to track down network bugs 2010-05-28 00:57:24 +00:00
Mark Vejvoda ac34fc6d99 Commented out some mutex use that should no longer be required. 2010-05-28 00:26:29 +00:00
Mark Vejvoda 0aade73335 - Did some refactoring to move connectionSlotThread into ConnectionSlot class 2010-05-27 23:46:38 +00:00
Mark Vejvoda f92bf42d82 - Attempted fix for some synch network errors (ensure client messages are processed in proper order) 2010-05-26 05:33:15 +00:00
Mark Vejvoda 2504baad20 updates for g3d viewer to compile in win32 with new particle support 2010-05-25 18:51:35 +00:00
Mark Vejvoda 4b6e017241 - Added particle support to g3d viewer 2010-05-25 18:06:42 +00:00
Mark Vejvoda 69d7070f54 Added some more mutex guards around multi-player server side thread that processes incoming messages 2010-05-21 16:36:08 +00:00
Titus Tscharntke 5388fbfffb only one sound is played ..... 2010-05-21 00:25:18 +00:00
Titus Tscharntke 3308aebb9f volume changes in the options menu have instant effect when pressing OK 2010-05-20 21:32:25 +00:00
Mark Vejvoda 5c0c68cd49 fixed bad checkin for version # 2010-05-20 21:02:19 +00:00
Mark Vejvoda 5879e87297 - added game start debug output to console to show basic faction info 2010-05-20 20:19:34 +00:00
Titus Tscharntke 5f2aabb6c3 you can only enter games with same version number ( in masterserver menu )
version set to 3.3.5-dev
2010-05-19 23:23:42 +00:00
PolitikerNEU 6d4697f2ba Tried to fix the command-queing bug not canceling attack on produce command 2010-05-18 21:18:51 +00:00
Mark Vejvoda f010130c38 - stupid bugfix for win32 Vista / Windows 7 bug where alt-tab causes no mouse to be seen in windows desktop. 2010-05-18 06:36:47 +00:00
Mark Vejvoda b69d808a0b - added loads of debug potential. We can now output most objects as a string for logging purposes.
- when we get the command type id not found error we now dump the whole world to a textfile
- Pressing the | hotkey at any time during a game dumps the whole world to a textfile
2010-05-18 03:53:57 +00:00
Mark Vejvoda 258cd1fea1 - bugfixes for custom port# configurations
- changed version to alpha2
2010-05-17 20:41:18 +00:00
Mark Vejvoda ab5369a090 bugfix for endswith needs to check >= not just > 2010-05-17 20:05:35 +00:00
Titus Tscharntke 70383f2a30 better handling of attention sound / errormessages ... 2010-05-17 20:05:31 +00:00
Mark Vejvoda 8be87ee362 - bugfix for network game settings broadcast and game end fog of war fix 2010-05-17 16:02:47 +00:00
Mark Vejvoda 272a072ec3 added client socket accept info to debug log as well as some change detection 2010-05-17 06:41:05 +00:00