SoftCoder
|
4583b8d4bc
|
- bugfix for windows compile error for new particle feature from titi
|
2014-01-17 20:10:18 -08:00 |
|
SoftCoder
|
27316e8912
|
- added time to error console output log items
|
2014-01-17 13:32:42 -08:00 |
|
SoftCoder
|
0de4f33923
|
- error output now shows system time
|
2014-01-17 09:46:31 -08:00 |
|
SoftCoder
|
2c7d464abc
|
- remove console output for pbo's
|
2014-01-12 09:59:08 -08:00 |
|
SoftCoder
|
3425d4c248
|
- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
|
2014-01-11 23:28:33 -08:00 |
|
titiger
|
41553cc679
|
dumb bug writing mesh bound particle warnings all the time, even if not needed
|
2014-01-08 22:24:11 +01:00 |
|
titiger
|
aee2417ce1
|
Additional warning for modders to find problems with mesh bound particles.
|
2014-01-05 23:57:29 +01:00 |
|
titiger
|
ba1d03118e
|
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
|
2014-01-04 18:40:00 +01:00 |
|
SoftCoder
|
9026ce161d
|
- bugfixes when user has no internet and published not turned on, do not try to do UPNP.
|
2014-01-03 15:10:30 -08:00 |
|
SoftCoder
|
85319b30fc
|
- fixup use of --data-path param
|
2014-01-03 08:01:33 -08:00 |
|
SoftCoder
|
5f1e67ec9b
|
- updated network throttle check to output nothing if we cannot open the reg key (likely because it does not exist and does not apply)
- updated libvlc use in windows to use 2.1.2
|
2014-01-01 14:58:14 -08:00 |
|
SoftCoder
|
6f4c3ed033
|
- added reg file for windows users to manually disable packet throttling
- added console warning for windows users that have this setting enabled.
|
2014-01-01 13:24:24 -08:00 |
|
SoftCoder
|
7643c2b591
|
- changed registry branch to hkey local machine for packet throttle
|
2014-01-01 11:23:51 -08:00 |
|
SoftCoder
|
02cb5c235d
|
- bugfix to compile in msvc
|
2014-01-01 11:08:51 -08:00 |
|
SoftCoder
|
676a6071fa
|
- attempt to disable packet throttling on windows
- added some network packet debug code
|
2014-01-01 10:59:55 -08:00 |
|
SoftCoder
|
21a12a6c72
|
- added ability to render map preview full screen when user clicks on the map preview. Click anywhere on the fullscreen map to restore.
|
2013-12-30 23:32:06 -08:00 |
|
SoftCoder
|
b109b26664
|
- attempt to add crude thread state tracking in thread class and force thread to die if it appears to be stuck (and output to console)
|
2013-12-30 21:23:49 -08:00 |
|
SoftCoder
|
e0aa65402d
|
- added ability to force the LUA version to compile with (5.1 or 5.2)
|
2013-12-30 18:30:23 -08:00 |
|
SoftCoder
|
8742d36a06
|
- do not save empty lua tables
|
2013-12-30 17:12:49 -08:00 |
|
SoftCoder
|
5613b0739e
|
- added more lua debug info
|
2013-12-30 14:00:04 -08:00 |
|
SoftCoder
|
2c788e074a
|
- fix auto loading scenario from commandline
|
2013-12-30 12:19:10 -08:00 |
|
SoftCoder
|
c7c82b56e1
|
- a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
|
2013-12-30 11:02:43 -08:00 |
|
SoftCoder
|
5c90b9148c
|
- bugfix for saving / loading booleans in a lua table
|
2013-12-30 09:28:25 -08:00 |
|
SoftCoder
|
fda53f47d1
|
- bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
|
2013-12-30 02:01:47 -08:00 |
|
SoftCoder
|
b6cd751250
|
- bugfixes on windows platform when some folders and files are missing, do not crash hard.
|
2013-12-27 23:05:20 -08:00 |
|
SoftCoder
|
163a5a173a
|
- bugfix when user has no sound device
|
2013-12-27 22:32:58 -08:00 |
|
SoftCoder
|
62821793c0
|
- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
|
2013-12-27 22:00:29 -08:00 |
|
SoftCoder
|
220a0130dd
|
- bugfixes for msvc compile
|
2013-12-25 11:48:08 -08:00 |
|
SoftCoder
|
3bb9da6cdf
|
- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
|
2013-12-25 11:42:00 -08:00 |
|
SoftCoder
|
f06d474b60
|
- cleanup some socket issues and also a possible int overflow
|
2013-12-24 22:44:46 -08:00 |
|
SoftCoder
|
3111b733e2
|
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
|
2013-12-24 22:27:44 -08:00 |
|
SoftCoder
|
25326c64b1
|
- cleanup some warnings from msvc
|
2013-12-23 10:34:52 -08:00 |
|
SoftCoder
|
1ba098d0f0
|
- clang compiler warning cleanup
|
2013-12-23 00:05:07 -08:00 |
|
SoftCoder
|
e0c2a388d4
|
- msvc compiler warning cleanup
|
2013-12-22 23:58:12 -08:00 |
|
SoftCoder
|
3a24531ba7
|
- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
|
2013-12-22 22:53:26 -08:00 |
|
SoftCoder
|
6cd1d237ab
|
- a little more code cleanup from coverity issues
|
2013-12-22 13:18:40 -08:00 |
|
SoftCoder
|
343a728911
|
- cleanup some network related code and try to remove uneeded noise
|
2013-12-18 23:35:27 -08:00 |
|
SoftCoder
|
998cabafac
|
- a few more coverity reported fixes
|
2013-12-18 08:26:16 -08:00 |
|
SoftCoder
|
606aa392c7
|
- added coverity linux script
- a few updates to fix coverity reported issues
|
2013-12-17 23:57:45 -08:00 |
|
SoftCoder
|
e3996ceb92
|
- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
|
2013-12-17 17:35:51 -08:00 |
|
SoftCoder
|
d8160c1065
|
- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
|
2013-12-17 13:26:58 -08:00 |
|
SoftCoder
|
ca12b7912a
|
- cleanup clang warning
|
2013-12-16 19:25:07 -08:00 |
|
SoftCoder
|
b5243763a2
|
- added some device cleanup in case its needed
|
2013-12-16 19:11:17 -08:00 |
|
SoftCoder
|
1463dc0fc1
|
- bugfix for memory leak
|
2013-12-16 17:48:52 -08:00 |
|
SoftCoder
|
d1f9fbc4a7
|
- cleanup warnings from clang
|
2013-12-15 09:19:24 -08:00 |
|
SoftCoder
|
0b73d3922a
|
- fixed windows build from coverity updates
|
2013-12-14 22:59:32 -08:00 |
|
SoftCoder
|
f269273f07
|
- round #2 of coverity bug fixes
|
2013-12-14 22:37:15 -08:00 |
|
SoftCoder
|
b8ab732b85
|
- cppcheck code cleanup
|
2013-12-14 18:07:22 -08:00 |
|
SoftCoder
|
22beafe122
|
- fixed windows build for vc++ 2010
|
2013-12-14 03:09:12 -08:00 |
|
SoftCoder
|
b11932b92d
|
- cleanup from cppcheck report
|
2013-12-14 03:03:19 -08:00 |
|
SoftCoder
|
d69e19b87b
|
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
Conflicts:
source/shared_lib/include/platform/sdl/factory_repository.h
|
2013-12-14 02:45:25 -08:00 |
|
SoftCoder
|
65e55d3796
|
- merged changes with windows build fixes
- updated svn commands to git for validation params
|
2013-12-14 02:44:41 -08:00 |
|
SoftCoder
|
1d9f1f9432
|
- forgot to commit changes
|
2013-12-14 02:33:03 -08:00 |
|
SoftCoder
|
ec13e904d3
|
- fixed windows build (removed gl2 references)
|
2013-12-14 02:29:32 -08:00 |
|
SoftCoder
|
209458adee
|
- removed deprecated gl2 code as it was not used
|
2013-12-14 02:22:30 -08:00 |
|
SoftCoder
|
b9d6b38e8f
|
- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
|
SoftCoder
|
c887b0c357
|
- attempt to cleanup a few warnings
- attempt to get git rev info each compile (not just when running cmake)
|
2013-12-11 23:16:56 -08:00 |
|
Will
|
2d6da27807
|
Merge branch 'master' of github.com:MegaGlest/megaglest-source
|
2013-12-07 20:41:44 +01:00 |
|
SoftCoder
|
02d41bd5f7
|
fixed windows build
|
2013-12-06 09:08:47 -08:00 |
|
Will
|
46a0dab916
|
moved model constructor always behind factory
|
2013-12-05 21:28:20 +01:00 |
|
Will
|
6afadafa1e
|
Start to abstract model
|
2013-12-05 16:17:41 +01:00 |
|
SoftCoder
|
6ae1d179bb
|
- updated for proper build on Mac
|
2013-12-04 14:54:02 -08:00 |
|
Will
|
03c0197437
|
merge from upstream
|
2013-12-04 23:37:04 +01:00 |
|
William Edwards
|
e71e7104dc
|
Trying to build on OSX
|
2013-12-04 22:38:06 +01:00 |
|
SoftCoder
|
f9e217df94
|
- bugfix so Mac builds
|
2013-12-04 13:34:00 -08:00 |
|
Will
|
7e4e98857b
|
integrate upstream
|
2013-12-04 08:49:33 +01:00 |
|
SoftCoder
|
4b50560ca9
|
- added color picking used colors count in debug view
|
2013-11-30 17:38:32 -08:00 |
|
SoftCoder
|
f7bc5e8f92
|
- bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors.
|
2013-11-30 17:20:30 -08:00 |
|
Will
|
a869dd0fee
|
Tweak to see if we can get the new colour picking code working
|
2013-12-01 00:43:49 +01:00 |
|
SoftCoder
|
c2929e3d2b
|
merged
|
2013-11-30 14:31:05 -08:00 |
|
SoftCoder
|
2ff75c54e2
|
merged updates
|
2013-11-30 14:29:02 -08:00 |
|
williame
|
125e1c53dc
|
Got the colour conversion wrong in colour picking
|
2013-11-30 21:44:53 +01:00 |
|
SoftCoder
|
f217db38f1
|
- changed to git version stamp
|
2013-11-29 13:13:30 -08:00 |
|
SoftCoder
|
1a8673feb3
|
- bugfix for will's color pick optimization (was not properly doing cell selection)
|
2013-11-28 22:58:13 -08:00 |
|
Will
|
c6530c2783
|
merging in all Will's changes
|
2013-11-29 02:12:34 +01:00 |
|
filux
|
00b4d9ab4e
|
resolved conflicts by conversion CRLF to LF
|
2013-11-28 08:26:39 +01:00 |
|
filux
|
d0836a6573
|
transfered .tx and tx-cleanup to data, added license/readme, basic configuration
|
2013-11-28 07:58:09 +01:00 |
|
Mark Vejvoda
|
ceb799a66e
|
- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
|
2013-11-24 04:44:12 +00:00 |
|
Mark Vejvoda
|
f6806bd1ea
|
- added unit tests for arabic handling in fribidi
- added default property value for right to left mixed in english.lng
- fixed bug in arabic.lng file
|
2013-11-20 00:22:39 +00:00 |
|
Mark Vejvoda
|
ab64b9343f
|
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
|
2013-11-19 21:57:28 +00:00 |
|
Mark Vejvoda
|
66761ba760
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:42:32 +00:00 |
|
Mark Vejvoda
|
39b41cdfea
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:29:30 +00:00 |
|
Mark Vejvoda
|
4a4c7fbfde
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:24:22 +00:00 |
|
Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
|
Mark Vejvoda
|
e89210cf6c
|
- updating version # to v3.9 in preparation for release
|
2013-11-16 21:50:54 +00:00 |
|
Mark Vejvoda
|
b2f3748168
|
- updates related to debian package standards
|
2013-11-16 20:27:51 +00:00 |
|
Mark Vejvoda
|
35714002e9
|
bugfix for vc++ compile
|
2013-11-15 15:58:23 +00:00 |
|
Mark Vejvoda
|
445e39ab2d
|
updated compressor to skip non mode game data by default unless additional parameter specified
|
2013-11-14 23:18:28 +00:00 |
|
Mark Vejvoda
|
e3245eb7f4
|
disable rescursive ftp file download for techtrees and tilesets
|
2013-11-14 22:57:56 +00:00 |
|
Mark Vejvoda
|
429db5ff66
|
fixed rtl mixed support mode so that words are properly placed in the sentence
|
2013-11-14 22:19:40 +00:00 |
|
Mark Vejvoda
|
f0737ac682
|
fixed rtl mixed support mode so that words are properly placed in the sentence
|
2013-11-14 22:17:30 +00:00 |
|
Mark Vejvoda
|
9350b16c4a
|
cleanup from cppcheck 1.62
|
2013-11-14 16:42:22 +00:00 |
|
Mark Vejvoda
|
b3a9ad5411
|
fixed some vc++ compiler warnings
|
2013-11-14 13:56:05 +00:00 |
|
Mark Vejvoda
|
a300621415
|
- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
|
2013-11-14 06:59:29 +00:00 |
|
Mark Vejvoda
|
85799eddc2
|
more user friendly handling of loading corrupt saved game files
|
2013-11-14 03:33:15 +00:00 |
|
Mark Vejvoda
|
ccd6e19683
|
bug fix for font handling of newlines and added unit test
|
2013-11-14 00:23:01 +00:00 |
|
Mark Vejvoda
|
5249ecc45d
|
some code cleanup for xml parsing and loading saved games
|
2013-11-13 22:28:05 +00:00 |
|
Mark Vejvoda
|
b7267c9176
|
some memory leak cleanup
|
2013-11-13 21:26:08 +00:00 |
|
Mark Vejvoda
|
4e1c9be664
|
some memory leak cleanup
|
2013-11-13 21:22:56 +00:00 |
|
Mark Vejvoda
|
0a0e3f408a
|
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
|
2013-11-13 07:56:19 +00:00 |
|
Mark Vejvoda
|
0557a1195e
|
- added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
|
2013-11-12 15:01:37 +00:00 |
|
Mark Vejvoda
|
7f5d35ef0f
|
- do not validate null fire particle
|
2013-11-12 01:00:03 +00:00 |
|
Mark Vejvoda
|
f1abe148ea
|
- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
|
2013-11-11 04:46:49 +00:00 |
|
Mark Vejvoda
|
d32de80491
|
bugfix for precache crc thread unpause on game end
|
2013-11-10 21:55:22 +00:00 |
|
Mark Vejvoda
|
8ea6235495
|
ensure pre cache crc thread does not interfere with running game
|
2013-11-10 19:47:04 +00:00 |
|
Mark Vejvoda
|
b9e3f57894
|
- attempt to rollback change that causes game differences on different platforms
|
2013-11-10 04:26:57 +00:00 |
|
Mark Vejvoda
|
ba3e5a6030
|
added ip address for socket write errors
|
2013-11-09 19:32:13 +00:00 |
|
Mark Vejvoda
|
54338461dc
|
add timer for socket write errors to avoid performance penalty when writing to console
|
2013-11-09 19:30:36 +00:00 |
|
Mark Vejvoda
|
8d69cc02fd
|
update cmake script for mac and miniupnpc
|
2013-11-09 18:33:19 +00:00 |
|
Mark Vejvoda
|
d55af0355b
|
added mac define for darwin compiling miniupnpc
|
2013-11-09 18:10:41 +00:00 |
|
Mark Vejvoda
|
342aba5caa
|
- set curl connection timeout to 60 minutes
- set curl ftp response timeout to 2 minutes
|
2013-11-08 02:32:11 +00:00 |
|
Mark Vejvoda
|
3796b035cd
|
remove font macro since it always made cppcheck report bad things about the code
|
2013-11-07 20:41:05 +00:00 |
|
Mark Vejvoda
|
95b7172260
|
vc++ warnings fixes
|
2013-11-07 19:00:47 +00:00 |
|
Mark Vejvoda
|
9b097fd911
|
decouple masterserver from network host game settings into two seperate threads
|
2013-11-07 18:39:08 +00:00 |
|
Mark Vejvoda
|
eb6466889f
|
do not crash and exit game when core data textures are not found
|
2013-11-06 02:02:00 +00:00 |
|
Mark Vejvoda
|
70421d1b3d
|
added a check for data and user data paths being the same
|
2013-11-06 00:31:36 +00:00 |
|
Mark Vejvoda
|
dbb2409d76
|
remove usless output from error message
|
2013-11-05 21:13:26 +00:00 |
|
Mark Vejvoda
|
345907fc18
|
attempt to make win64 faster by using avx (as opposed to sse2)
|
2013-11-05 06:31:48 +00:00 |
|
Mark Vejvoda
|
f4cbced3f4
|
more vc++ warning fixes as well as disable an unused font renderer in windows
|
2013-11-04 20:16:52 +00:00 |
|
Mark Vejvoda
|
b190968e6b
|
- bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
|
2013-11-04 19:16:28 +00:00 |
|
Mark Vejvoda
|
c6b42e4bf6
|
bugfixes in win64 for exception handling
|
2013-11-04 17:42:48 +00:00 |
|
Mark Vejvoda
|
1134ad399d
|
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
|
2013-11-04 07:21:04 +00:00 |
|
Mark Vejvoda
|
9a3463330c
|
*Stupid* vc++ compiler never ceases to amaze me how pathetic it is.
|
2013-11-03 07:55:20 +00:00 |
|
Mark Vejvoda
|
8d4f5a9f40
|
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
|
2013-11-03 07:18:27 +00:00 |
|
Mark Vejvoda
|
f461504541
|
some cleanup related to bugs filed on sourceforge from the Debian games team.
|
2013-11-03 04:10:20 +00:00 |
|
Mark Vejvoda
|
8b5e681ae5
|
updated for vc++ 2012 x64 compile
|
2013-11-03 01:51:20 +00:00 |
|
Mark Vejvoda
|
3fb957a13e
|
more vc++ compiler warning cleanup
|
2013-11-02 22:58:00 +00:00 |
|
Mark Vejvoda
|
eb085907d0
|
fixed the build
|
2013-11-02 11:22:32 +00:00 |
|
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
|
Mark Vejvoda
|
2612774078
|
a few small performance improvements based on perf tool
|
2013-11-01 06:42:57 +00:00 |
|
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
|
Mark Vejvoda
|
c66db8ce49
|
fix windows build
|
2013-10-28 21:08:49 +00:00 |
|
Mark Vejvoda
|
957fe2d09b
|
cleanup of show message code for headless mode
|
2013-10-28 18:58:15 +00:00 |
|
Mark Vejvoda
|
8bbcdfbdb3
|
attempt to have mg shutdown cleanly when opengl version is too low
|
2013-10-28 18:27:51 +00:00 |
|
Mark Vejvoda
|
539df3a854
|
-- attempt to fix another oos issue detected
|
2013-10-26 07:02:32 +00:00 |
|
Mark Vejvoda
|
ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
|
Mark Vejvoda
|
a17068165f
|
try to see if this makes disabled network crc checking more performance freindly
|
2013-10-20 20:06:19 +00:00 |
|
Mark Vejvoda
|
a4a32fc4fe
|
- added more crc checking info to track oos
|
2013-10-19 21:12:08 +00:00 |
|
Mark Vejvoda
|
4bc1e1b5bc
|
fixed crc file loading on windows
|
2013-10-19 07:48:03 +00:00 |
|
Mark Vejvoda
|
5f8ccd5115
|
tracking down oos
|
2013-10-18 18:16:09 +00:00 |
|
Mark Vejvoda
|
9224a7e242
|
- attempt to fix crc file bug
|
2013-10-18 15:47:17 +00:00 |
|
Mark Vejvoda
|
23552eb1a7
|
- bugfix for particles CRC calculation for oos
|
2013-10-18 04:55:29 +00:00 |
|
Mark Vejvoda
|
5f3568ddd1
|
- add cache key and filename to cache files for info purposes
|
2013-10-18 03:49:45 +00:00 |
|
Mark Vejvoda
|
83055456d2
|
- added more crc capture data to track down oos
|
2013-10-17 06:36:28 +00:00 |
|
Mark Vejvoda
|
fb276d1dd7
|
- added more crc logging to detect oos location
|
2013-10-17 02:49:25 +00:00 |
|
Mark Vejvoda
|
37a53c114a
|
- attempt to detect oos by adding more crc and log info
|
2013-10-14 02:35:42 +00:00 |
|
Mark Vejvoda
|
ebcbaafc0d
|
re-enable some hitpoint tracking for crc checks
|
2013-10-03 20:04:55 +00:00 |
|
Mark Vejvoda
|
ada8810666
|
added support for properly named attack-strength tag (and keep support for old name)
|
2013-10-03 14:51:26 +00:00 |
|
Mark Vejvoda
|
f45987d59a
|
fix windows build
|
2013-10-03 14:04:15 +00:00 |
|
Mark Vejvoda
|
53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
|
2013-10-03 05:44:50 +00:00 |
|
Mark Vejvoda
|
312c2db483
|
fixed windows build
|
2013-10-03 00:45:51 +00:00 |
|
Mark Vejvoda
|
9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
|
Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
|
Mark Vejvoda
|
de8b083329
|
- attempt to fix additional oos issues
|
2013-09-30 17:38:26 +00:00 |
|
Mark Vejvoda
|
939e88ce38
|
- attempt to fix additional oos issues
|
2013-09-28 07:10:25 +00:00 |
|
Mark Vejvoda
|
9967df316c
|
- attempt to fix additional oos issues
|
2013-09-28 05:06:04 +00:00 |
|
Mark Vejvoda
|
4a8f88e864
|
- attempt to fix additional oos issues
|
2013-09-27 16:15:36 +00:00 |
|
Mark Vejvoda
|
6b59cb0bcc
|
- attempt to fix additional oos issues
|
2013-09-27 04:45:53 +00:00 |
|
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
|
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
|
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
|
Mark Vejvoda
|
525e0da652
|
- change a bunch of floats to double and remove path from particle texture
|
2013-09-25 00:17:11 +00:00 |
|
Mark Vejvoda
|
875eb95790
|
bugfix for particle cleanup
|
2013-09-24 03:44:15 +00:00 |
|
Mark Vejvoda
|
f66a0834c9
|
try to cleanup possible memory issue
|
2013-09-23 22:25:38 +00:00 |
|
Mark Vejvoda
|
3a6544a257
|
attempt for big cleanup of out of synch issues, please test!
|
2013-09-23 17:16:34 +00:00 |
|
Mark Vejvoda
|
836e61d5d6
|
loggging fixes for language specific info (use english always)
|
2013-09-21 20:50:58 +00:00 |
|
Mark Vejvoda
|
792ab1b7bc
|
attempt to fix oos related to random number generation
|
2013-09-21 19:18:06 +00:00 |
|
Titus Tscharntke
|
3de7740120
|
copy visible from current particle instead of setting it hard to true.
fixes: https://forum.megaglest.org/index.php?topic=9216.0
|
2013-09-19 22:04:18 +00:00 |
|
Mark Vejvoda
|
3126a10966
|
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
|
2013-09-19 20:03:36 +00:00 |
|
Mark Vejvoda
|
bbe7042b2d
|
fixed loading scenario to read lua number as a float
|
2013-09-19 07:12:48 +00:00 |
|
Mark Vejvoda
|
d4a6645a4d
|
- more code cleanup and game lobby force refresh bugfix when data changes
|
2013-09-19 01:19:36 +00:00 |
|
Mark Vejvoda
|
aa66e4b5e9
|
- updates to cmake script to detect inclusion of libvlc (and spelling mistake fix)
|
2013-09-18 19:03:12 +00:00 |
|
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
|
Mark Vejvoda
|
5ea417b2bd
|
added a fallback to use glib API if we cannot find the users home folder
|
2013-08-09 18:03:29 +00:00 |
|
Mark Vejvoda
|
cd0a8933cd
|
attempt some speed improvements for logging
|
2013-08-09 04:55:35 +00:00 |
|
Mark Vejvoda
|
c60c96a22f
|
enable fontconfig in cmake build
|
2013-08-01 22:24:00 +00:00 |
|
Mark Vejvoda
|
d46479df95
|
- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
|
2013-06-23 04:17:25 +00:00 |
|
Mark Vejvoda
|
4764da0e50
|
check everything when it comes to joining meshes
|
2013-06-23 03:09:59 +00:00 |
|
Mark Vejvoda
|
9549b7f87a
|
bugfix for join meshes, add opacity check also
|
2013-06-22 22:41:37 +00:00 |
|
Mark Vejvoda
|
b418d46254
|
bugfix for joining meshes, need to also check noselect flag
|
2013-06-22 21:47:50 +00:00 |
|
Mark Vejvoda
|
1520cdcea0
|
add check for invalid model missing texture
|
2013-06-22 21:41:30 +00:00 |
|
Mark Vejvoda
|
17da18978a
|
init variables
|
2013-06-22 07:39:12 +00:00 |
|
Mark Vejvoda
|
67bf5ebc1b
|
bugfix for vc++ compiling
|
2013-06-22 04:32:22 +00:00 |
|
Mark Vejvoda
|
bb14d4cc1e
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-22 03:36:18 +00:00 |
|
Mark Vejvoda
|
76ee030e93
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-21 22:59:22 +00:00 |
|
Mark Vejvoda
|
0e184d609c
|
updated cmake message
|
2013-06-21 19:24:59 +00:00 |
|
Mark Vejvoda
|
7b4a724764
|
bugfix for libminiupnpc cmake script
|
2013-06-21 19:19:38 +00:00 |
|
Mark Vejvoda
|
0c56e13e7a
|
bugfix for libminiupnpc cmake script
|
2013-06-21 19:04:57 +00:00 |
|
Mark Vejvoda
|
bd4e2c8724
|
applied heightmap addition to map editor -> thanks muwum
|
2013-06-21 18:21:07 +00:00 |
|
Mark Vejvoda
|
441390e5c5
|
- fixed vc++ 2012 build
- some fixes found from vc++ 2012 code analyser
|
2013-06-21 00:12:19 +00:00 |
|
Mark Vejvoda
|
4848e957e7
|
code cleanup from cppcheck
|
2013-06-20 22:51:28 +00:00 |
|
Mark Vejvoda
|
dde601e416
|
attempt to implement will's mesh merging for better render performance
|
2013-06-20 07:24:09 +00:00 |
|
Mark Vejvoda
|
b31df9e94c
|
attempt to further stabilize thread garbage collector
|
2013-06-18 22:41:18 +00:00 |
|
Mark Vejvoda
|
eec6d4f59c
|
bugfix for pure virtual error on garbage collector thread
|
2013-06-18 22:26:12 +00:00 |
|
Mark Vejvoda
|
1b3ee1503b
|
code cleanup from cppcheck
|
2013-06-15 01:43:44 +00:00 |
|
Mark Vejvoda
|
b9bb1623a6
|
make sure unpnpc patch is applied as given on sourceforge
|
2013-06-14 03:32:10 +00:00 |
|
Mark Vejvoda
|
1eb17e3bb2
|
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
|
2013-06-12 22:49:47 +00:00 |
|
Mark Vejvoda
|
adce76d68f
|
more mad attempts to squeeze better performance
|
2013-06-12 17:49:12 +00:00 |
|
Mark Vejvoda
|
1d7b138ac3
|
load bmp's a little faster
|
2013-06-12 15:22:16 +00:00 |
|
Mark Vejvoda
|
cc4d650fad
|
tga file load speed improvement
|
2013-06-12 07:21:16 +00:00 |
|
Mark Vejvoda
|
80f25e8fff
|
bugfix for windows copmpiler
|
2013-06-12 06:51:59 +00:00 |
|
Mark Vejvoda
|
1e1676a34a
|
more render improvements
|
2013-06-12 06:14:55 +00:00 |
|
Mark Vejvoda
|
836172f87c
|
more render improvements
|
2013-06-12 01:24:10 +00:00 |
|
Mark Vejvoda
|
668b34db8e
|
more mad attempts to squeeze better performance
|
2013-06-11 06:44:26 +00:00 |
|
Mark Vejvoda
|
267dc7534f
|
bugfix for float rounding segfault
|
2013-06-11 01:23:04 +00:00 |
|
Mark Vejvoda
|
d067b52799
|
fixed windows build and added new test to vc++ project
|
2013-06-10 23:08:03 +00:00 |
|
Mark Vejvoda
|
16f4e08395
|
attempt to speed up float truncation and add some unit tests
|
2013-06-10 22:38:33 +00:00 |
|
Mark Vejvoda
|
6387d1b1b1
|
add default value of allowed keys in english of none
|
2013-06-08 21:57:11 +00:00 |
|
Mark Vejvoda
|
4533da71bd
|
bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
|
2013-06-06 04:10:49 +00:00 |
|
Mark Vejvoda
|
173075d962
|
allow each language to specify special keys allowed for that language (bugfix for polish)
|
2013-06-05 05:53:59 +00:00 |
|
Mark Vejvoda
|
56774bc087
|
make server slots continuously read data on sockets during game
|
2013-06-04 00:31:41 +00:00 |
|
Mark Vejvoda
|
25450ebb85
|
bugfix for both progress and animation smoothness
|
2013-06-03 14:30:52 +00:00 |
|
Mark Vejvoda
|
e809080d0f
|
tracking down bug on i386 platform
- comment titi's model debug output
|
2013-06-01 17:23:51 +00:00 |
|
Mark Vejvoda
|
8c725df8a2
|
tracking down bug on i386 platform
|
2013-06-01 17:02:10 +00:00 |
|
Mark Vejvoda
|
22eb5cc4d4
|
attempt to fix a thread bug when starting a game
|
2013-06-01 06:28:03 +00:00 |
|
Mark Vejvoda
|
7f88d866c1
|
attempt to fix a thread bug when starting a game
|
2013-06-01 06:07:14 +00:00 |
|
Mark Vejvoda
|
4af65d1e19
|
added unique playerid for every client
|
2013-06-01 02:31:12 +00:00 |
|
Mark Vejvoda
|
9ef098ba02
|
add more unit tests to cover all of the xml parser code
|
2013-05-28 20:56:01 +00:00 |
|
Mark Vejvoda
|
72480bc576
|
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
|
2013-05-28 02:54:23 +00:00 |
|
Mark Vejvoda
|
2c1b181bc7
|
a bunch more code cleanup from cppcheck
|
2013-05-26 06:03:32 +00:00 |
|
Mark Vejvoda
|
aa69a5818b
|
added some new lua methods to determine day or night and new event
|
2013-05-25 20:46:36 +00:00 |
|
Mark Vejvoda
|
5b664fb1a2
|
- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
|
2013-05-21 20:28:42 +00:00 |
|
Mark Vejvoda
|
7966422582
|
attempt to fix segfaults discovered during testing
|
2013-05-18 05:57:22 +00:00 |
|
Mark Vejvoda
|
748763f0f1
|
code cleanup based on cppcheck results
|
2013-05-17 05:21:14 +00:00 |
|
Mark Vejvoda
|
2fd5c2241e
|
code cleanup based on cppcheck results
|
2013-05-17 04:06:39 +00:00 |
|
Mark Vejvoda
|
8408526b12
|
code cleanup based on cppcheck results
|
2013-05-17 03:59:34 +00:00 |
|
Mark Vejvoda
|
a17fcdb5b4
|
bugfixes for thread shutdown
|
2013-05-17 00:40:54 +00:00 |
|
Mark Vejvoda
|
910bb8bc56
|
- attempt to have more clean shutdown of threads on game exit
|
2013-05-17 00:08:26 +00:00 |
|
Mark Vejvoda
|
febbf5012c
|
attempt to fix delay of irc client
|
2013-05-15 04:49:57 +00:00 |
|
Mark Vejvoda
|
dbd26de28f
|
attempt to fix crash of irc client on exit
|
2013-05-15 00:45:34 +00:00 |
|
Mark Vejvoda
|
5370729ce1
|
bugfix to close irc client down quickly when exiting application.
|
2013-05-03 23:11:57 +00:00 |
|
Mark Vejvoda
|
1b344808ff
|
added more unit tests and did some refactoring of xml parser code
|
2013-05-03 20:18:01 +00:00 |
|
Mark Vejvoda
|
7534feb971
|
forgot to add an include
|
2013-05-01 21:01:57 +00:00 |
|
Mark Vejvoda
|
c30d78ff74
|
saved games for rejoining in progress games saves to .zip and sends that to clients.
|
2013-05-01 20:56:19 +00:00 |
|
Mark Vejvoda
|
3163b3887a
|
fix the unit tests that didn't work on some compilers handling static cast of enums in a weird way
|
2013-05-01 01:20:29 +00:00 |
|
Mark Vejvoda
|
65266ca41e
|
- added cppunit into build system and started writing some unit tests (requires new dependency cppunit)
|
2013-04-30 01:27:14 +00:00 |
|
Titus Tscharntke
|
6849d432bf
|
colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now)
|
2013-04-27 17:38:35 +00:00 |
|
Titus Tscharntke
|
8ba869c4b7
|
fixed double click selection for colorpicking
|
2013-04-26 15:25:15 +00:00 |
|
Titus Tscharntke
|
77ca62240e
|
and colorpicking is faster again
|
2013-04-25 23:46:55 +00:00 |
|
Titus Tscharntke
|
9d3c99d6d0
|
Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )
|
2013-04-25 23:12:34 +00:00 |
|
Titus Tscharntke
|
519ad0fbeb
|
Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead.
|
2013-04-08 22:01:38 +00:00 |
|
Mark Vejvoda
|
8983592400
|
- attempt to make mutex usage more stable and find memory issues
|
2013-04-05 05:39:30 +00:00 |
|
Titus Tscharntke
|
d2928459a0
|
better line wrapping respecting \n too now
|
2013-04-03 16:16:39 +00:00 |
|
Mark Vejvoda
|
d703f7605b
|
- try to improve network performance
|
2013-03-23 23:18:50 +00:00 |
|
Mark Vejvoda
|
01b757a743
|
- try to improve network performance
|
2013-03-23 23:13:33 +00:00 |
|
Mark Vejvoda
|
159cdc40d0
|
- attempt to see if this helps network performance
|
2013-03-23 22:32:51 +00:00 |
|
Mark Vejvoda
|
bad8f62f94
|
- bugfixes for detecting client disconnection
|
2013-03-15 06:51:57 +00:00 |
|
Mark Vejvoda
|
b805308a42
|
- bugfixes for detecting client disconnection
|
2013-03-15 00:31:51 +00:00 |
|
Mark Vejvoda
|
9ceaf6cec1
|
- attempt to further protect threaded socket access
|
2013-03-14 19:46:31 +00:00 |
|
Mark Vejvoda
|
16d25210e4
|
- make client use less CPU for network games
|
2013-03-13 21:32:48 +00:00 |
|