Mark Vejvoda
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bff9b1b3bc
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- cleanup a bunch of vc++ compile / link warnings
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2013-02-01 08:12:20 +00:00 |
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Mark Vejvoda
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8cd7aa0e43
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- code cleanup from cppcheck
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2013-01-25 02:55:28 +00:00 |
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Mark Vejvoda
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a15bdecbf3
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- a few safety changes for network communication
- small tweaks for unit selection
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2013-01-24 21:09:40 +00:00 |
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Mark Vejvoda
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7ecc7325ac
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- trying to trace nig's crash (more debug info and safer code)
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2013-01-23 14:51:28 +00:00 |
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Mark Vejvoda
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90ad8581d7
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- bug fixes for new thread manager when in game lobby
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2013-01-12 04:40:44 +00:00 |
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Mark Vejvoda
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0f34a886c6
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- headless admin cannot start unless min authenticated players are connected
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2013-01-11 23:48:57 +00:00 |
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Mark Vejvoda
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563bd8ac57
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- client disconnect handling improvement
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2013-01-11 04:32:52 +00:00 |
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Mark Vejvoda
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4401bcbd3f
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- client disconnect handling improvement
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2013-01-10 21:30:38 +00:00 |
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Mark Vejvoda
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5d2066fdbb
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- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
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2013-01-10 21:16:28 +00:00 |
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Mark Vejvoda
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66bc98c106
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- bugfix for nig's client disconnect error
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2013-01-09 23:34:37 +00:00 |
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Mark Vejvoda
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779ab1348f
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- attempt to fix crash on windows when server exits game
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2013-01-09 01:53:00 +00:00 |
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Mark Vejvoda
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ee2ad95164
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- attempt to improve ai decision performance by having each ai player updates done in a thread
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2013-01-01 18:55:26 +00:00 |
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Mark Vejvoda
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c14c9ebc2d
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- attempt to fix the segfault reported by tomreyn when headless admin disconnects from the server
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2012-12-19 19:55:49 +00:00 |
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Mark Vejvoda
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07c2af4b99
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- no need to crash if admin port already in use, just output error to console
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2012-11-15 15:08:30 +00:00 |
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Mark Vejvoda
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3773736212
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- bugfix for headless admin to get message in his own language (if possible)
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2012-11-15 14:45:22 +00:00 |
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Mark Vejvoda
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35f6a6665b
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- attempt to keep irc connection and just join / leave the irc channel as required to speed up irc in the lobby
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2012-11-10 09:22:28 +00:00 |
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Mark Vejvoda
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8a0390db35
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- cleanup compiler warnings
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2012-11-10 07:31:21 +00:00 |
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Mark Vejvoda
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2e14844a24
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- attempt to bugfix windows using proper printf syntax for data types
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2012-11-10 07:03:47 +00:00 |
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Mark Vejvoda
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e01ccca6a3
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- try to fix build on mac
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2012-11-09 19:26:44 +00:00 |
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Mark Vejvoda
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8c182b9712
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- some minor cppcheck code cleanup
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2012-11-05 05:40:47 +00:00 |
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Mark Vejvoda
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f0da05fd6b
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- added protocol to more messages
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2012-11-03 08:33:10 +00:00 |
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Mark Vejvoda
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7b95922ce5
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- cleanup from debugging
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2012-11-03 07:49:09 +00:00 |
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Mark Vejvoda
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61cebc07fe
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- added some debug code for network protocol
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2012-11-03 07:33:39 +00:00 |
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Mark Vejvoda
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8bd29bf39b
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- added some debug code for network protocol
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2012-11-03 06:48:11 +00:00 |
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Mark Vejvoda
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72d6c693e1
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- added some debug code for network protocol
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2012-11-03 06:25:26 +00:00 |
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Mark Vejvoda
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4fcfb4de57
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- added some debug code for network protocol
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2012-11-03 05:26:24 +00:00 |
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Mark Vejvoda
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6307f80c12
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- added some debug code for network protocol
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2012-11-03 05:03:17 +00:00 |
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Mark Vejvoda
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3708f333fa
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- added some debug code for network protocol
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2012-11-03 04:30:13 +00:00 |
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Mark Vejvoda
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79037e9381
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- added some debug code for network protocol
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2012-11-03 04:00:06 +00:00 |
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Mark Vejvoda
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d0b2f14513
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- added some debug code for network protocol
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2012-11-03 03:55:34 +00:00 |
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Mark Vejvoda
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96ff1425d3
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- added some debug code for network protocol
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2012-11-03 03:18:13 +00:00 |
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Mark Vejvoda
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bf22297b65
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- added some debug code for network protocol
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2012-11-03 02:44:39 +00:00 |
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Mark Vejvoda
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b6a25c8212
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- added some debug code for network protocol
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2012-11-03 01:23:48 +00:00 |
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Mark Vejvoda
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63ad898c72
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- attempt to get new network protocol working on arm
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2012-11-03 00:19:13 +00:00 |
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Mark Vejvoda
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b4ecc82fba
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- added code for new network protocol (disabled by default as i need to test this on arm)
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2012-11-02 20:37:48 +00:00 |
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Mark Vejvoda
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61c86c15d1
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- added code for new network protocol (disabled by default as i need to test this on arm)
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2012-11-02 19:08:55 +00:00 |
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Mark Vejvoda
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00e075df97
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- more byte order logic
- added new network packet debug
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2012-11-01 22:00:55 +00:00 |
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Mark Vejvoda
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8c2ed1187f
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- working on arm support
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2012-11-01 19:17:29 +00:00 |
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Mark Vejvoda
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caa37c3244
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- working on arm support
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2012-11-01 19:01:03 +00:00 |
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Mark Vejvoda
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56bcd62d88
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- more updates to support big endian
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2012-11-01 16:25:15 +00:00 |
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Mark Vejvoda
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7010ddd153
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- initial attempt at making network messages endian friendly
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2012-11-01 00:06:23 +00:00 |
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Mark Vejvoda
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be8564acc6
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- get better error details on bad slot switch data
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2012-10-31 20:50:42 +00:00 |
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Mark Vejvoda
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6266d1831d
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- stub out admin port for mac osx
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2012-10-30 18:03:03 +00:00 |
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Mark Vejvoda
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5c15a0e9f4
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- cast to unsigned int for all calls to srand
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2012-10-30 17:12:04 +00:00 |
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Mark Vejvoda
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64058b17e7
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- code cleanup from cppcheck
- added more checks when loading models, maps and textures
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2012-10-20 07:15:13 +00:00 |
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Mark Vejvoda
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011e0263b0
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
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Mark Vejvoda
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829a72db35
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- added new intro video by Tiger
- bugfix for video display
- cleaned more code wanrings from cppcheck
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2012-10-18 07:49:50 +00:00 |
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Mark Vejvoda
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45c62dee1b
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- allow querying a headless even when no clients connected
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2012-10-16 22:34:18 +00:00 |
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Mark Vejvoda
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c5ac0cc8e3
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- fix min player for headless game message
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2012-10-06 17:50:27 +00:00 |
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Titus Tscharntke
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9a57dc095f
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PortExternal is only used when set. Normal case is PortServer now
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2012-10-06 13:45:42 +00:00 |
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