Commit Graph

2830 Commits

Author SHA1 Message Date
Mark Vejvoda 623623d33f - bugfix for segfault in menu when exiting too fast 2012-03-05 22:53:03 +00:00
Mark Vejvoda 7399d10247 - attempt to get better stack trace if simple thread dies in destructor 2012-03-04 07:04:36 +00:00
Mark Vejvoda 246f4b326f - attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client) 2012-03-03 23:59:44 +00:00
Mark Vejvoda 04e16819aa - fix segfault when converting models
- fix segfault when mod menu cannot connect to masterserver
2012-03-03 18:40:18 +00:00
Mark Vejvoda a6af5b96af - when RainEffect=false then ALSO disable rain in the main menu 2012-03-03 08:52:52 +00:00
Mark Vejvoda 94f3665285 - added nick sound when user mentions another players name in chat (in game lobby and in game) 2012-03-03 08:45:20 +00:00
Mark Vejvoda 7fe7800ac2 - added better error handling and increased delay + retries when publishing a game to masterserver (in case upnp is slow) 2012-03-03 08:28:15 +00:00
Mark Vejvoda 8b7e2a7b9e - when searching for hud, loop until we find a file 2012-03-03 07:48:05 +00:00
Mark Vejvoda 060d1f453d - change the crc cache file names to avoid excessively long filenames and to see if this improves performance and fixes buggy behaviour. 2012-03-03 04:55:00 +00:00
Mark Vejvoda 3eba87727c - bugfixes for headless mode, map selection logic was broken for admin user
- during in game, if admin user disconnects, server re-assigns a new admin user so paused game can be unpaused by a new administrator
2012-03-03 04:33:39 +00:00
Mark Vejvoda 909b680836 - a little cleanup of request parameters 2012-02-25 08:46:48 +00:00
Mark Vejvoda c3e40ca1e5 - updated to include desktop files for map editor and g3d viewer and added to make install in cmake build system 2012-02-25 04:11:07 +00:00
Mark Vejvoda 9d6607a051 - added new lua method so users can create units without spacing rules:
createUnitNoSpacing
2012-02-21 21:56:20 +00:00
Titus Tscharntke 2b50070249 you can init a GraphicMessageBox without a button now. 2012-02-19 17:49:33 +00:00
Titus Tscharntke 9870c13a6b GraphicMessageBox can handle multiple buttons now 2012-02-19 17:37:53 +00:00
Titus Tscharntke 9dd8dd4098 Display of the boost effect in the GUI. ( shown in the command description ) 2012-02-19 02:40:13 +00:00
Tom Reynolds 5e51b4a089 minor fix to commented out game invocation in Linux wrapper script 2012-02-12 01:50:38 +00:00
Mark Vejvoda cf1c7c1ca2 - tighten up socket error checking during peek for data on connection check 2012-02-11 22:52:52 +00:00
Tom Reynolds 598d8e6713 Add some testing/QA/debugging related options to run the game (commented out) 2012-02-11 17:29:59 +00:00
Mark Vejvoda d025c26115 - updated to compile with new streflop files 2012-02-11 15:29:16 +00:00
Mark Vejvoda 4ed3050f84 - fixed soft float support so megaglest might now work with other architectures at least in terms of streflop support 2012-02-11 15:20:40 +00:00
Mark Vejvoda 2fbebb4721 - some cleanup of CRC calculation for better cache use 2012-02-10 16:53:56 +00:00
Mark Vejvoda 4ad42518c0 - updated for better handling of streflop on different platforms
- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda b6473b69ab - added ability to turn off some screen selection items for better recording ability. Set RecordMode=true in glestuser.ini to disable some selection effects for recording a video and not seeing selection circles etc. 2012-02-03 06:16:50 +00:00
Tom Reynolds 17856ced2f increase delay before gameserver availability check kicks in (due to client side UPnP configuration delay) 2012-02-02 20:41:00 +00:00
Titus Tscharntke 4b2703a771 I forgot to comment out a printf 2012-01-28 14:41:46 +00:00
Titus Tscharntke 7de49ddc56 librtmp-dev was missing 2012-01-28 13:37:42 +00:00
Mark Vejvoda e0a6ec7e32 - updated release management document to include synch script 2012-01-25 19:07:53 +00:00
Mark Vejvoda 12d1885c65 - ported bugfixes to trunk from 3.6.0.3 2012-01-24 21:28:05 +00:00
Mark Vejvoda ebe45d253a - bugfix for custom data path 2012-01-24 16:14:49 +00:00
Mark Vejvoda ff4c327261 - bugfix for custom data path macro usage to avoid compiler errors 2012-01-24 07:39:16 +00:00
Mark Vejvoda 84f06d3cbd - bugfix to compile with libircclient 1.6 and beyond 2012-01-23 20:36:15 +00:00
Mark Vejvoda 0d880a8692 - updated linux installer folder path 2012-01-23 15:42:15 +00:00
Mark Vejvoda da2188416f - added missing openal32.dll to batch file 2012-01-23 07:59:57 +00:00
Mark Vejvoda 4f19172e2a - updated version # to 3.6.0.3 for installers 2012-01-23 07:53:27 +00:00
Mark Vejvoda 39bbc6c665 - added missing file for cmake builds (corrected wrong file from last checking) 2012-01-23 07:26:31 +00:00
Mark Vejvoda 05e1cf7c96 - added missing file for cmake builds 2012-01-23 07:25:42 +00:00
Mark Vejvoda f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda fbf7610420 - port changes from 3.6.0.3 to trunk for windows hosting patch 2012-01-20 04:15:13 +00:00
Titus Tscharntke eaa8a56cb2 better sort order again ... 2012-01-18 23:10:14 +00:00
Titus Tscharntke 83c8efae51 sort order for select statement changed ( ip instead of lastchanged) 2012-01-18 22:57:00 +00:00
Mark Vejvoda 7438ec4669 - bugfix for windows users to be able to host games 2012-01-17 06:02:54 +00:00
Titus Tscharntke 9f703f2303 faction links, modders can include factions from other techtrees if techtree.xmls are compatible.
( Still problems with CRC-calculation and download in Multiplayer for those linked factions )
2012-01-17 01:34:50 +00:00
Mark Vejvoda 3049c5e376 - attempt to fix using grouping hotkeys for AZERTY keyboards (so user can press shift + #) 2012-01-09 21:08:19 +00:00
Mark Vejvoda 174e419314 - fixed keyboard bug where - was thought to be numeric 2012-01-09 15:52:15 +00:00
Titus Tscharntke 15537e059a missing initialisation of "emissionRateFade" made damage smoke particles from objects disappear or much too strong 2012-01-07 23:53:08 +00:00
Titus Tscharntke e05984d527 - daylight effects for unit particles ( best use with mode "black" )
- meadow has good looking mist in night now
- startdelay for particles
2012-01-07 20:24:54 +00:00
Mark Vejvoda 1f60d2606a - bugfix for icon size in windows header (shows proper size now) 2012-01-07 20:02:40 +00:00
Mark Vejvoda 61b51eb9ed - finally a fix for upside down icon (uses png file) 2012-01-06 23:34:49 +00:00
Mark Vejvoda 4c0e39848a - attempt to see if this solves the dumb icon issue 2012-01-06 23:26:23 +00:00