titiger
4a292ed1d1
don't mix functionality
...
Not a bug fix, just trying to keep things more clean.
2015-01-01 17:16:24 +01:00
SoftCoder
efa7cb0346
- bugfix for shared team resources
...
- added some new internal feature code to test auto updates for a future release
2014-12-30 12:16:35 -08:00
titison
7cd1cb242f
Fix for meshBound Particles
...
There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same
unitType/skill.
2014-12-26 20:51:37 +01:00
titiger
b50cb7770c
Comparison of version numbers allows non integer characters too
...
This is used to check compatibility of saved games typically.
Only the leading digits are used as minor version now.
2014-12-21 13:35:42 +01:00
SoftCoder
4dea67cff9
- attempt to fix thread crash when ending game for network play
2014-12-19 19:08:04 -08:00
SoftCoder
5099f19709
- update miniz code to 1.15
2014-12-17 07:28:06 -08:00
SoftCoder
c945a5721d
- more coverity based fixes
2014-12-15 21:07:13 -08:00
SoftCoder
8210485a42
- a few bugfixes related to coverity scan
2014-12-15 19:44:26 -08:00
titiger
9392aa0fca
fixed missing cast found by Coverity CID 1232664
2014-12-16 02:08:29 +01:00
titiger
c51817d8d5
fixed missing cast found by Coverity CID 1232666
2014-12-16 01:49:26 +01:00
SoftCoder
5e292e931c
- memory leak and a few other minor bug fixes as discovered by coverity scan.
2014-11-30 15:30:02 -08:00
SoftCoder
ad0b652727
- bugfix for g3d viewer and updated wxwidgets
2014-11-28 23:35:35 -08:00
SoftCoder
ceca2fc5aa
- more fixes from cppcheck
2014-11-28 18:19:40 -08:00
SoftCoder
d0cdea1a6d
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-28 16:23:14 -08:00
SoftCoder
ec0d9a7cd5
- bugfix to properly set defaults for particles
2014-11-28 16:22:29 -08:00
titiger
a37e7b398e
blend mode set to normal after particle rendering
2014-11-28 23:52:13 +01:00
SoftCoder
cbf9a305c5
- attempt to improve loading of fire particle
2014-11-26 17:19:46 -08:00
SoftCoder
3647a610cc
- attempt to improve mutex locking in irc client code to avoid dead locks
2014-11-20 17:51:24 -08:00
SoftCoder
5676a055ba
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-18 21:40:12 -08:00
SoftCoder
3b3132ccce
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
titiger
b4e9f787bd
several changes for loading saved games
...
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titiger
d21f7bd976
problems found by coverity
2014-11-10 21:53:10 +01:00
titison
de5135bfaf
*added split(s,d) function for strings
...
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titiger
1f5b571c9d
bugfix for bad {SCENARIODIR} replacement
...
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
titiger
4fc4359d99
we don't want fancy commands from irc
...
https://forum.megaglest.org/index.php?topic=7756.0
2014-09-22 00:36:49 +02:00
titison
4c51677a9d
Accidently doubled the gravity ^^
2014-07-26 14:03:54 +02:00
titison
38ca1fd3f9
Unit and Splash particles can be speeded up.
...
You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
SoftCoder
63863bac89
- updated unit test to compile on windows
...
- updated vc++ 2012 compile flags and changed asm to use unsigned
2014-02-07 15:42:00 -08:00
SoftCoder
fe25767b1c
- updated asm code to only compile when x64 mode enabled
2014-02-06 21:39:54 -08:00
SoftCoder
2ed1c2ae2b
- attempt to see if this win64 asm is more reliable for streflop
2014-02-06 17:03:15 -08:00
SoftCoder
d2f321a2df
- attempt to bugfix win64 stability
2014-02-05 11:29:21 -08:00
SoftCoder
78ed6d4601
- attempt to add streflop to win64 build
...
- CRAZY attempt to add x64 (win64) support to streflop via some new asm code!
2014-02-01 01:28:30 -08:00
SoftCoder
5a48eb0b8a
- bugfix for clang
2014-01-27 20:14:06 -08:00
SoftCoder
7cae2b53f1
- bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini)
2014-01-27 20:12:14 -08:00
filux
8ec938a940
Merge remote branch 'upstream/master'. Resolved conflicts in: mk/windoze/coverity-scan.bat
2014-01-26 09:46:53 +01:00
SoftCoder
9cb0ba8833
- xerces included only if forced in cmake since it will be deprecated
2014-01-25 18:12:53 -08:00
SoftCoder
952004151c
- removed d3d files which were deprecated long ago
...
- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder
08af18429d
- stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon.
2014-01-25 17:09:52 -08:00
filux
ea7b088919
Conversion of files (windows OS specific) from LF to CRLF. Removed 3 ignored files.
2014-01-25 21:52:02 +01:00
SoftCoder
85e659219b
- small cppcheck code cleanup
2014-01-18 16:49:31 -08:00
SoftCoder
4583b8d4bc
- bugfix for windows compile error for new particle feature from titi
2014-01-17 20:10:18 -08:00
SoftCoder
27316e8912
- added time to error console output log items
2014-01-17 13:32:42 -08:00
SoftCoder
0de4f33923
- error output now shows system time
2014-01-17 09:46:31 -08:00
SoftCoder
2c7d464abc
- remove console output for pbo's
2014-01-12 09:59:08 -08:00
SoftCoder
3425d4c248
- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
2014-01-11 23:28:33 -08:00
titiger
41553cc679
dumb bug writing mesh bound particle warnings all the time, even if not needed
2014-01-08 22:24:11 +01:00
titiger
aee2417ce1
Additional warning for modders to find problems with mesh bound particles.
2014-01-05 23:57:29 +01:00
titiger
ba1d03118e
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
2014-01-04 18:40:00 +01:00
SoftCoder
9026ce161d
- bugfixes when user has no internet and published not turned on, do not try to do UPNP.
2014-01-03 15:10:30 -08:00
SoftCoder
85319b30fc
- fixup use of --data-path param
2014-01-03 08:01:33 -08:00
SoftCoder
5f1e67ec9b
- updated network throttle check to output nothing if we cannot open the reg key (likely because it does not exist and does not apply)
...
- updated libvlc use in windows to use 2.1.2
2014-01-01 14:58:14 -08:00
SoftCoder
6f4c3ed033
- added reg file for windows users to manually disable packet throttling
...
- added console warning for windows users that have this setting enabled.
2014-01-01 13:24:24 -08:00
SoftCoder
7643c2b591
- changed registry branch to hkey local machine for packet throttle
2014-01-01 11:23:51 -08:00
SoftCoder
02cb5c235d
- bugfix to compile in msvc
2014-01-01 11:08:51 -08:00
SoftCoder
676a6071fa
- attempt to disable packet throttling on windows
...
- added some network packet debug code
2014-01-01 10:59:55 -08:00
SoftCoder
21a12a6c72
- added ability to render map preview full screen when user clicks on the map preview. Click anywhere on the fullscreen map to restore.
2013-12-30 23:32:06 -08:00
SoftCoder
b109b26664
- attempt to add crude thread state tracking in thread class and force thread to die if it appears to be stuck (and output to console)
2013-12-30 21:23:49 -08:00
SoftCoder
e0aa65402d
- added ability to force the LUA version to compile with (5.1 or 5.2)
2013-12-30 18:30:23 -08:00
SoftCoder
8742d36a06
- do not save empty lua tables
2013-12-30 17:12:49 -08:00
SoftCoder
5613b0739e
- added more lua debug info
2013-12-30 14:00:04 -08:00
SoftCoder
2c788e074a
- fix auto loading scenario from commandline
2013-12-30 12:19:10 -08:00
SoftCoder
c7c82b56e1
- a little cleanup of building with lua and CMAKE
...
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
2013-12-30 11:02:43 -08:00
SoftCoder
5c90b9148c
- bugfix for saving / loading booleans in a lua table
2013-12-30 09:28:25 -08:00
SoftCoder
fda53f47d1
- bugfix for loading scenarios with their own techs
...
- all scenario errors are now caught and shown in a messagebox and game can continue.
2013-12-30 02:01:47 -08:00
SoftCoder
b6cd751250
- bugfixes on windows platform when some folders and files are missing, do not crash hard.
2013-12-27 23:05:20 -08:00
SoftCoder
163a5a173a
- bugfix when user has no sound device
2013-12-27 22:32:58 -08:00
SoftCoder
62821793c0
- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
2013-12-27 22:00:29 -08:00
SoftCoder
220a0130dd
- bugfixes for msvc compile
2013-12-25 11:48:08 -08:00
SoftCoder
3bb9da6cdf
- removed directsound related references as it has been deprecated since 3.6.0.1
...
- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder
f06d474b60
- cleanup some socket issues and also a possible int overflow
2013-12-24 22:44:46 -08:00
SoftCoder
3111b733e2
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
...
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder
25326c64b1
- cleanup some warnings from msvc
2013-12-23 10:34:52 -08:00
SoftCoder
1ba098d0f0
- clang compiler warning cleanup
2013-12-23 00:05:07 -08:00
SoftCoder
e0c2a388d4
- msvc compiler warning cleanup
2013-12-22 23:58:12 -08:00
SoftCoder
3a24531ba7
- more code cleanup based on cppcheck results and valgrind
...
- added -h option to build-mg.sh to show parameter usage.
2013-12-22 22:53:26 -08:00
SoftCoder
6cd1d237ab
- a little more code cleanup from coverity issues
2013-12-22 13:18:40 -08:00
SoftCoder
343a728911
- cleanup some network related code and try to remove uneeded noise
2013-12-18 23:35:27 -08:00
SoftCoder
998cabafac
- a few more coverity reported fixes
2013-12-18 08:26:16 -08:00
SoftCoder
606aa392c7
- added coverity linux script
...
- a few updates to fix coverity reported issues
2013-12-17 23:57:45 -08:00
SoftCoder
e3996ceb92
- bugfixes for coverity reported issues
...
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder
d8160c1065
- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
2013-12-17 13:26:58 -08:00
SoftCoder
ca12b7912a
- cleanup clang warning
2013-12-16 19:25:07 -08:00
SoftCoder
b5243763a2
- added some device cleanup in case its needed
2013-12-16 19:11:17 -08:00
SoftCoder
1463dc0fc1
- bugfix for memory leak
2013-12-16 17:48:52 -08:00
SoftCoder
d1f9fbc4a7
- cleanup warnings from clang
2013-12-15 09:19:24 -08:00
SoftCoder
0b73d3922a
- fixed windows build from coverity updates
2013-12-14 22:59:32 -08:00
SoftCoder
f269273f07
- round #2 of coverity bug fixes
2013-12-14 22:37:15 -08:00
SoftCoder
b8ab732b85
- cppcheck code cleanup
2013-12-14 18:07:22 -08:00
SoftCoder
22beafe122
- fixed windows build for vc++ 2010
2013-12-14 03:09:12 -08:00
SoftCoder
b11932b92d
- cleanup from cppcheck report
2013-12-14 03:03:19 -08:00
SoftCoder
d69e19b87b
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
...
Conflicts:
source/shared_lib/include/platform/sdl/factory_repository.h
2013-12-14 02:45:25 -08:00
SoftCoder
65e55d3796
- merged changes with windows build fixes
...
- updated svn commands to git for validation params
2013-12-14 02:44:41 -08:00
SoftCoder
1d9f1f9432
- forgot to commit changes
2013-12-14 02:33:03 -08:00
SoftCoder
ec13e904d3
- fixed windows build (removed gl2 references)
2013-12-14 02:29:32 -08:00
SoftCoder
209458adee
- removed deprecated gl2 code as it was not used
2013-12-14 02:22:30 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
SoftCoder
c887b0c357
- attempt to cleanup a few warnings
...
- attempt to get git rev info each compile (not just when running cmake)
2013-12-11 23:16:56 -08:00
Will
2d6da27807
Merge branch 'master' of github.com:MegaGlest/megaglest-source
2013-12-07 20:41:44 +01:00
SoftCoder
02d41bd5f7
fixed windows build
2013-12-06 09:08:47 -08:00
Will
46a0dab916
moved model constructor always behind factory
2013-12-05 21:28:20 +01:00
Will
6afadafa1e
Start to abstract model
2013-12-05 16:17:41 +01:00
SoftCoder
6ae1d179bb
- updated for proper build on Mac
2013-12-04 14:54:02 -08:00
Will
03c0197437
merge from upstream
2013-12-04 23:37:04 +01:00
William Edwards
e71e7104dc
Trying to build on OSX
2013-12-04 22:38:06 +01:00
SoftCoder
f9e217df94
- bugfix so Mac builds
2013-12-04 13:34:00 -08:00
Will
7e4e98857b
integrate upstream
2013-12-04 08:49:33 +01:00
SoftCoder
4b50560ca9
- added color picking used colors count in debug view
2013-11-30 17:38:32 -08:00
SoftCoder
f7bc5e8f92
- bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors.
2013-11-30 17:20:30 -08:00
Will
a869dd0fee
Tweak to see if we can get the new colour picking code working
2013-12-01 00:43:49 +01:00
SoftCoder
c2929e3d2b
merged
2013-11-30 14:31:05 -08:00
SoftCoder
2ff75c54e2
merged updates
2013-11-30 14:29:02 -08:00
williame
125e1c53dc
Got the colour conversion wrong in colour picking
2013-11-30 21:44:53 +01:00
SoftCoder
f217db38f1
- changed to git version stamp
2013-11-29 13:13:30 -08:00
SoftCoder
1a8673feb3
- bugfix for will's color pick optimization (was not properly doing cell selection)
2013-11-28 22:58:13 -08:00
Will
c6530c2783
merging in all Will's changes
2013-11-29 02:12:34 +01:00
filux
00b4d9ab4e
resolved conflicts by conversion CRLF to LF
2013-11-28 08:26:39 +01:00
filux
d0836a6573
transfered .tx and tx-cleanup to data, added license/readme, basic configuration
2013-11-28 07:58:09 +01:00
Mark Vejvoda
ceb799a66e
- attempt to ensure color picking ALWAYS has unique colors
...
- better handling of scenario's that are missing techtrees
2013-11-24 04:44:12 +00:00
Mark Vejvoda
f6806bd1ea
- added unit tests for arabic handling in fribidi
...
- added default property value for right to left mixed in english.lng
- fixed bug in arabic.lng file
2013-11-20 00:22:39 +00:00
Mark Vejvoda
ab64b9343f
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
2013-11-19 21:57:28 +00:00
Mark Vejvoda
66761ba760
- code cleanup based on additional gcc warnings
2013-11-19 06:42:32 +00:00
Mark Vejvoda
39b41cdfea
- code cleanup based on additional gcc warnings
2013-11-19 06:29:30 +00:00
Mark Vejvoda
4a4c7fbfde
- code cleanup based on additional gcc warnings
2013-11-19 06:24:22 +00:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
...
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
e89210cf6c
- updating version # to v3.9 in preparation for release
2013-11-16 21:50:54 +00:00
Mark Vejvoda
b2f3748168
- updates related to debian package standards
2013-11-16 20:27:51 +00:00
Mark Vejvoda
35714002e9
bugfix for vc++ compile
2013-11-15 15:58:23 +00:00
Mark Vejvoda
445e39ab2d
updated compressor to skip non mode game data by default unless additional parameter specified
2013-11-14 23:18:28 +00:00
Mark Vejvoda
e3245eb7f4
disable rescursive ftp file download for techtrees and tilesets
2013-11-14 22:57:56 +00:00
Mark Vejvoda
429db5ff66
fixed rtl mixed support mode so that words are properly placed in the sentence
2013-11-14 22:19:40 +00:00
Mark Vejvoda
f0737ac682
fixed rtl mixed support mode so that words are properly placed in the sentence
2013-11-14 22:17:30 +00:00
Mark Vejvoda
9350b16c4a
cleanup from cppcheck 1.62
2013-11-14 16:42:22 +00:00
Mark Vejvoda
b3a9ad5411
fixed some vc++ compiler warnings
2013-11-14 13:56:05 +00:00
Mark Vejvoda
a300621415
- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
...
megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda
85799eddc2
more user friendly handling of loading corrupt saved game files
2013-11-14 03:33:15 +00:00
Mark Vejvoda
ccd6e19683
bug fix for font handling of newlines and added unit test
2013-11-14 00:23:01 +00:00
Mark Vejvoda
5249ecc45d
some code cleanup for xml parsing and loading saved games
2013-11-13 22:28:05 +00:00
Mark Vejvoda
b7267c9176
some memory leak cleanup
2013-11-13 21:26:08 +00:00
Mark Vejvoda
4e1c9be664
some memory leak cleanup
2013-11-13 21:22:56 +00:00
Mark Vejvoda
0a0e3f408a
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
2013-11-13 07:56:19 +00:00
Mark Vejvoda
0557a1195e
- added console output for socket errors (lets see if we get this on windows when they slow down)
...
- fixed missing reload ui items in menu
2013-11-12 15:01:37 +00:00
Mark Vejvoda
7f5d35ef0f
- do not validate null fire particle
2013-11-12 01:00:03 +00:00
Mark Vejvoda
f1abe148ea
- bugfix for background crc thread shutdown
...
- more performance monitoring and better output of only warnings
2013-11-11 04:46:49 +00:00
Mark Vejvoda
d32de80491
bugfix for precache crc thread unpause on game end
2013-11-10 21:55:22 +00:00
Mark Vejvoda
8ea6235495
ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
Mark Vejvoda
b9e3f57894
- attempt to rollback change that causes game differences on different platforms
2013-11-10 04:26:57 +00:00
Mark Vejvoda
ba3e5a6030
added ip address for socket write errors
2013-11-09 19:32:13 +00:00
Mark Vejvoda
54338461dc
add timer for socket write errors to avoid performance penalty when writing to console
2013-11-09 19:30:36 +00:00
Mark Vejvoda
8d69cc02fd
update cmake script for mac and miniupnpc
2013-11-09 18:33:19 +00:00
Mark Vejvoda
d55af0355b
added mac define for darwin compiling miniupnpc
2013-11-09 18:10:41 +00:00
Mark Vejvoda
342aba5caa
- set curl connection timeout to 60 minutes
...
- set curl ftp response timeout to 2 minutes
2013-11-08 02:32:11 +00:00
Mark Vejvoda
3796b035cd
remove font macro since it always made cppcheck report bad things about the code
2013-11-07 20:41:05 +00:00
Mark Vejvoda
95b7172260
vc++ warnings fixes
2013-11-07 19:00:47 +00:00
Mark Vejvoda
9b097fd911
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
Mark Vejvoda
eb6466889f
do not crash and exit game when core data textures are not found
2013-11-06 02:02:00 +00:00
Mark Vejvoda
70421d1b3d
added a check for data and user data paths being the same
2013-11-06 00:31:36 +00:00
Mark Vejvoda
dbb2409d76
remove usless output from error message
2013-11-05 21:13:26 +00:00
Mark Vejvoda
345907fc18
attempt to make win64 faster by using avx (as opposed to sse2)
2013-11-05 06:31:48 +00:00
Mark Vejvoda
f4cbced3f4
more vc++ warning fixes as well as disable an unused font renderer in windows
2013-11-04 20:16:52 +00:00
Mark Vejvoda
b190968e6b
- bugfix for save / restore game (spelling mistake)
...
- vc++ warning fixes
2013-11-04 19:16:28 +00:00
Mark Vejvoda
c6b42e4bf6
bugfixes in win64 for exception handling
2013-11-04 17:42:48 +00:00
Mark Vejvoda
1134ad399d
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
2013-11-04 07:21:04 +00:00
Mark Vejvoda
9a3463330c
*Stupid* vc++ compiler never ceases to amaze me how pathetic it is.
2013-11-03 07:55:20 +00:00
Mark Vejvoda
8d4f5a9f40
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
Mark Vejvoda
f461504541
some cleanup related to bugs filed on sourceforge from the Debian games team.
2013-11-03 04:10:20 +00:00
Mark Vejvoda
8b5e681ae5
updated for vc++ 2012 x64 compile
2013-11-03 01:51:20 +00:00
Mark Vejvoda
3fb957a13e
more vc++ compiler warning cleanup
2013-11-02 22:58:00 +00:00
Mark Vejvoda
eb085907d0
fixed the build
2013-11-02 11:22:32 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
2612774078
a few small performance improvements based on perf tool
2013-11-01 06:42:57 +00:00
Mark Vejvoda
7ad30f92bf
- added game statistics gathering and saving on masterserver.
...
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
c66db8ce49
fix windows build
2013-10-28 21:08:49 +00:00
Mark Vejvoda
957fe2d09b
cleanup of show message code for headless mode
2013-10-28 18:58:15 +00:00
Mark Vejvoda
8bbcdfbdb3
attempt to have mg shutdown cleanly when opengl version is too low
2013-10-28 18:27:51 +00:00
Mark Vejvoda
539df3a854
-- attempt to fix another oos issue detected
2013-10-26 07:02:32 +00:00
Mark Vejvoda
ad0fb1d6f7
cleaned up code based on feedback from cppcheck
2013-10-25 05:45:54 +00:00
Mark Vejvoda
a17068165f
try to see if this makes disabled network crc checking more performance freindly
2013-10-20 20:06:19 +00:00
Mark Vejvoda
a4a32fc4fe
- added more crc checking info to track oos
2013-10-19 21:12:08 +00:00
Mark Vejvoda
4bc1e1b5bc
fixed crc file loading on windows
2013-10-19 07:48:03 +00:00
Mark Vejvoda
5f8ccd5115
tracking down oos
2013-10-18 18:16:09 +00:00
Mark Vejvoda
9224a7e242
- attempt to fix crc file bug
2013-10-18 15:47:17 +00:00
Mark Vejvoda
23552eb1a7
- bugfix for particles CRC calculation for oos
2013-10-18 04:55:29 +00:00
Mark Vejvoda
5f3568ddd1
- add cache key and filename to cache files for info purposes
2013-10-18 03:49:45 +00:00
Mark Vejvoda
83055456d2
- added more crc capture data to track down oos
2013-10-17 06:36:28 +00:00
Mark Vejvoda
fb276d1dd7
- added more crc logging to detect oos location
2013-10-17 02:49:25 +00:00
Mark Vejvoda
37a53c114a
- attempt to detect oos by adding more crc and log info
2013-10-14 02:35:42 +00:00
Mark Vejvoda
ebcbaafc0d
re-enable some hitpoint tracking for crc checks
2013-10-03 20:04:55 +00:00
Mark Vejvoda
ada8810666
added support for properly named attack-strength tag (and keep support for old name)
2013-10-03 14:51:26 +00:00
Mark Vejvoda
f45987d59a
fix windows build
2013-10-03 14:04:15 +00:00
Mark Vejvoda
53a557d8d1
- fixed mod center image previews in cases where userdata folder was non default
...
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
312c2db483
fixed windows build
2013-10-03 00:45:51 +00:00
Mark Vejvoda
9e60723296
revert most doubles back to float and truncate at 6 decimals
2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
Mark Vejvoda
de8b083329
- attempt to fix additional oos issues
2013-09-30 17:38:26 +00:00
Mark Vejvoda
939e88ce38
- attempt to fix additional oos issues
2013-09-28 07:10:25 +00:00
Mark Vejvoda
9967df316c
- attempt to fix additional oos issues
2013-09-28 05:06:04 +00:00
Mark Vejvoda
4a8f88e864
- attempt to fix additional oos issues
2013-09-27 16:15:36 +00:00
Mark Vejvoda
6b59cb0bcc
- attempt to fix additional oos issues
2013-09-27 04:45:53 +00:00
Mark Vejvoda
63ed244de2
- attempt to fix additional oos issues
2013-09-27 00:14:54 +00:00
Mark Vejvoda
37c2ace11a
- rollback last commit
2013-09-26 16:37:32 +00:00