Mark Vejvoda
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53a557d8d1
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- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
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2013-10-03 05:44:50 +00:00 |
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Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
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Titus Tscharntke
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b38e7cb054
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and one more "int" which should be "float" ( at the moment )
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2013-10-02 22:31:04 +00:00 |
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Titus Tscharntke
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a83eb9baba
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size and sizeNoEnergy were int instead of float. Thats why there were no more particles anymore in some cases.
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2013-10-02 22:19:17 +00:00 |
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Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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de8b083329
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- attempt to fix additional oos issues
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2013-09-30 17:38:26 +00:00 |
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Mark Vejvoda
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939e88ce38
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- attempt to fix additional oos issues
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2013-09-28 07:10:25 +00:00 |
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Mark Vejvoda
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9967df316c
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- attempt to fix additional oos issues
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2013-09-28 05:06:04 +00:00 |
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Mark Vejvoda
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91b7803270
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- attempt to fix additional oos issues
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2013-09-28 03:10:37 +00:00 |
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Mark Vejvoda
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63ed244de2
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- attempt to fix additional oos issues
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2013-09-27 00:14:54 +00:00 |
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Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
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Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
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Mark Vejvoda
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875eb95790
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bugfix for particle cleanup
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2013-09-24 03:44:15 +00:00 |
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Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
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Titus Tscharntke
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440ec7dd7e
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shadow intensity with better performance
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2013-09-22 13:55:20 +00:00 |
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Titus Tscharntke
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416ccaae4b
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Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
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2013-09-22 00:51:47 +00:00 |
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Mark Vejvoda
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f9c991edda
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add a guard for null texture and warning on console
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2013-08-01 22:22:21 +00:00 |
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Titus Tscharntke
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511ba5134f
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default selection is colorpicking now
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2013-06-20 21:42:01 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Titus Tscharntke
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1f96dae8c7
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tilesets can set default air unit heights
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2013-06-13 07:34:32 +00:00 |
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Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
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Mark Vejvoda
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1e1676a34a
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more render improvements
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2013-06-12 06:14:55 +00:00 |
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Mark Vejvoda
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a516b0eb0d
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more render improvements
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2013-06-12 01:07:53 +00:00 |
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Mark Vejvoda
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929381e3ee
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see if this fixes the black flicker we sometimes see
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2013-06-12 00:53:52 +00:00 |
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Mark Vejvoda
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55653c10b5
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try to see if this affects performance?
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2013-06-12 00:25:43 +00:00 |
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Mark Vejvoda
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668b34db8e
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more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
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Titus Tscharntke
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819622f40e
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I hope this fixes the black flickering when selecting units you sometimes see (this was very obvious with selectbuffer , but visible in colorpicking too )
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2013-06-03 23:09:02 +00:00 |
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Mark Vejvoda
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6cc8f6ac75
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attempt to fix the model render not properly timed
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2013-05-31 07:09:25 +00:00 |
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Mark Vejvoda
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995617e91e
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bugfix to allow admin to kick player in same slot multiple times
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2013-05-28 07:10:13 +00:00 |
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Mark Vejvoda
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aa69a5818b
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added some new lua methods to determine day or night and new event
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2013-05-25 20:46:36 +00:00 |
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Titus Tscharntke
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218c540bea
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In graphics option new screenmodes are "tested" now.
Animate only a given number of objects in tilesets.
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2013-05-19 12:30:10 +00:00 |
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Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
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Titus Tscharntke
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db921c3fb7
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attack enemy units even if you missed them and only hit the map cell.
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2013-04-29 23:05:56 +00:00 |
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Titus Tscharntke
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d303170b3f
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colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking.
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2013-04-28 10:26:25 +00:00 |
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Titus Tscharntke
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6849d432bf
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colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now)
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2013-04-27 17:38:35 +00:00 |
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Titus Tscharntke
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9d3c99d6d0
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Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )
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2013-04-25 23:12:34 +00:00 |
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Titus Tscharntke
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c8b6a9f410
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fixed colorpicking selection for units in front of trees ( flying units above forests for example )
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2013-04-24 23:06:11 +00:00 |
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Titus Tscharntke
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e7907394de
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lighting of rotated tileset objects was wrong.
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2013-03-14 21:16:16 +00:00 |
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Mark Vejvoda
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2210d48c49
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- added a temp ini setting: DebugGameSynchUI=true
to show all units in minimap to compare on two screens if the game is going out of synch.
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2013-03-10 00:40:38 +00:00 |
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Mark Vejvoda
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13665d58f1
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- attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
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2013-02-26 20:48:20 +00:00 |
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Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
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Mark Vejvoda
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aca17684a7
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- attempt to see if this fixes drawing of starting points for some bad video drivers
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2013-02-12 20:47:46 +00:00 |
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Titus Tscharntke
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41671ac997
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frustRum ->frustum
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2013-02-11 22:51:36 +00:00 |
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Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
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Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
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Mark Vejvoda
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8dc637527a
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- tighten up code.. ensure pointers set to null after delete, etc
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2013-02-01 17:25:49 +00:00 |
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Mark Vejvoda
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3ccdd1a0c7
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- updated windows exception handler to catch all error types
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2013-02-01 05:26:07 +00:00 |
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Titus Tscharntke
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c5dd29f4ff
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new way to define the selectionType. No more use of EnableColorPicking and so on!
allowed values are: selectbuf color frustrum
Default is selectbuf again as Colorpicking still makes trouble.
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2013-01-27 22:10:24 +00:00 |
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Mark Vejvoda
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8cd7aa0e43
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- code cleanup from cppcheck
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2013-01-25 02:55:28 +00:00 |
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Mark Vejvoda
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87b39a3cb5
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- fix unit selection
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2013-01-24 15:52:11 +00:00 |
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