Mark Vejvoda
|
8bdf863636
|
- cleanup of masterserver global flag
- attempt to cut down on resources required for masterserver mode to minimize RAM
|
2011-12-02 22:04:02 +00:00 |
Mark Vejvoda
|
66f44ff7c4
|
- more cleanup from cppcheck (using eclipse plugin now)
|
2011-12-02 17:46:02 +00:00 |
Mark Vejvoda
|
d33e1174a5
|
- bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
|
2011-12-02 16:07:59 +00:00 |
Titus Tscharntke
|
1cd6520335
|
fast commands only for fighting / no regeneration when in "be_build" state
|
2011-11-29 00:54:38 +00:00 |
Mark Vejvoda
|
21d06fd386
|
- bugfix for hp regeneration (Thanks for pointing this out Ishmaru)
|
2011-11-28 06:25:20 +00:00 |
Mark Vejvoda
|
2d367bd26e
|
- added new lua functions from Muwum:
new events:
unitAttacked
unitAttacking
methods:
lastAttackedUnitName()
lastAttackedUnit()
lastAttackingUnitName()
lastAttackingUnit()
giveKills(unit,amount)
|
2011-11-16 21:38:12 +00:00 |
Mark Vejvoda
|
0039354c15
|
- added name to attack-boosts and shared attack boosts per unit type
|
2011-11-11 04:17:55 +00:00 |
Mark Vejvoda
|
0b511efe36
|
bugfix for particles, proper checking for valid particle states when using particles
|
2011-11-05 05:45:02 +00:00 |
Mark Vejvoda
|
0f6e8ba928
|
attempt to bugfix attackboost segfault discovered while playing vs Romans
|
2011-10-30 06:12:40 +00:00 |
Mark Vejvoda
|
ca45749cd8
|
see if this fixes command transitions issues outstanding
|
2011-10-28 22:49:00 +00:00 |
Mark Vejvoda
|
64eeba93cb
|
bugfix for command transition not properly resetting status
|
2011-10-28 04:37:10 +00:00 |
Mark Vejvoda
|
4223567f2b
|
attempt to fix weird command transition behavior
|
2011-10-28 04:17:26 +00:00 |
Mark Vejvoda
|
421e38cab4
|
cleaned up the code a bit for the command transition
|
2011-10-28 01:22:36 +00:00 |
Mark Vejvoda
|
b08516e7de
|
fixed command transition choppiness
|
2011-10-28 01:11:42 +00:00 |
Mark Vejvoda
|
fdb2b65bf7
|
make transition to new command less choppy
|
2011-10-28 00:51:01 +00:00 |
Mark Vejvoda
|
f2e497f855
|
bugfix for switching to another command should be immediate and not wait until the current skill in finished
|
2011-10-28 00:22:03 +00:00 |
Mark Vejvoda
|
b1ed59959e
|
- bugfix so player who dies and becomes an observer can hear sounds from other players units
|
2011-10-12 16:03:55 +00:00 |
Mark Vejvoda
|
e25e925ff0
|
- bugfix for ep regen being done twice per tick
|
2011-10-12 02:46:31 +00:00 |
Mark Vejvoda
|
aed293bba2
|
- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
|
2011-09-28 06:57:42 +00:00 |
Mark Vejvoda
|
21005cc1e7
|
- in headless mode skip call to set window icon
|
2011-09-27 17:15:56 +00:00 |
Mark Vejvoda
|
2a86cb4f7d
|
- added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode.
|
2011-09-27 10:16:09 +00:00 |
Mark Vejvoda
|
9caff9dac3
|
- in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown)
|
2011-09-27 07:01:08 +00:00 |
Mark Vejvoda
|
ece2927350
|
- attempt to fix command grouping
|
2011-09-25 04:07:59 +00:00 |
Mark Vejvoda
|
bb68106912
|
- phase 3 of cppcheck verbose fixes
|
2011-09-01 18:08:56 +00:00 |
Mark Vejvoda
|
57afc2d715
|
- phase 2 of cppcheck verbose fixes
|
2011-09-01 01:11:23 +00:00 |
Mark Vejvoda
|
d99a8236ae
|
- added the ability to synch unit particles with model animation using start-time and end-time attributes
|
2011-08-27 06:52:17 +00:00 |
Mark Vejvoda
|
7bc9394e85
|
- fixed some bugs around hp regeneration and attack-boost
|
2011-07-22 20:06:48 +00:00 |
Mark Vejvoda
|
82a0f23487
|
- attempt to add hp regen to upgrades and attack-boost
|
2011-07-22 07:05:47 +00:00 |
Titus Tscharntke
|
6f649daa6b
|
I hope rotated climb works now... ( angle correction is a bit smoother now )
|
2011-07-17 21:47:56 +00:00 |
Titus Tscharntke
|
6437d79aa4
|
rotated _climb units which morph into non rotated_climb units have no more problems morphing on steep terrain
|
2011-07-16 17:33:48 +00:00 |
Titus Tscharntke
|
acca8c118c
|
smoother anim for anim-progress-bound ( better but not perfect :-/ )
|
2011-07-13 20:54:04 +00:00 |
Mark Vejvoda
|
bc4f33bc9a
|
- added new cmake build option (and fixed bugs from people who added code but did not respect NON streflop define)
|
2011-07-13 19:57:29 +00:00 |
Mark Vejvoda
|
5400126332
|
- try bugfix for titi's verticle rotation
- added deep copy for child particles
|
2011-07-12 01:48:14 +00:00 |
Mark Vejvoda
|
44c73392ee
|
- bugfix for attackboost, don't try to make particle on affected units if particle not defined in xml
|
2011-07-12 00:58:09 +00:00 |
Titus Tscharntke
|
9bc26f418d
|
rotated_climb. For example tanks are rotated along the x- and z-axis when driving up or down a hill ...
|
2011-07-11 23:59:16 +00:00 |
Mark Vejvoda
|
cd0ce1d840
|
- bugfix for smoke particle
|
2011-07-08 06:36:36 +00:00 |
Titus Tscharntke
|
c21f07ec7d
|
"anim-hp-bound" is now called "anim-progress-bound" and available for produce/morph/upgrade skills too! Deprecated "anim-hp-bound" will be dropped VERY soon!
|
2011-07-07 23:02:46 +00:00 |
Mark Vejvoda
|
9a6aca1bdc
|
- remove debug info in gui
|
2011-07-06 22:45:44 +00:00 |
Mark Vejvoda
|
b8bd927b7b
|
- finally fixed the unit sorting hang bug, try it tomryen
|
2011-07-06 06:38:56 +00:00 |
Mark Vejvoda
|
15488ddb31
|
- bugfixes related to attack-boost memory leaks
|
2011-07-06 05:16:25 +00:00 |
Mark Vejvoda
|
1fd179196c
|
- attempt to fix hang issue reported by tomreyn
|
2011-07-05 18:26:09 +00:00 |
Mark Vejvoda
|
1f8d1b68eb
|
- attempt to fix crash issue reported by tomreyn
|
2011-07-05 15:43:39 +00:00 |
Mark Vejvoda
|
a8b25cf111
|
- bugfix for start / stop smoke particles
|
2011-07-04 15:55:13 +00:00 |
Mark Vejvoda
|
14c70966b0
|
- bugfix for hpanim on bebuilt, to interplotate out the last reset frames
|
2011-07-02 21:44:29 +00:00 |
Titus Tscharntke
|
a1ab98d4b9
|
new param <anim-hp-bound value="true"/> for BeBuilt skill to have the animation progress bound to the HP. / fixed a nullpointer exception related to particles
|
2011-07-02 16:07:04 +00:00 |
Mark Vejvoda
|
f9ad27f655
|
- bugfix for stopping damage particles properly
|
2011-07-02 03:59:46 +00:00 |
Mark Vejvoda
|
8b23634332
|
- fixed a bug found during test related to min / map particle logic
|
2011-07-02 02:52:30 +00:00 |
Mark Vejvoda
|
32950a168c
|
- more bugfixes for attack-boost
|
2011-07-02 00:20:28 +00:00 |
Mark Vejvoda
|
7c996e3296
|
- added percentage support for min / map hp on damage particles
- bugfixes for png support for pixmap3d (water textures)
|
2011-07-01 23:13:55 +00:00 |
Mark Vejvoda
|
850825695e
|
- added support for min / max hp associated with damage particles
|
2011-07-01 21:47:54 +00:00 |