Commit Graph

40 Commits

Author SHA1 Message Date
Mark Vejvoda
9ffad02f8f - bugfix for detecting if one unit is next to another
- now repair command does NOT require a move skill. If a move skill is not defined then the repairer must be beside the unit he will repair or they get an invalid position console message
2011-10-28 05:22:41 +00:00
Mark Vejvoda
048f97e698 - initial attempt to add jump point symetry to astar pathfinding (please test) 2011-09-26 23:55:18 +00:00
Mark Vejvoda
bda831861a Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
Mark Vejvoda
b6e9a7aca5 - attempt to correct units that harvest a resource far away when they could take a better approach and harvest the resource closer. (needs testing) 2011-03-29 01:45:10 +00:00
Titus Tscharntke
4874d31ddd hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared 2011-03-06 22:50:04 +00:00
Mark Vejvoda
bced200dd1 - bugfix when bad values are in map file, game would freeze at game start due to endless loop 2011-02-25 22:13:11 +00:00
Titus Tscharntke
922df8e025 up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
Mark Vejvoda
16c7316887 - initial attempt to enable pathfinder caching (think it might work now). Please test 2011-02-23 07:03:38 +00:00
Titus Tscharntke
91abdd3ed4 camera max height/ default are calculated based on the max height of a map 2011-02-10 00:14:21 +00:00
Titus Tscharntke
e03b029bea Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! ) 2011-02-08 03:50:59 +00:00
Titus Tscharntke
e856d5e4f0 MuwuMs changes ( spawn attack and more ) 2011-02-06 18:33:49 +00:00
Titus Tscharntke
f2caf186f9 step1 for cliffs; enable manually in map.cpp in Map::smoothSurface(...) ; set minCliffHeightDifference to 3.0f 2011-02-06 01:36:55 +00:00
Mark Vejvoda
66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda
1c78fca0fb - Added tileset and map CRC check in the network lobby
- numerous bugfixes
2011-01-09 04:49:21 +00:00
Mark Vejvoda
81783e3f1b - bugfix for multi-build, now units look for best cell to build but ALSO that the cell is not occupied by another unit 2010-12-26 04:38:03 +00:00
Mark Vejvoda
8918b11320 - added an invlaid value check to the units field 2010-12-12 00:46:13 +00:00
Mark Vejvoda
d89953ee96 - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
Mark Vejvoda
9e55d8e46b - added a small cache to improve pathfinding a bit
- added logic to IGNORE the following characters when doing CRC checks in XML files
 (space,tab,CR,LF)
2010-11-07 01:06:14 +00:00
Mark Vejvoda
9978cbeff5 - added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
dfedf2259b - numerous bugfixes to building an d repairing units.
- added new unit cell property called allowEmpty to allow units to build other units with cellmaps that have all 0's (since you can produce these types of units anyways)
2010-10-30 08:54:00 +00:00
Mark Vejvoda
913df7ec3b - added more cached information to help deal with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 22:26:49 +00:00
Mark Vejvoda
3d4ccb460c - added a little extra logic for units when pathfinding. We keep temporary lists of bad cells of harvest resources where a unit simply cannot get to. This is kept for small periods of time and then the bad cell list is purged when data gets old. This tremendously helps units to be more active when getting stuck in challenging places on maps. 2010-10-17 08:50:27 +00:00
Mark Vejvoda
0783b23e12 - bugfixes for rendering (new ini setting toggles new quad cache and is called: UseQuadCache=true) 2010-09-10 08:51:32 +00:00
Mark Vejvoda
ab44c83168 - added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
e93ac6d756 - changed observer faction to use a special team # and fog of war is auto turned off for this special team #. 2010-09-04 00:32:56 +00:00
Mark Vejvoda
ca49e0ba68 - attempt to fix multi-build 2010-08-31 23:14:15 +00:00
Mark Vejvoda
f16bb3f28b - some bugfixes for new LUA features 2010-08-29 06:30:41 +00:00
Mark Vejvoda
4bc00cbf73 - added new calculation method when building units, builder units use best approach to build it instead of top left. 2010-08-28 03:43:14 +00:00
Mark Vejvoda
2ea8b69e22 - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
Titus Tscharntke
401a39c3e1 harvesting units of size>1 should work better ( testing is still needed for this! ) 2010-08-22 22:30:17 +00:00
Mark Vejvoda
bca03b0c0c - initial changes to support multiple path finders 2010-07-21 18:21:40 +00:00
James McCulloch
5f16b486d7 * fix for build command (problems with some cellmaps)
* fix for repair command (problems if top-left cell of repairee is blocked)
2010-07-14 06:54:43 +00:00
James McCulloch
bdd4f306f4 * added GAE path finder (SearchEngine and friends)
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
 * compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
0a6c382750 - a few more optimizations for rendering and removal of junk
- updated version # to beta8
2010-06-22 04:09:23 +00:00
Mark Vejvoda
4f147b2d89 Added more guards and debug info related to network play 2010-04-29 07:59:44 +00:00
Mark Vejvoda
9756217445 Added full support to have maps, tilesets and techs in a scenario or tutorial folder. 2010-03-21 05:33:13 +00:00
Mark Vejvoda
43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4 Code Restructuring to make mega-glest more standard 2010-03-12 05:11:28 +00:00
James McCulloch
06012e4804 * looks for 'gbm' (1-4 player) maps & 'mgm' (5-8 player) maps 2010-03-04 13:42:27 +00:00
Titus Tscharntke
0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00