SoftCoder
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3b3132ccce
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- unit particles now support minHp / mapHp tags
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2014-11-18 21:38:46 -08:00 |
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titison
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38ca1fd3f9
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Unit and Splash particles can be speeded up.
You can set a constant value and a relative value.
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2014-07-26 13:56:29 +02:00 |
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SoftCoder
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952004151c
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- removed d3d files which were deprecated long ago
- removed freetype-gl (the embedded library from code.google.com)
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2014-01-25 17:54:46 -08:00 |
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SoftCoder
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3425d4c248
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- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
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2014-01-11 23:28:33 -08:00 |
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titiger
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ba1d03118e
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unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
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2014-01-04 18:40:00 +01:00 |
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SoftCoder
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b6cd751250
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- bugfixes on windows platform when some folders and files are missing, do not crash hard.
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2013-12-27 23:05:20 -08:00 |
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SoftCoder
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3a24531ba7
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- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
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SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
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SoftCoder
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209458adee
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- removed deprecated gl2 code as it was not used
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2013-12-14 02:22:30 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Will
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46a0dab916
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moved model constructor always behind factory
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2013-12-05 21:28:20 +01:00 |
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Will
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6afadafa1e
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Start to abstract model
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2013-12-05 16:17:41 +01:00 |
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Will
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7e4e98857b
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integrate upstream
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2013-12-04 08:49:33 +01:00 |
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SoftCoder
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4b50560ca9
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- added color picking used colors count in debug view
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2013-11-30 17:38:32 -08:00 |
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SoftCoder
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f7bc5e8f92
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- bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors.
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2013-11-30 17:20:30 -08:00 |
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Will
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a869dd0fee
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Tweak to see if we can get the new colour picking code working
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2013-12-01 00:43:49 +01:00 |
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SoftCoder
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2ff75c54e2
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merged updates
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2013-11-30 14:29:02 -08:00 |
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Will
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c6530c2783
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merging in all Will's changes
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2013-11-29 02:12:34 +01:00 |
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Mark Vejvoda
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ceb799a66e
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- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
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2013-11-24 04:44:12 +00:00 |
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Mark Vejvoda
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f0737ac682
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fixed rtl mixed support mode so that words are properly placed in the sentence
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2013-11-14 22:17:30 +00:00 |
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Mark Vejvoda
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0a0e3f408a
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- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
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2013-11-13 07:56:19 +00:00 |
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Mark Vejvoda
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b9e3f57894
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- attempt to rollback change that causes game differences on different platforms
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2013-11-10 04:26:57 +00:00 |
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Mark Vejvoda
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f4cbced3f4
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more vc++ warning fixes as well as disable an unused font renderer in windows
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2013-11-04 20:16:52 +00:00 |
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Mark Vejvoda
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1134ad399d
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- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
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2013-11-04 07:21:04 +00:00 |
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Mark Vejvoda
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9a3463330c
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*Stupid* vc++ compiler never ceases to amaze me how pathetic it is.
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2013-11-03 07:55:20 +00:00 |
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Mark Vejvoda
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8d4f5a9f40
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i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
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2013-11-03 07:18:27 +00:00 |
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Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
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Mark Vejvoda
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a4a32fc4fe
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- added more crc checking info to track oos
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2013-10-19 21:12:08 +00:00 |
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Mark Vejvoda
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53a557d8d1
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- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
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2013-10-03 05:44:50 +00:00 |
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Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
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Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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939e88ce38
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- attempt to fix additional oos issues
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2013-09-28 07:10:25 +00:00 |
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Mark Vejvoda
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63ed244de2
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- attempt to fix additional oos issues
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2013-09-27 00:14:54 +00:00 |
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Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
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Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
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Mark Vejvoda
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525e0da652
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- change a bunch of floats to double and remove path from particle texture
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2013-09-25 00:17:11 +00:00 |
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Mark Vejvoda
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875eb95790
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bugfix for particle cleanup
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2013-09-24 03:44:15 +00:00 |
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Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
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Mark Vejvoda
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17da18978a
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init variables
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2013-06-22 07:39:12 +00:00 |
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Mark Vejvoda
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bd4e2c8724
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applied heightmap addition to map editor -> thanks muwum
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2013-06-21 18:21:07 +00:00 |
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Mark Vejvoda
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dde601e416
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attempt to implement will's mesh merging for better render performance
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2013-06-20 07:24:09 +00:00 |
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Mark Vejvoda
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adce76d68f
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more mad attempts to squeeze better performance
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2013-06-12 17:49:12 +00:00 |
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Mark Vejvoda
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1e1676a34a
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more render improvements
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2013-06-12 06:14:55 +00:00 |
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Mark Vejvoda
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668b34db8e
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more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
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Mark Vejvoda
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267dc7534f
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bugfix for float rounding segfault
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2013-06-11 01:23:04 +00:00 |
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Mark Vejvoda
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d067b52799
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fixed windows build and added new test to vc++ project
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2013-06-10 23:08:03 +00:00 |
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Mark Vejvoda
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16f4e08395
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attempt to speed up float truncation and add some unit tests
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2013-06-10 22:38:33 +00:00 |
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Titus Tscharntke
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01b6986581
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First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
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2013-02-20 17:42:47 +00:00 |
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Mark Vejvoda
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bff9b1b3bc
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- cleanup a bunch of vc++ compile / link warnings
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2013-02-01 08:12:20 +00:00 |
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Mark Vejvoda
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87b39a3cb5
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- fix unit selection
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2013-01-24 15:52:11 +00:00 |
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