.. |
d3d9
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- attempt to cleanup for debian compliance (proper copyright, etc)
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2012-10-30 06:48:12 +00:00 |
freetype-gl
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- added game statistics gathering and saving on masterserver.
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2013-10-31 00:57:36 +00:00 |
gl
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moved model constructor always behind factory
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2013-12-05 21:28:20 +01:00 |
gl2
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- attempt to cleanup for debian compliance (proper copyright, etc)
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2012-10-30 06:48:12 +00:00 |
BMPReader.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
buffer.h
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- updated copyright headers is some files that had them missing
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2012-08-02 00:57:28 +00:00 |
camera.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
context.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
FileReader.h
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- cleanup a bunch of vc++ compile / link warnings
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2013-02-01 08:12:20 +00:00 |
font_manager.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
font_text.h
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- bug fixes and patches from hasufell related to:
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2012-11-14 19:20:08 +00:00 |
font.h
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fixed rtl mixed support mode so that words are properly placed in the sentence
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2013-11-14 22:17:30 +00:00 |
graphics_factory.h
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moved model constructor always behind factory
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2013-12-05 21:28:20 +01:00 |
graphics_interface.h
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Start to abstract model
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2013-12-05 16:17:41 +01:00 |
ImageReaders.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
interpolation.h
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merging in all Will's changes
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2013-11-29 02:12:34 +01:00 |
JPGReader.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
math_util.h
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
matrix.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
model_header.h
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hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
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2012-07-14 21:29:15 +00:00 |
model_manager.h
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Start to abstract model
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2013-12-05 16:17:41 +01:00 |
model_renderer.h
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- see if this fixes color picking
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2013-01-15 03:18:26 +00:00 |
model.h
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moved model constructor always behind factory
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2013-12-05 21:28:20 +01:00 |
particle_renderer.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
particle.h
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- added more crc checking info to track oos
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2013-10-19 21:12:08 +00:00 |
pixmap.h
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First steps for new terrain texturing. In tileset xml do:
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2013-02-20 17:42:47 +00:00 |
PNGReader.h
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- added percentage support for min / map hp on damage particles
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2011-07-01 23:13:55 +00:00 |
quaternion.h
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more render improvements
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2013-06-12 06:14:55 +00:00 |
shader_manager.h
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- cleanup of masterserver global flag
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2011-12-02 22:04:02 +00:00 |
shader.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
text_renderer.h
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |
texture_manager.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
texture.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
TGAReader.h
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- added percentage support for min / map hp on damage particles
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2011-07-01 23:13:55 +00:00 |
vec.h
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- attempt to rollback change that causes game differences on different platforms
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2013-11-10 04:26:57 +00:00 |
video_player.h
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- proper implementation of video repeat (looping)
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2012-09-27 01:17:57 +00:00 |