SoftCoder
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26581a77d2
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- first round of cleanup from cppcheck report
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2017-10-09 19:09:36 -07:00 |
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SoftCoder
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d78f28983b
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- some coverity based cleanups
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2017-10-08 20:31:42 -07:00 |
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titiger
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c9b92ea97d
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map filter for headless servers
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2016-10-30 20:19:07 +01:00 |
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SoftCoder
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d6dbb187cc
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- fixed some bugs discovered by coverity scan
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2016-01-20 21:34:23 -08:00 |
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SoftCoder
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0d8377d6b4
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- try to fix mac build
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2016-01-18 15:29:16 -08:00 |
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SoftCoder
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86a59859b9
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- atempt to cleanup use fo auto_ptr
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2016-01-18 13:20:49 -08:00 |
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SoftCoder
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61f77a88f5
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- more network speed improvements for one packet netwrok comamndlist
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2015-12-31 18:10:21 -08:00 |
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SoftCoder
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a399f8d1a5
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- try to improve launch packet speed and add performance logging for client network code
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2015-12-31 16:02:09 -08:00 |
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SoftCoder
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b54b295ac8
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- memory cleanup and fixed from cpcpheck
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2015-12-31 14:22:25 -08:00 |
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SoftCoder
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eb15f8d701
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- add compressed network messages for nmtLaunch and nmtBroadCastSetup (not backward compatible)
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2015-12-31 13:12:26 -08:00 |
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SoftCoder
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888254400e
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- attempt to speed up sending net comamdns over sockets
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2015-12-30 19:58:09 -08:00 |
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SoftCoder
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27ed0b88fe
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- beter checking for dsiconnected socket for sensitive winsock
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2015-12-30 18:29:27 -08:00 |
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SoftCoder
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9792b9695b
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- attempt to fix socket issues causing hangs
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2015-12-25 23:12:00 -08:00 |
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titiger
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14877da772
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Only send the allowed max size of characters(bytes)
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2015-11-11 02:19:54 +01:00 |
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SoftCoder
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ecdb229bdf
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- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
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2014-01-02 13:56:37 -08:00 |
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SoftCoder
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676a6071fa
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- attempt to disable packet throttling on windows
- added some network packet debug code
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2014-01-01 10:59:55 -08:00 |
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SoftCoder
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3bb9da6cdf
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- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
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2013-12-25 11:42:00 -08:00 |
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SoftCoder
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a56eb83c91
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- moved map path into config class
- proper render performance calc compare
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2013-12-16 23:54:33 -08:00 |
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SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
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SoftCoder
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6e061f459d
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- cleanup a few newly introduced compile warnings
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2013-12-14 10:49:01 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Mark Vejvoda
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33d87512b0
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- code cleanup based on additional gcc warnings
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2013-11-19 06:58:52 +00:00 |
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Mark Vejvoda
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94684c66a4
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- code cleanup based on additional gcc warnings
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2013-11-19 06:56:09 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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3fb957a13e
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more vc++ compiler warning cleanup
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2013-11-02 22:58:00 +00:00 |
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Mark Vejvoda
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9798668789
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- added player platform to game stats
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2013-11-02 19:05:59 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
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Mark Vejvoda
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5f97f0cb57
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- updated arm based network protocol to include new network crc in game values
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2013-10-19 03:11:25 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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3696c3b9d4
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bugfix for error when changing resource multiplier lower than 0.5
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2013-06-20 19:18:29 +00:00 |
|
Mark Vejvoda
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a8662c8b31
|
updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
|
Mark Vejvoda
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4499308888
|
fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
|
Mark Vejvoda
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4af65d1e19
|
added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
|
Mark Vejvoda
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2c1b181bc7
|
a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
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Mark Vejvoda
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b38f6b20a1
|
- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
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Mark Vejvoda
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9d19ff2b57
|
- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
|
Mark Vejvoda
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bff9b1b3bc
|
- cleanup a bunch of vc++ compile / link warnings
|
2013-02-01 08:12:20 +00:00 |
|
Mark Vejvoda
|
8cd7aa0e43
|
- code cleanup from cppcheck
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2013-01-25 02:55:28 +00:00 |
|
Mark Vejvoda
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35f6a6665b
|
- attempt to keep irc connection and just join / leave the irc channel as required to speed up irc in the lobby
|
2012-11-10 09:22:28 +00:00 |
|
Mark Vejvoda
|
8a0390db35
|
- cleanup compiler warnings
|
2012-11-10 07:31:21 +00:00 |
|
Mark Vejvoda
|
f0da05fd6b
|
- added protocol to more messages
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2012-11-03 08:33:10 +00:00 |
|
Mark Vejvoda
|
7b95922ce5
|
- cleanup from debugging
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2012-11-03 07:49:09 +00:00 |
|
Mark Vejvoda
|
4fcfb4de57
|
- added some debug code for network protocol
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2012-11-03 05:26:24 +00:00 |
|
Mark Vejvoda
|
6307f80c12
|
- added some debug code for network protocol
|
2012-11-03 05:03:17 +00:00 |
|
Mark Vejvoda
|
3708f333fa
|
- added some debug code for network protocol
|
2012-11-03 04:30:13 +00:00 |
|
Mark Vejvoda
|
b6a25c8212
|
- added some debug code for network protocol
|
2012-11-03 01:23:48 +00:00 |
|
Mark Vejvoda
|
61c86c15d1
|
- added code for new network protocol (disabled by default as i need to test this on arm)
|
2012-11-02 19:08:55 +00:00 |
|
Mark Vejvoda
|
00e075df97
|
- more byte order logic
- added new network packet debug
|
2012-11-01 22:00:55 +00:00 |
|
Mark Vejvoda
|
56bcd62d88
|
- more updates to support big endian
|
2012-11-01 16:25:15 +00:00 |
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