SoftCoder
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644c76e0c1
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- attempt to fix issue #142
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2017-02-04 18:43:58 -08:00 |
SoftCoder
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a399f8d1a5
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- try to improve launch packet speed and add performance logging for client network code
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2015-12-31 16:02:09 -08:00 |
SoftCoder
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27ed0b88fe
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- beter checking for dsiconnected socket for sensitive winsock
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2015-12-30 18:29:27 -08:00 |
SoftCoder
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3814b9317f
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- attempt another network speed improvement
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2015-12-30 03:07:37 -08:00 |
SoftCoder
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9792b9695b
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- attempt to fix socket issues causing hangs
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2015-12-25 23:12:00 -08:00 |
SoftCoder
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ff2fb03c78
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- attempt safe socket code to avoid hangs
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2015-12-23 21:37:35 -08:00 |
SoftCoder
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b3c9140574
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- try to fix windows client lag
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2015-12-22 20:40:31 -08:00 |
SoftCoder
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c56641e0a0
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- attempt to see if this fixes issue #92
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2015-12-16 16:51:14 -08:00 |
SoftCoder
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581a975209
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- added support for dev mode paths and removed linux symlinks for game data
- bugfix for segfault on headless when client disconnects
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2014-01-24 13:44:21 -08:00 |
SoftCoder
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ecdb229bdf
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- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
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2014-01-02 13:56:37 -08:00 |
SoftCoder
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343a728911
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- cleanup some network related code and try to remove uneeded noise
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2013-12-18 23:35:27 -08:00 |
SoftCoder
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a56eb83c91
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- moved map path into config class
- proper render performance calc compare
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2013-12-16 23:54:33 -08:00 |
SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
SoftCoder
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f217db38f1
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- changed to git version stamp
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2013-11-29 13:13:30 -08:00 |
Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
Mark Vejvoda
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382cb120ee
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bugfix to init all variables for client connection
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2013-11-08 00:48:05 +00:00 |
Mark Vejvoda
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f7002a36ef
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attempt to fix menu disconnect timeout issues
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2013-11-07 03:33:04 +00:00 |
Mark Vejvoda
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9798668789
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- added player platform to game stats
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2013-11-02 19:05:59 +00:00 |
Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
Mark Vejvoda
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d2ba7b163b
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
Mark Vejvoda
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ad0fb1d6f7
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cleaned up code based on feedback from cppcheck
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2013-10-25 05:45:54 +00:00 |
Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
Mark Vejvoda
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ceb17ce56d
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bugfix - proper client shutdown on sudden disconnect during game play
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2013-06-18 23:41:14 +00:00 |
Titus Tscharntke
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d13242287c
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client slowdown/wait/speedup messages in verbose mode only
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2013-06-16 18:21:33 +00:00 |
Mark Vejvoda
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7a40e78b6a
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allow player status message in game lobby
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2013-06-07 00:23:30 +00:00 |
Mark Vejvoda
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56774bc087
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make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
Mark Vejvoda
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4af65d1e19
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
Mark Vejvoda
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7191fe092d
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safer and faster shutdown of disconnected client socket
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2013-05-29 06:06:43 +00:00 |
Mark Vejvoda
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93caf14362
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attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
Mark Vejvoda
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f79dd4be83
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admin can now kick player joining in progress game while he is in the lobby
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2013-05-26 06:45:56 +00:00 |
Mark Vejvoda
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3746bf4f11
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bugfix to properly close socket when connected client leaves game lobby
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2013-05-23 07:12:29 +00:00 |
Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
Titus Tscharntke
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4a436066e7
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slowdown and speedup clients based on recorded stats
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2013-04-07 15:27:55 +00:00 |
Mark Vejvoda
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8983592400
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- attempt to make mutex usage more stable and find memory issues
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2013-04-05 05:39:30 +00:00 |
Mark Vejvoda
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079dbf808a
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- try to improve network performance
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2013-03-24 05:16:56 +00:00 |
Mark Vejvoda
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15987d83d7
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- try to improve network performance
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2013-03-23 23:34:51 +00:00 |
Mark Vejvoda
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9dc863e5e3
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- try to improve network performance
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2013-03-23 23:24:39 +00:00 |
Mark Vejvoda
|
d703f7605b
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- try to improve network performance
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2013-03-23 23:18:50 +00:00 |
Mark Vejvoda
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01b757a743
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- try to improve network performance
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2013-03-23 23:13:33 +00:00 |
Mark Vejvoda
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97aadb6a44
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- try to improve network performance
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2013-03-23 23:00:11 +00:00 |
Mark Vejvoda
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c36e8297fa
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- try to improve network performance
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2013-03-23 22:56:08 +00:00 |
Mark Vejvoda
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159cdc40d0
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- attempt to see if this helps network performance
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2013-03-23 22:32:51 +00:00 |
Mark Vejvoda
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203ad150ef
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- battle end screen render fix for tomreyn
- more thread safety for threaded client sockets
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2013-03-16 06:55:16 +00:00 |
Mark Vejvoda
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16d25210e4
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- make client use less CPU for network games
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2013-03-13 21:32:48 +00:00 |
Mark Vejvoda
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3661d62c03
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- attempt to fix client crash on disconnect
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2013-03-12 22:50:26 +00:00 |
Mark Vejvoda
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88b31797e7
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- make client use less CPU for network games
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2013-03-11 03:46:40 +00:00 |
Mark Vejvoda
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21d38b6231
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- make client use less CPU for network games
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2013-03-10 16:19:04 +00:00 |
Mark Vejvoda
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ac992b431d
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- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
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2013-03-09 20:57:06 +00:00 |
Mark Vejvoda
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760ba99fd7
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- attempt to fix double free bug
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2013-03-08 21:53:11 +00:00 |