Commit Graph

259 Commits

Author SHA1 Message Date
Mark Vejvoda 39e4d62133 - attempted bugfix for click like mad morph causing out of synch 2011-02-10 21:02:07 +00:00
Titus Tscharntke 91abdd3ed4 camera max height/ default are calculated based on the max height of a map 2011-02-10 00:14:21 +00:00
Mark Vejvoda 12dcc54c5a - more conversions to vertex arrays 2011-02-09 08:04:21 +00:00
Mark Vejvoda c58e893047 - attempt to improve issues in the custom menu related to freezing
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Mark Vejvoda 6052ee6cc7 - bugfix to clear surface data cache on game exit (lest we overfill system RAM) 2011-02-05 05:50:42 +00:00
Mark Vejvoda 325ea2515a - nicely formatted out of synch messages (one per line).. all for tomreyn's happiness :) 2011-01-31 23:36:13 +00:00
Mark Vejvoda 0b4eef10c5 - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
Mark Vejvoda 4b085691df - added new LUA method togglePauseGame 2011-01-29 23:50:21 +00:00
Mark Vejvoda a5a6cf76d6 - updated some new lua commands 2011-01-29 17:52:53 +00:00
Mark Vejvoda 041289770e - cleaned up more compiler warnings in VC++ 2011-01-29 17:42:34 +00:00
Mark Vejvoda 1a3545f8ab - cleaned up compiler warnings in g3d viewer
- added a bunch of new lua commands for 'da boys' to be documented after being fully tested.
2011-01-29 12:42:18 +00:00
Mark Vejvoda 177531c376 - commented out some debug statements and corrected stuck harvesting a bit 2011-01-28 08:37:48 +00:00
Mark Vejvoda d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
Mark Vejvoda e06639c78d - updated Internet games to use 2 new fields, country and game status.
for now svn users can edit glestuser.ini and add the following entry (pointing to your folder of course) to see the country flags in game:
CountryTexturePath=/home/softcoder/Code/megaglest/trunk/source/masterserver/flags
2011-01-25 07:41:12 +00:00
Mark Vejvoda 4670935fd0 - added a new check is there is a connection lost during command execution we now display a Connection Lost error along with possible out of synch. 2011-01-25 00:54:37 +00:00
Mark Vejvoda ed90d620b3 - bugfix to disallow CPU players to be observers
- spelling mistake fix in error message
2011-01-25 00:42:09 +00:00
Mark Vejvoda b73045b349 - turn off music playing while game is loading 2011-01-20 19:56:11 +00:00
Mark Vejvoda 66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda fdaf9438d8 - added code so Alt-Enter etc. works during game loading phase 2011-01-20 08:19:14 +00:00
Mark Vejvoda 60b58eb44c - bugfix for multi-build segfault under special conditions (discovered today) 2011-01-20 07:56:02 +00:00
Mark Vejvoda 55d213435a - changed music change-over during game start so that background music continues to play while waiting for network clients 2011-01-18 04:56:42 +00:00
Mark Vejvoda d16f6a93bc - sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal)
- background music now plays when game is loading
2011-01-18 01:24:45 +00:00
Mark Vejvoda ccbd707ae1 - numerous bugfixes including fixing a slowdown introduced in a previous recent checkin.
- Added Network Text Message queue as this is required in some tricky cases
- added more logging of memory cleanup events
- added memory safe snprintf calls
2011-01-11 22:09:46 +00:00
Mark Vejvoda e319c2cf62 - attempt to fix game freeze when lag causes game pauses 2011-01-11 08:45:58 +00:00
Mark Vejvoda 1c78fca0fb - Added tileset and map CRC check in the network lobby
- numerous bugfixes
2011-01-09 04:49:21 +00:00
Mark Vejvoda 7347dc9545 - bugfix for multi-build queued commands 2011-01-08 21:53:05 +00:00
Mark Vejvoda 3fed09ab32 - removed a bad out of synch check as it was wrong
- added socket messages when out of synch detected.
2011-01-02 01:48:56 +00:00
Mark Vejvoda 896b1c308c - added a backtrace for gcc compiled binary when we get a runtime error.
- added more out of synch checks and better error handling
2011-01-02 00:39:13 +00:00
Titus Tscharntke 23f9d29769 too much red in the console ;-) 2011-01-01 22:08:34 +00:00
Titus Tscharntke 13c6fb49b3 chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
Mark Vejvoda ba995d1131 - show more friendly message when out of synch detected. 2010-12-28 02:57:36 +00:00
Titus Tscharntke 36c4b4c5fa internet menu updated ( work in progress ) ; checkboxes ; lines 2010-12-27 00:59:57 +00:00
Mark Vejvoda d997e2af5d - bugfix, threaded logging was NOT ever enabled because of a timing bug. Now threaded logging is enabled by default.
- Updated debug UI view to show threaded debug buffer count
2010-12-25 09:15:49 +00:00
Mark Vejvoda 03eaa2c033 numerous important bugfixes:
- observers and end game fog of war enable would most likely cause out of synch, I think its fixed now
- better handling of threaded logging
- cleanup of socket thread processing to ensure all network packets get processed properly and in order
2010-12-24 08:43:09 +00:00
Mark Vejvoda 97ee61165a updates to irc use in mastermenu:
- shows local username
- bugfixes for detecting new/dropped users in the irc channel
- lots of cleanup to remove use of so many static variables
2010-12-24 02:10:31 +00:00
Titus Tscharntke 45a3601286 you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ; 2010-12-20 20:01:14 +00:00
Mark Vejvoda f204d4445c - added a new bit style gamesetting flag for future new game settings.
- added ability to see map resources but still keep fog of war (GAE's shroud of darkness), but not activated by UI yet, tested and works
2010-12-19 08:04:25 +00:00
Titus Tscharntke 7305391b6d Unit commanding via minimap 2010-12-18 17:18:36 +00:00
Mark Vejvoda 8f579e735f - bugfix for new CPU multiplier constants for VC++ compiler 2010-12-11 08:00:49 +00:00
Titus Tscharntke ebcadc13f0 Constants for easy/normal/ultra/mega default multipliers
Multiplier example for scenarios
Version number is only shown with build date and so on for dev versions
2010-12-11 00:20:31 +00:00
Mark Vejvoda 045c2f95e8 - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
Mark Vejvoda b02da7d1e0 - finally found and fixed out of synch related to AI.
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
2010-11-30 23:32:39 +00:00
Titus Tscharntke ede8977aff switched resourcemultiplier to int (using the index now) and added some debug output for testing. 2010-11-25 22:45:08 +00:00
Titus Tscharntke c2c9cc0044 endgame stats screen shows multiplier now for CPU players
you cannot switch unvisible resource multiplier any more
2010-11-11 21:41:13 +00:00
Mark Vejvoda cc4f268988 - some additional AI caching for improved performance 2010-11-11 08:02:50 +00:00
Mark Vejvoda d89953ee96 - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
Titus Tscharntke 2440d475b3 beginning of new resource multiplier. Still work in progress but hopefully ready to test some things. 2010-11-08 23:15:50 +00:00
Mark Vejvoda 9d9fa0deeb - improved performance for when the AI decides which resource is closest. 2010-11-07 03:27:06 +00:00
Mark Vejvoda 8ab95a5305 - added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten) 2010-11-05 06:46:30 +00:00
Mark Vejvoda 9978cbeff5 - added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00