SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
Mark Vejvoda
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3671bd0617
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- removed debug code
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2013-11-14 13:17:58 +00:00 |
Mark Vejvoda
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e8a94eacfc
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tracking for nig's issue
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2013-11-08 19:00:47 +00:00 |
Mark Vejvoda
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f0546df518
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added more debug tracking info if win64 crashes
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2013-11-07 01:55:02 +00:00 |
Mark Vejvoda
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493981e8b3
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- reverted win64 to sse2
- added some debug info for win64 testing
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2013-11-06 02:14:49 +00:00 |
Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
Mark Vejvoda
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a061289c1c
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added null check in case typedef foudn a bug
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2013-11-01 21:47:14 +00:00 |
Mark Vejvoda
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5f8ccd5115
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tracking down oos
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2013-10-18 18:16:09 +00:00 |
Mark Vejvoda
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c1305bdd1b
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- add more crc log info for oos
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2013-10-06 06:59:15 +00:00 |
Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
Mark Vejvoda
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de8b083329
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- attempt to fix additional oos issues
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2013-09-30 17:38:26 +00:00 |
Mark Vejvoda
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dc944b2a79
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- attempt to fix additional oos issues
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2013-09-28 16:54:32 +00:00 |
Mark Vejvoda
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8b8267400a
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- attempt to fix additional oos issues
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2013-09-28 16:53:20 +00:00 |
Mark Vejvoda
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91b7803270
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- attempt to fix additional oos issues
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2013-09-28 03:10:37 +00:00 |
Mark Vejvoda
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63ed244de2
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- attempt to fix additional oos issues
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2013-09-27 00:14:54 +00:00 |
Mark Vejvoda
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a73cf8470b
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attempt to fix attack particle calculation for oos issue
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2013-09-26 19:36:24 +00:00 |
Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
Mark Vejvoda
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836e61d5d6
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loggging fixes for language specific info (use english always)
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2013-09-21 20:50:58 +00:00 |
Mark Vejvoda
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3126a10966
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- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
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2013-09-19 20:03:36 +00:00 |
Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
Mark Vejvoda
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4684779186
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removed commented code
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2013-06-22 18:09:29 +00:00 |
Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
Mark Vejvoda
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adce76d68f
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more mad attempts to squeeze better performance
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2013-06-12 17:49:12 +00:00 |
Mark Vejvoda
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8066502f9b
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-08 03:40:04 +00:00 |
Mark Vejvoda
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4499308888
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
Mark Vejvoda
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6cc8f6ac75
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attempt to fix the model render not properly timed
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2013-05-31 07:09:25 +00:00 |
Mark Vejvoda
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7acd500c08
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bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
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2013-05-28 06:07:35 +00:00 |
Mark Vejvoda
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de68fc759d
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comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
Mark Vejvoda
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85ab3c76cc
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attempt to improve threaded logging and see if we fix targetVec
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2013-05-25 05:31:32 +00:00 |
Mark Vejvoda
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a98234c14e
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THIS IS NOT BACKWARD COMPATIBLE WITHY OTHER DEV VERSIONS! buffix the attack target issue mentioned in the forums
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2013-05-21 21:19:59 +00:00 |
Mark Vejvoda
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5cfc4d07a0
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added logging of threaded unit actions
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2013-05-21 05:43:57 +00:00 |
Mark Vejvoda
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2f3433688f
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more logs to track out of synch
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2013-05-20 21:52:36 +00:00 |
Mark Vejvoda
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625628fc63
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put change back to what it was before
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2013-05-20 21:40:25 +00:00 |
Mark Vejvoda
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6a34864c5d
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see if this corrects the current out of synch issues
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2013-05-20 20:06:25 +00:00 |
Mark Vejvoda
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538314eb48
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add more world synch logging
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2013-05-20 19:00:08 +00:00 |
Mark Vejvoda
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c63da54bbd
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- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
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2013-02-22 06:52:51 +00:00 |
Mark Vejvoda
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39f81afe5c
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- allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable)
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2013-02-20 19:21:55 +00:00 |
Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
Mark Vejvoda
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69925fb887
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- bugfixes for joining network games
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2013-02-19 04:53:24 +00:00 |
Mark Vejvoda
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fb6cff0ed1
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- bugfix for latest harvest updates
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2013-02-12 22:37:14 +00:00 |
Mark Vejvoda
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646d11f143
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- if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house
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2013-02-12 21:51:25 +00:00 |
Mark Vejvoda
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589962868b
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- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
Mark Vejvoda
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adc62b7df8
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-05 00:01:40 +00:00 |
Mark Vejvoda
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196d1240f1
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- attempt to fix the crash in game originally reported by nig
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2013-02-04 23:47:54 +00:00 |
Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
Mark Vejvoda
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7b99501697
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:18:58 +00:00 |