Mark Vejvoda
0d050f62d4
- added code to now output all eerors to console (with option to save in log file)
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- added more LUA debug info
2010-10-06 20:22:06 +00:00
Titus Tscharntke
3b1ef055b1
- new switch for unit_particle _systems called static-particle-count
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- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu player have english words again, words like ultra are common enough in germany )
2010-09-25 14:38:00 +00:00
Titus Tscharntke
cd65927924
unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example
2010-09-24 16:36:59 +00:00
Mark Vejvoda
a81286cbba
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
Mark Vejvoda
4b6e017241
- Added particle support to g3d viewer
2010-05-25 18:06:42 +00:00
Titus Tscharntke
c1ec8f97df
new switch <rotationAllowed value="false" /> for buildings
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new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
59faabfe14
bugfix/improvement for teamcolor particles ** units can morph to flying units ** tech faction with particles
2010-02-27 00:34:03 +00:00
Titus Tscharntke
15783511fd
black particles
2010-02-22 22:51:46 +00:00
Titus Tscharntke
c4d32651c6
removed old debug printfs in comments
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fixed relative switch for unit particles
fixed gravity for unit particles
2010-02-16 23:55:45 +00:00
Titus Tscharntke
e4b3c3117e
forgot 2 files for the particles
2010-02-16 01:15:38 +00:00