Commit Graph

839 Commits

Author SHA1 Message Date
Mark Vejvoda 21ded6679f - some code cleanup for multi-build debug 2010-09-01 04:42:10 +00:00
Mark Vejvoda d6d1fe2add - bugfixes for multi-build. Now the other units are checked that they can not only build but repair too. Also those who repair now try to approach from the best angle as well as the builder. 2010-09-01 04:19:20 +00:00
Titus Tscharntke f07cbb13ad just a small change so that "all" is not needed in the language file 2010-09-01 00:25:46 +00:00
Mark Vejvoda ca49e0ba68 - attempt to fix multi-build 2010-08-31 23:14:15 +00:00
Mark Vejvoda f727c383b2 - fixed bug with server unable to start a game (sorry everyone)
- made faction texture preview an ini option: FactionPreview=true
2010-08-31 20:31:20 +00:00
Mark Vejvoda 6ce69a1e0b - added new messagebox prompt on server when data synch check enabled and data is different we stop the server from launching the game.
- added faction preview texture when users change their faction selection
2010-08-31 06:38:27 +00:00
Mark Vejvoda 135a03e95a - added NULL pointer checks in surface atlas 2010-08-31 04:39:25 +00:00
Mark Vejvoda 6c9b8afc81 - bugfix for mapfilter when saved game does not have index 2010-08-30 21:06:43 +00:00
Mark Vejvoda e32eb9c162 - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
Titus Tscharntke 13173788da mapFilter 2010-08-30 20:02:58 +00:00
Mark Vejvoda f16bb3f28b - some bugfixes for new LUA features 2010-08-29 06:30:41 +00:00
Mark Vejvoda 5ae0430928 - added more LUA functions:
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
Mark Vejvoda 03848fc84f - added more LUA features.
new event: 
gameOver
new method:
getGameWon()
2010-08-28 22:10:34 +00:00
Mark Vejvoda 4d372c12bc - added more LUA support and fixed parameter passing of Vec2i types with streflop
New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
2010-08-28 20:52:25 +00:00
Mark Vejvoda dc5bf0f850 - bugfix for AI not losing HP when food is out
- added new LUA commands (for Tiger):
giveAttackCommand
disableAi
enableAi
disableHunger
enableHunger
2010-08-28 08:06:32 +00:00
Mark Vejvoda 4bc00cbf73 - added new calculation method when building units, builder units use best approach to build it instead of top left. 2010-08-28 03:43:14 +00:00
Mark Vejvoda db25b5391e - added in-game sound toggle hotkey (thanks Nebososo) 2010-08-28 03:41:17 +00:00
Mark Vejvoda 792150e3dd - moved the hard coded M (more chat text) hotkey to use the already defined hotkey in glestuser.ini 2010-08-28 01:52:57 +00:00
Mark Vejvoda 2ea8b69e22 - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
Titus Tscharntke 4ef61fc85e menu layout changed, added 2 new feature switches for custom menu ( non functional only dummys yet ) 2010-08-27 23:08:35 +00:00
Mark Vejvoda 20a02c28ed - bigfix for windows compile 2010-08-27 23:04:59 +00:00
Mark Vejvoda a9b0f31816 - added hard coded team chat hotkey H to configurable keys
- changed dependency finder script to use only desired libs
2010-08-27 21:43:47 +00:00
Mark Vejvoda a2f013c51a - cleaned up lobby message processing 2010-08-27 20:09:55 +00:00
Mark Vejvoda 2e99f69ef1 - added an overall MAX lag counter to disconnect clients that lag beyond recovery 2010-08-27 18:53:59 +00:00
Mark Vejvoda e358df4486 - fixing more stupid windows compile issues 2010-08-27 17:25:58 +00:00
Mark Vejvoda de82843e73 - added more safety code arouind SDL threads in case we get failures from SDL itself 2010-08-27 03:46:08 +00:00
Mark Vejvoda f7d9cd50a6 - added more safety code arouind SDL threads in case we get failures from SDL itself 2010-08-27 03:40:54 +00:00
Mark Vejvoda 0504ea3b97 - bugfix for particles when they finish 2010-08-27 03:06:28 +00:00
Mark Vejvoda a4e75417e4 - added safety check to thread execution 2010-08-27 03:00:57 +00:00
Mark Vejvoda 773bc8659f - extra hardening of connecthost commandline parameter 2010-08-27 02:51:31 +00:00
Mark Vejvoda eb9b5a4ec6 - bigfixes for game data check 2010-08-26 23:45:29 +00:00
Mark Vejvoda 90f66d99bf - updated game data checks display on server 2010-08-26 23:14:55 +00:00
Mark Vejvoda f765ab0880 - updated game data mismatch display 2010-08-26 23:04:14 +00:00
Titus Tscharntke 8884c32e78 version string "light" 2010-08-26 23:01:55 +00:00
Mark Vejvoda ddf4fca0bf - another change to game data packet length for the sake of cheesy windows 2010-08-26 22:29:48 +00:00
Mark Vejvoda 9bacf0abea - added a better detection of threads statuses 2010-08-26 22:13:41 +00:00
Mark Vejvoda 1058065ce7 - changing the max filecount lower to avoid stack overflow due to array taking > 1MB 2010-08-26 20:28:26 +00:00
Mark Vejvoda 169234b80f - added more safety checks in broadcast socket thread 2010-08-26 19:50:18 +00:00
Mark Vejvoda f3278c3cf3 - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
Mark Vejvoda d2f4b49f27 - fixed windows compiler flag for debug mode to include RTTI 2010-08-26 17:41:42 +00:00
Mark Vejvoda 4ebd156828 - added new commandline parameter to display the version of SDL used by the program 2010-08-26 16:03:54 +00:00
Mark Vejvoda c5624d8662 - bugfix for newer gcc compiler that freaks out on using static ints as a parameter to stl's min and max functions 2010-08-26 15:00:50 +00:00
Mark Vejvoda 979a6ddb09 - fixed compile issues for tomreyn 2010-08-26 14:48:04 +00:00
Mark Vejvoda 8274ff1efb - windows compile bugfixes 2010-08-26 05:43:08 +00:00
Mark Vejvoda db173d0fdd - bugfixes for network playername inline editing in the lobby during a slot switch 2010-08-26 05:30:17 +00:00
Mark Vejvoda 6fcf4295f1 - updated techree validation output 2010-08-26 04:31:48 +00:00
Mark Vejvoda 58b23f8b91 - added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill 2010-08-26 04:17:09 +00:00
Mark Vejvoda a64fa69d02 - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 03:15:36 +00:00
Mark Vejvoda e5678be10c - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 02:36:17 +00:00
Mark Vejvoda 5fb040c9f1 - Fixed bug related to particles not updating smoothly 2010-08-26 01:25:27 +00:00